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Everything posted by Akumaka
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Mission Impossible Patch Announcement
Akumaka replied to Sakebee's topic in General Discussion Archive
Man it still feels so weird to have real developers in charge of this game nowadays. Great job, LO!- 301 replies
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Congrats, and welcome to WASP the party!
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The only references I can find to Asylum's History anymore are in this old Wordpress website, and sadly it doesn't make any reference to Red Hill: https://sanparojournal.wordpress.com/tag/abington/
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These guys give me some "Umbrella Corporation" vibes.
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We used to do open groups fairly regularly. I believe we even had a day a week dedicated to 2 and 3 man queuing so we'd purposefully pull some random players in to play with us. It would be a great idea to start doing that again!
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Feel free to drop by any time. Recruitment is in full swing at the moment!
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You never know. After BattleEye is implemented you may find yourself up in the Gold bracket.
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I've heard a lot of chatter lately about how P/N5 players tend to be disruptive of missions and other game activities, even during the recent Q&A, and that is an entirely fair observation. It's not uncommon to log into a populated district and see 2 to 4 Bounties running around the zone causing havoc. What people may not know, is that P/N5 was a lot less common in RTW APB, and that was due to a Prestige/Notoriety-based Mission System that was removed when the game relaunched into APB: Reloaded. They were called APB Missions - yes, they were literally named along with the game. The following is purely through my own recollection, but it was a long time ago so any older players can feel free to correct me if I get any of it wrong. Here is how the system worked: At P/N3, you would begin to have a chance to be pulled into a short, 1-stage kill mission called an "APB." This could happen whether you were "Ready" (K'd up) or not. A big "APB" logo with flashing lights would appear on your screen, and a player or players from the opposing faction who were queued for a mission would be placed against you and you would duke it out until you won or lost. Backup could still be called, if you wanted, but I recall people got annoyed if they got called in to one of these short one-stage missions. At the end of the mission, if you won, you would maintain or more likely increase your Prestige/Notoriety. If you lost, your Prestige/Notoriety level would be reset back to 0. Once you hit P/N4, the chances of being pulled into an "APB" were higher. At P/N5 they were higher yet again, but with the additional challenge of having a free for all Bounty on your head just like we have today. The end result, relevant to recent complaints, was far fewer P/N5s running around. It was harder to get, and it was much more of an accomplishment to do so. The Prestige/Notoriety system used to be so much more a part of the game than the current system, where it's just used for rewards multiplication and bounties. I would love to see it put back into the game, especially as it was once such a core feature.