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Weaboos

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Posts posted by Weaboos


  1. On 4/28/2023 at 12:51 AM, Deadliest said:

    $10 is nothing, also you are paying a service, while patreon you are supporting the creator which you do not need to.

     

    Look at the real world inflation is happening, 98 octane petrol $2,07 per litre! Prices are skying high 


    it’s only $10 -_-

     

    $10 is not nothing in Russland due to money conversion rates and income differences. It's about ~800 RUB. Thing is you can go to a shop and buy something for 10 RUB, while you could not do that in the west.

    $10 is nothing in US of A simply due to insane income compared to the rest of the world.

    $10 is doable in Western Europe due to decent income BUT it's actually $12 here due to taxes and other ungodly reasons.

    I'm in Eastern Europe atm so it's middle ground for me between Western Europe and Russia...

    Really depends in the region you live in. Imagine what $10 is to someone living in Venezuela...

     

    Now while we're on the topic of prices, when some bundles will be debundled like Vegas Rocker pack? I do want some elements of Rhino kit but I do not want to purchase clothes I don't like or shotgun I already have with it...


  2. 14 hours ago, TheMessiah said:

    : D D yea they deliver but how long it takes and what is the quality of the delivery.Reminds me of the beginnin of the movie Ace Ventura pet detective

    They messed up with the engine upgrade, they scrapped it and it's been nothing but a steady progress since then. In a few months they delivered 64bit update and then a few months later they delivered EAC. Compare that to before where we had nothing for years.

     

    I had lost hope before but LO brought some of it back this year back. These steady updates we've been getting gives me something to look forward to knowing that this game is not abandoned and is actually being worked on.

    • Like 1

  3. 9 hours ago, MattScott said:

    GENERAL CHANGES:

    • Easy Anti Cheat is now fully implemented in APB! Launching the game will install EAC automatically. Please continue to use the /report command to report cheaters, as always!
    • Players can now choose to disable fog. This option can be found in the Advanced Video settings (note that keeping fog enabled slightly impacts performance)

    Nice! LO promises and LO delivers. I like the sound of that. 

    Really hyped for EAC. Cant wait for FF to join it in the future.

     

    9 hours ago, MattScott said:

    BALANCE CHANGES:

    • Previously when nerfing the Colby .45, an extra 5m was accidentally taken off the range. After testing we’ve decided to keep this, meaning the Colby .45’s range will stay at 45m.
    • Coywolf VIP torque slowdown adjusted: 0.8 -> 0.94 (fixes ineffective modifier)

    Oh they will not like this 😂

      

    9 hours ago, MattScott said:

    BUG FIXES:

    • Implemented a fix for the ‘car bug' (the issue where exiting a car while drifting caused players to visually desync for everyone else)
    • Fixed an exploit involving objectives and crouching at the same time

    We'll see about that...

    What's the crouch one? Never heard of it...

     


  4. 11 hours ago, MonkaS said:

    10m is smg range. if your losing to a 45 at 11m+ when using a cj3 oca you'll also lose to a fbw, carbine, or oscar.

    10 m is more of a shotgun range, when I wrote the "10 m" figure I did not mean literally 1 m more. Smg effective range always used to extend up to 20 m and could still somewhat tickle at 30 m just not reliably, I guess PMG still is deadly there I'm just not a fan of that particular gun.

     

    Can't remember last time I lost to a FBW, at 20 m using cqc primary, that 1 more stk makes all the difference, can recall plenty of times losing to a .45 at that range and plenty of times I did that to an enemy. Identical ttk and less random inaccuracy, kind of like pocket joker carbine.

     

    Shredding OCAs at 20+ m with carbine is nothing to write home about, not sure what's your point. Also Oscar > any smg.


  5. 12 hours ago, Talla said:

    Motherboard: AsRock x670E Taichi
    CPU: AMD 7800X3D (No OC yet)

    RAM: Corsair Vengeance DDR5 6000 CL30 (No OC yet)

    GPU: RTX 4090

    Screen: LG 32GQ850-b

     

    I played this weekend, and despite the APB 64-bit update, I can still experience the garbage collection FPS dip.

    Nice. Not going to ask how much this cost though, I might get a heart attack 😂


  6. 3 hours ago, MonkaS said:

    I'm sorry but if your getting out gunned by a .45 in smg range there is either a large skill gap or they are cheating.

    Weapons like OCA especially coupled with CJ3 have poor accuracy and always miss shots due to that unless within 5-10 m it's not uncommon to outgun such weapons with .45. Done so myself and got done to by others. People used to defend FBW when it used to do the same and it got nerfed eventually.


  7. On 4/21/2023 at 8:17 PM, nndrei said:

    You think all of us who are playing this game. We haven't had to start someday.


    And we've played back in the days of GamersFirst (they really didn't care about hackers).


    Only the difference is, we've kept playing regardless.

    And we don't cry at every forum post.

     

    So less cheap sarcasm. And more training.

    Non comparable imo. Back when I started in 2011 the there were a lot more new players so you would get more balanced matches, everybody had older PCs, non of 200 fps 144hz stuff that exists now. Even mm was better as it was harder to get gold at first.

     

    I was thinking similarly like you untill I brought a few newer players recently. They've been fighting gold veterans who have been playing since 2010 non stop, like at least 80% of matches. If I let them play alone they still get golds, rarely silvers but have no one on their team to guide them...

     

    Me and other friend were trying to show them ropes on how to play and mm has been shitting on us non stop. Like one match stands out from memory: my team (all friends) two average golds, one low rank silver, one low rank bronze, get thrown into a match against 3 gold premade team that does not miss shots, final stage item hold, we manage to kill them somehow and get the item for a bit, they call backup, get a 4th gold that rarely misses his shots and we can't call backup 4 v 4, how is this fair? So many examples like this or that bronzie got silver so now 4 golds vs 2 golds and 2 silvers, no backup next mission...

    • Like 3

  8. On 4/23/2023 at 4:23 PM, Uhtdred said:

     

    shield does have a disadvantage, you can't use field suplier at the same time..

     

    right now kev 3 + medspray (or flak jacket) is way too op

     

    same with epinephrine...

    You can though, the yellow one which is superior to the orange one imo because it does not immobilize you. The only scenario where orange field supplier > yellow is when you're spamming osmaw or something equally dishonorable but then again those type of players tend to hang out around cars as they have ammo in them.

     

    Merged.

     

    On 4/24/2023 at 1:28 AM, Hexerin said:

    So effectively remove it, because literally nobody would use it with such a delay.

    I disagree. It would still be better than CA2 (2 sec vs 4 sec iirc), who would not want to have CA2.5 with Flak Jacket or Kevlar 3... As it is right now it's CA3.5


  9. 22 hours ago, Talla said:

    Greetings,

     

    I just finished building a new PC and I wanted to see how APB performance improved over the years.


    As outlined in the update 1.3 blogpost, I edited the MaxClientFrameRate variable to both 240 and 0.

    https://www.gamersfirst.com/apb/news/2023/2/8/apb-130-patch-notes

     

    I doesn't work on my end.

    Anyone managed to make this work properly as of the current patch?
     

    Specs or it didn't happen


  10. The problem with .45 nosing into heavy pistol range could have been addressed by reverting the unnecessary nerfs to ACT44/RSA. That way the .45 would have been a middle ground between close range FBW and long range (more like medium atm) RSA.

     

    IMO the real problem with .45 is it's ability to outgun close range guns like SMGs in their intended range mostly due to better accuracy while having similar ttk. I would have personally liked .45 to get Ursus treatment: same ttk as normal N-Tec, more damage per shot, 1 less bullet to kill, slower rate of fire, more range. So something like this: reduce rof so it has same ttk as FBW (1 sec), increase magazine capacity by 1-3 rounds, revert range nerfs.

     

    Atm outcome will be more or less the same most golds will still be spamming .45 while some of them might switch to ACT44/RSA if they are running a PMG or something. But that's just my opinion, feel free to disagree.

     

    Star changes I see no point tbh, on top of that changes are so minimal that even after watching the video I failed to see a noticeable difference when shooting and jumping... Problem with Star was never it's jumping accuracy, it was it's slow accuracy recovery at 40-50 m.

     


  11. On 4/23/2023 at 7:38 AM, Frosi said:

    First time I hear of this, do you have an evidence to back this up?

    Video got removed over the years but do check post #3 for more images.

     

    Major problem on long range guns especially when it comes to walking and shooting at the same time. Game tells you have enough accuracy to do that when in reality you don't...

     

    • Thanks 1

  12. On 4/12/2023 at 11:07 PM, GentleMelon said:

    I love how everyone complains about the game not being changed at all.

     

    My PC could barely run APB on 80 FPS before 1.30.

    Now i play on 128 FPS with Maxed Graphics.

     

    It worked people just complain to much.

    Be happy they are actually doing something.

    No one is complaining about anything, simply sharing our experiences with the 64bit upgrade. For me performance did not change, maybe up to +5 fps in certain circumstances at best. Calling it "so much more stable" is an overstatement.

     

    Game runs more stable in your case - lucky you. Some people actually reported performance loss from this upgrade. Not everyone or their pc is the same. I really doubt your game went from 80 to 128. Maybe in a empty district, but whatever. High end CPUs still dropping frames when there are multiple missions happening in one place.

     

    I for one am actually glad they are doing something. 64 bit should give developers access to to better tools and if they know what they are doing they should be able to actually optimize the game.

    • Like 1

  13. On 4/5/2023 at 4:46 PM, xHenryman90x said:

    No problem here. APB is more CPU intensive. I have 1060 and i3-8350k, stable FPS on 1080p ultra settings.

    Depends what you call stable. I've heard people calling 40-60 fps solid, which is barely playable for me.

    10 hours ago, El-Neko said:

    I have a CPU bottleneck when using my 1050ti after upgrading to a 3060 12GB performance is still the same at 80-128FPS at 1080p max settings. So in my case i7-3770 is pretty much bottlenecking my two cards lol.

    Same story like me back in the day. Upgraded from HD6870 to GTX960, got exactly +0 fps in APB as cpu stayed the same (Amd Phenom II x4 955). In other games that I was playing at the time like Battlefield 3 I got a massive fps boost...


  14. 20 hours ago, your-username-is-not-suitable said:

    If I'm correct it's a desync that can happen where the player hitbox disconnects for a moment from the player in certain situations after exiting a car, leading to someone having to shoot where the invisible hitbox is rather than the physical player model.

     

    At least that's the one I assume they're referring to, and hope they're referring to.

     

    HIGHLY annoying and meme tier that it existed this long.

    Oh that one. Yeah that one is super annoying. I've seen high skilled players abusing this where it happens multiple times in one mission...

    18 hours ago, Ritual said:

    and @N66: I will forward your feedback to the team so we get some more visibility on this topic 🙂
     

    and @Weaboos: Yes, the bug in question is a desync bug. The player would exit the car and then teleport and desync. Small note I was told to forward is that the issue has been significantly mitigated, but there are still a few unfortunate circumstances where it may occur. If you still encounter it, well. You're very lucky 😂

    Thanks for clarifying. Glad to hear it should happen less. I hope I don't get lucky 😅

    • Like 1

  15. >Joker Ammo vending machines are no longer spammy metal monsters. We squashed the loud and obnoxious vocal bug.

     

    Highlight of the year. This outshines even the 64bit patch itself.

     

    On a side note nice to see staff communicating with the player base.

    1 hour ago, LilyRain said:

    weEGGly maintenance!

    Not gonna work for the second time.

     

    1 hour ago, your-username-is-not-suitable said:

    We have fixed character positioning when getting out of their vehicle. They would occasionally be seen exiting their cars and assuming the wrong model position, and we said: "Absolutely not!"

     

    Only took 13 years and several studios 1 going under and 1 being entirely absorbed

     

    single clap

    I still don't know what this means. Is it the part where sometimes animation shows character exiting on the left side of a vehicle but then somehow he/she ends up on the right side?

    • Like 1
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