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ArtDeco

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Posts posted by ArtDeco


  1. A good number of players don't know this but you can actually tag players who are leaning and shooting while in cover. Your crosshairs have to find that area in the corner where you can still see "red" even though the leaning shooter's character can't even be seen. If you find that red area with your crosshairs you can tag the shooter by firing in that area, you won't see any hit markers on your end but you will still be tagging him/her.

     

    A tip for players who think leaning while in cover is unstoppable.


  2. On 8/1/2019 at 7:49 PM, virginiavirgin said:

    Stfu i come from console my team 90 percent of people i get i end up carrying them and losing because of them for starters I don’t like doing all the work and i am independent but i have no choice on this game i tried out many other weapons and no matter what i get jumped by a group of opposition but hey if you take offense to this that’s because you need a group of players to support you.

    Oh okay well you better start getting comfortable with players leaving the game because of these useless changes and when you mean “move on” me and a large group of players will “move on” to another game that is not under this company.

    Quitting the game because they nerfed broken shotguns????? Please tell me you're trolling.


  3. This isn't an exploit, and this doesn't rally happen in Silver Threat Districts very often.

     

    When the opposing team DOES take the item and starts running with it in a tanky car with an OSMAW on top, there ARE things that you can do about it, they're not unstoppable, just don't stupidly chase behind them with your own cars, you have to sort of split up individually with your team and pay attention to where they are on the map (Press M, YES, YOU CAN ACTUALLY SEE THE HELD ITEM AND WHERE ITS GOING) instead of chasing them try to stop somewhere and have them come to you in your direction, that's when you should camp there with your OSMAW or Volcano and blow them up.

    • Like 1

  4. Adding to this, the current Joker Mystery Boxes on Armas are a huge gamble with very little return, only 1 permanent gun and the rest are trialed weapons and cars. 

     

    Players would feel more comfortable buying JMBs if there were more tradable/sellable items in those boxes, doesn't have to be guns specifically, but items like tradable clothing pieces or even mods.

     

    Wouldn't it be cool too if there was an option to turn in the trialed weapons from JMBs in your mailbox and convert them to joker tickets/cash or even a cool points/redeem system?

    • Thanks 1

  5. 17 hours ago, Hexerin said:

    My Kickback would like a word with you. Applied with precision, it easily out-performs the other two in any situation except anti-vehicle (which only the Deep Impact is good at). Especially useful is the Kickback's ability to airburst from the closer end of mid range, which can save a mission in a whole myriad of rooftop locations that the OPGL simply can't effectively saturate (and where the Volcano can't get a good angle).

     

    The Hammer is hot garbage though, no argument there. Has all the weaker traits of the other two, with none of the benefits.

    Sorry, I just never had any luck with the spammability of the Kickback, it definitely does not work playing solo in missions but with good teammates who can flank or in Fight Club it could be useful.

     

    I still consider the Deep Impact the best out of the three with the FBW reverse QS setup I described, it trains you to rely on your FBW skills a whole lot more too so you never feel naked after firing the Deep Impact. I've destroyed squads of discord golds with that setup.


  6. Like everyone else here said, each guns has a specific use. You have to learn how to use the weapon in the proper situation and proper way. 

     

    Of the 3 EOLs, I would put the Deep Impact as the most usable one in missions. You have to train yourself on how to arc the shots (max distance is 60m for the grenade) to influence the distance. It is a conc launcher that sticks to the ground wherever you shoot it, you can then switch to your FBW and tag your opp a few times and the nade goes off to achieve a sort of reverse quickswitch kill.

     

    You can even blow up vehicles as they move if you time your arc and shot correctly.

     

    The other EOLs are not very effective in missions and have a much less effective range.

     

     

     

     

     

     


  7. I can't log into any disctricts upon logging into the game, it just gets stuck on loading screen and I waited at least 30 minutes (had to restart APB) for Financial District and Social is taking forever too, anyone else having this issue atm?


  8.  

    2 minutes ago, CookiePuss said:

    It should come as no surprise that there doesn't appear to have been a clear policy on how to handle any descrepancy between weapon description and weapon performance.

     

    For the Yukon it's fire rate was dramatically increased. 

    For the True Ogre they simply changed the description. 

     

    But yes, it obviously sucks that it took so much time to do anything about the Yukon, all while collecting the money of players dumping cash into JMB's in the hope of winning one, but that's not really on Little Orbit, but rather Tiggs and Co. 

     

    Little Orbit simply listened to the community whom mostly thought a change to the weapon was needed. 

     +1 To that, LO is going on the right direction.


  9. Remember when the C2-Trouble Maker was released and it was the go to weapon for EZ MODE SPRAY especially with its accuracy in that rate of fire? That gun was unfixed for a LONG TIME before a weapon balance patch modified it. 

    Guns with overpowered stats are eventually gonna get fixed, don't spend money and then start crying as if you never expected it to happen.


  10. We all went through this as Silvers but eventually you learn to adapt to this game's oddities, as you might understand, this game has some weird mechanics, especially for a third person shooter.

    If you get a high enough score in each mission regardless on whether you win or lose the mission, you will eventually reach gold threat.

    For the hazing or insulting behavior from others because you're a silver, I would just recommend you add them to your ignore list, for the teammates team killing you, I would just say to try to understand why they are angry or ask them on team chat, maybe you can learn to adapt to the circumstances during the parts mission in the future. For example, don't start "running with the item" (if you're inexperience with it, the opponent can easily take you out and grab the hold item) if its a item hold stage late in the mission, sometimes its better to leave the item somewhere hard to reach and have your team fight it out until the timer runs out and your team has the most hold points. If its a "Takeouts" stage during late mission, try to play smart and stick with your teammates or opponents will just pick out the possible weaker players like you and you would be a liability to your team for giving the opponents easily kills during "Takeouts".

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