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mtz

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Posts posted by mtz


  1. 21 minutes ago, ch4ncer said:

    First, whoever's deleting my posts - quit it. Second:
    [image]

    Third, OP, quit trying to always be playing the victim, it's embarrassing, unless you've become comfortable with it over the years. I'd understand if you have.

    Really, this thread consists of the OP continuously playing the victim card and doing mental gymnastics. When one of his claims gets debunked, he ignores it and makes up another claim. Promoting this kind of a defeatist attitude in the community does not help LO in the slightest - and conveniently enough, OP wants LO to do better but does not allow them to do so, because then what's the point of this thread?
    It's just empty LO bashing on and on, through and through. Instead of waiting patiently and giving those people the time they need to improve the game, the OP (and numerous other people) complain about things not being done instantly. (gee, it's almost as if working on things took time!)

    (also wait stop pause hold on, how is anime relevant to this discussion? :V )

  2. 13 hours ago, Hexerin said:

    Still waiting on that promised report system... the complete lack of even the slightest mention about it in any recent blog post or other official comment makes one question whether it'll ever actually be a thing. Although one questions if it even matters, since Little Orbit seems incapable of even the slightest caring about obvious toxicity in the community.

    Meanwhile, I'm still waiting for you to write a post that actually acknowledges what has been said towards you earlier in the thread. At the moment you just seem to be dismissing anything and jumping between things to accuse LO of not doing until you run out of things to say.

    Also, gotta love that last sentence, which is loaded with your implications that you "know it for sure!" that Little Orbit supposedly doesn't care about the game's problems.

  3. 8 hours ago, BXNNXD said:
    easily one of the worst mission designs are the ones that give the opposition a marker on the vehicle that has to be delivered imo, this change would make the rare stages where vehicles arent marked just a little bit more annoying
    I think this could be somewhat mitigated by unifying all "vehicle delivery/dropoff" stages under the "target vehicle isn't marked" ruleset. Plus, it isn't exactly that hard to find a newly respawned target vehicle as the defending team - destroyed ones are usually parked within 100m of the area of explosion and are distinguishable by the "Not Usable" text on mouseover.

  4. I have absolutely no experience in this area, but I suppose it should be possible to spawn in unique variants of cars - after all, Balkan Kolva can spawn in multiple variants. Plus, the game can already distinguish which cars are being used in a mission (see: the "Not Usable" text).

    As a sidenote, even older GTA games had the functionality of spawning unique car models for specific missions (like GTA III and the "Dead Skunk in the Trunk" mission, where the Manana the player has to drive to a crusher uses a unique model with a corpse of a Forelli gang member in the trunk). My best guess is that APB's engine could also handle this functionality, or a similar system.


  5. This suggestion actually kind of makes sense. Looking at a couple of car-focused missions, they could use unique paintjobs, even if just as a "story" development. For example, "The Fast and The Incarcerated" has the Enforcer team impound cars which are explicitly stated in the mission description to be cars used by Criminals in street races - and racing cars (even the illegal ones) are usually known for their flashiness and vibrant visual tuning.
    Hell, you could even squeeze a community contest out of this - allow the players to design paintjobs for mission-specific cars, and winners get to see their stuff in the missions (and if that's not enough, give them Armas items as rewards, like visual kits and such).

    Realistically speaking, is there any downside to this idea?

    • Like 1
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  6. Alright, that explains the confusion a bit. Won't edit my first post since it has already been quoted and stuff.

    Still, my opinion remains the same. I understand the possible frustration at people getting away with almost losing fights by just ducking into cars, but I would much rather have that than constant exposure to gunfire regardless of situation. I can already imagine driving into the mission area, only to get marksman'd without even having left my car. That's a scary thought.


  7. I, uh... I don't understand this thread. The title and the first sentence allude to introducing the ability to damage players while they're inside cars, but the entire rest of it talks about damage dealt by car collisions.

    As far as I'm aware, the system with reducing impact damage (like the lethal 15 - 5 runaway = nonlethal 10) is already in the game. Not 100% sure though.

    As for the thing about reworking cars so they allow their passengers to be shot... nope. Hard pass from me. The way it works right now is mostly fine, I'd say. Hiding in a car isn't a catch-all solution - depending on your situation, you may just delay your death by a few seconds by turning yourself into a sitting duck for the time that it takes your car to start - plenty of opportunities for your enemies to feed your car multiple grenades.

    • Like 1

  8. 1 hour ago, Nitronik said:

    ARMAS has gun damage as a percentage (which basically means they're moving a decimal point to the left) so that could also work

    In the example above the STAR would be 17,5% instead of 175

    It would also work nicely with Kevlar seeing as that's a 10 / 20 / 30% increase - making your health 110 / 120 / 130%

    I like the idea, but it would need - at the very least - a disclaimer that damage values do not account for Kevlar health increase. After all, 17.5% of 1300 is not the same as 17.5% of 1000.
    • Like 1
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  9. I absolutely agree. Though perhaps it should also be made clear to newcomers that total player health is 1000 HP, so they can extrapolate how much damage can a weapon output in one shot.

    That being said, it would probably work best with a health display on the HUD. Personally I have no issue with the lack of an exact healthbar on the HUD (I kind of like [or have become adjusted to] the current system where you have to estimate your HP based on impairment of your vision and hearing), but I can see why some people would like to see one in the game.

    • Like 2

  10. That is a cute post and all. It's just a crying shame that it does not contribute anything to the discussion, nor does it address any critique you were given in the rest of the thread. I expected you to do a bit better than plugging your ears with your fingers (metaphorically, of course) and going all "LA LA LA I CAN'T HEAR YOU, HERE'S SOME MORE 'ARGUMENTS' FROM ME".

    I'll bite down on the bait and I will ask you this exact question once again - how many people would you want hired across all servers and matching all timezones so that there's always someone in every instance responding to each and every complaint by the players, no matter how slight or objectively irrelevant?

    • Like 1
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  11. 1 hour ago, TrashCan said:

    Explain how this (Easy fix for /abandonmission  If you cancel a mission you should load the same mission again. Then you can not run away from are Mission you don't like.)  can harm APB Players?

    It harms the game because this is not a fix for anything. Instead of fixing the reason why people abandon missions, your proposed solution forces the players to play undesirable missions. It's basically like saying "oh, you are complaining about this mission and asking us to make changes to it? fuck you, we're not changing it, btw you're forced into that mission lol" to people who use that command.

  12. From things I'd like to see changed about the guide: perhaps you could ask someone acquainted with the Music Studio to write a small section about it for you?
    Also, I'd elaborate upon demerits and add some more reasons why people can get them (see: stunning teammates, killing arrested Criminals etc.)

    Other than that, honestly it's a pretty damn good piece of work. Hopefully it actually helps people in the future.
     


  13. 2 hours ago, Hexerin said:

    Reporting stuff to support is useless, as report tickets are universally ignored.

    ...which is why Matt Scott regularly posts updates on the status of customer support and how many tickets they've resolved or received or picked up etc...
    2 hours ago, Hexerin said:

    There's horrifically rampant verbal abuse of others, explicit sexual/pornographic messages in public chat, blatant dethreating, outright griefing of both missions and players, etc etc etc.

    The people doing this crap even taunt about it in public chat channels, because they know they won't suffer any repercussions for their actions. We have no GMs (wearing the tag doesn't make you a GM, sorry not sorry), support ignores tickets, and threads on the forum are unceremoniously censored and locked.

    You're creating a catch-22 situation here.

    You're not reporting issues because supposedly the support team isn't doing anything about it.
    The support team isn't doing anything because supposedly they're not looking into the issues.
    They're not looking into these issues because you're not reporting them.

    Do you see the flawed logic here?
    2 hours ago, Hexerin said:

    This touted "district phasing and matchmaking overhaul" isn't going to do a damn thing, and anyone capable of free thought knows this.

    Please try to bring actual arguments that you can support with factual evidence and try not to hide behind the "anyone who disagrees is an idiot" card if you want to be treated seriously. Cheers.
    2 hours ago, Hexerin said:

    So, @MattScott. When are you going to start caring about your players? When will you hire a round-the-clock ingame moderation team, that can at a moment's notice respond to cries of distress from victims of toxic behaviour? When will you fast lane terms of service violation report tickets (with an accompanying punishment for those who abuse it, of course)?

    1) Good job on trying to imply that the man himself is personally responsible for things you don't like.
    2) You do realize that the average APB player is accusatory and confrontational, and the vast majority of complaints concerning other players boil down to "i don't like this guy" or "i think hes cheating", right?
    3) I'm sincerely sorry that you're angry about LO not doing everything RIGHT NOW AT LIGHT SPEED FOR FUCK'S SAKE. They're already swamped with thousands of support tickets and they're trying to help each and every person with their issue in the game.
    3.5) Why do you consider tickets about certain issues to be more important than others?
    4) Pray tell, how many people would you want hired across all servers and matching all timezones so that there's always someone in every instance responding to each and every complaint by the players, no matter how slight or objectively irrelevant?
    5) Since you're such a sweetheart and you've stated that
    2 hours ago, Hexerin said:

    all forms of automated systems can (and will) be exploited for player gain.

    , then please, enlighten us all: what is stopping people from submitting their tickets as "ToS violation" to get on the fast lane?

    Another defeatist and accusatory thread that ultimately does nothing but inconvenience LO by stirring up player dissatisfaction through pushing empty lines of hatred.
    You could be doing something useful with your time. You could be helping new players find their way in the game. You could be understanding towards LO and think for a minute about how much work they're swamped with right now. But I suppose creating this thread took precedence over that.


     
    • Like 4
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  14. 10 minutes ago, Yood said:

     I am not mistaken is located in Melbourne ! )  I did not insist. perhaps there is Nekrova  . What city do you live in?

    1) You're disconnected from reality if you insist the European server is located in Australia.
    2) Tip: Stop moving the goalposts when your argument is debunked.
    3) My location is irrelevant when the crux of your argument is flawed (see: the insane claim that Citadel - the EU server - is located in Australia, literally over halfway across the globe).

  15. 13 minutes ago, Yood said:

    server Citadel if I am not mistaken is located in Melbourne !

    Frankfurt, Germany. Thank you for playing.
    14 minutes ago, Yood said:

    Thanks. your knowledge is exhaustive . my garage is 26 machines accommodates all .  I'm insulted by you lying so badly and expecting to get away with it.

    You're gonna have to try harder than that to undermine my arguments.

  16. Just now, Yood said:

    the car with four open slots is random . and you can't sell it.

    I like how you're coming up with arbitrary conditions and moving the goalpost over and over so that your opinion's eventually technically correct.

    Yes, the car cannot be sold, as is the case with all Armas items.
    No, the car is not random. You are guaranteed to receive the Vegas G24 from Key To The City.

  17. 28 minutes ago, Yood said:

    I'm not saying cars aren't available ! I say that have not connected these machines with the open fourth slot . Show me !!!!! 

    IXJJhoI.png
    Brought to you by Key To The City. It is available. Checkmate.

    By the way, stop editing the same post over and over and make a new one.
     
    30 minutes ago, Yood said:

    Citadel, my ping 160 MS , 150 MS Nekrova . servers are nearby . game 6 -27 players on the server in the working days do you think a Full life server ?

    9JRohjS.png

    DMr4Ue6.png
    Nekrova breaches over 150 players regularly.

    I'm not even insulted by you lying. I'm insulted by you lying so badly and expecting to get away with it.

  18. 2 minutes ago, Yood said:

    I asked Lixil  to specify the date of the event . was a clear no . I don't know about the citadel ! on Jericho was 1 event in which I participated .

    It took me a grand total of 15 seconds to find not only the list of the winners, but also the entire thread in which Lixil posted announcements about when will the next event take place and on which server.
    July 7th, 8th and 9th (EU time) for both Citadel and Jericho. The event concluded with a list of winners on July 10th.
    If debunking your claims is that easy, there's a high chance that you're in the wrong here.
    • Like 1

  19. 6 minutes ago, Yood said:

    I will explain to you why do you put DISLIKES ! because the changes will take you out of your comfort zone . gold players will have to play against gold, clans play against clans .....

    1) If anything's taking anyone out of their comfort zone, it would be you, judging by your negative feedback to LO's weapon rebalance.
    2) You're making a mockery of yourself by assuming that everyone who rates your posts with "Dislike" does so for the same reason and/or is just "a mindless hater".
    3) Imagine caring about ratings. Small images next to your posts. Sheesh.

  20. Other that the simply abhorrent grasp of English and unnecessary use of text coloring everywhere, it was certainly a fun thread to read. Let's break it down into easily-accessible bite-sized parts, shall we?
     

    Quote

    advertising part of the game does not work  .  all your advertising is based on 10-15 streamers with which you also get problems . how many events held little orbit since the purchase ? 1- FACEOFF С MATTSCOTT .    I PERSONALLY !!!! I think that it was completely FAILURE !!!

    1) "Personally" is the key word that lets us know that your post is opinionated.
    2) Little Orbit are acknowledging the flaws and imperfections of the game and thus do not intend to promote the game until it is brought to a more presentable state - that being the Engine Upgrade and numerous solutions to the balance issues present within the game. Advertising it in its current state would only drive players away.
     
    Quote

    WHY are GOLD DISTRICTS empty  ?1. Gold due plays only GOLD district ( automatically redirect the player to the appropriate arena after scoring and ending the match ) 2. Silver can connect to the gold arena with the condition of increasing the payment for the missions performed , can play in the silver arena , silver can play in bronze with the condition of lowering the payment for completed missions. 3. bronze can be connected to gold with the condition of increasing the payment for the mission in 3-4 times, bronze can connect to the silver arena with the condition of increasing the payment for the missions performed , can play in the bronze arena , bronze can play in green with the condition of lowering the payment for completed missions .

    If my memory serves me right, this system actually was implemented in the past. Playing in an instance that's intended for players with a threat level lower than yours would diminish your rewards (because of disproportionate chances you have in gameplay) and playing in a "harder" threat instance would increase your rewards because you're taking a risk and facing more experienced and difficult opposition.
    As the player population dwindled in size, the restriction had to be removed to improve the longevity and reduce matchmaking times - people didn't have to stick to instances with their threat level.
     
    Quote

    T lv  Make learning easier and more interesting . matchmaking - teams, groups and solo players do not work private groups should play only against private groups (clans , saltwort from friends) , team plays against team team and solo players . if you understand how the matchmaking system works you have no problem playing with friends in the same mission without being in a private group. the selection of a team leader system works adequately - I have 255 LV may be the leader player of T lv. 

    If you understood how the matchmaking system worked, you would have no problem understanding that having friends does not mean that you can or want to play with them. In a hypothetical situation where a Gold player is friends with a Bronze player, they could only play in a Silver threat instance - which would put the latter at a MASSIVE disadvantage (that would only get exploited by the enemy team). Additionally, perhaps they just don't want to play with each other on a given day. Maybe they're not in the mood. Maybe they have their own reasons for it. Be mindful of that.

    Locking matchmaking to players who are rolling in the same conditions (i.e. "clanmates" or "friends" or "premade group") is a GREAT way to bring it to a grinding halt and make hordes of people unable to find any match at all. I hope you're aware of that.

    Raising concern about team leadership being given to a lower threat level is... a new one, honestly. I'm glad that you're admitting to elitism here by saying that you want to be given team leadership every time it's possible.
     
    Quote

    Matt , Lixil  view the forum ! all around ! scammers, cheater ( small remark . as a cheat here, players most cases, talking about opponents with low ping . ping in 10 MS allows you to receive up to 70 kills for a mission in a Fighting Club. in a combat area to get 25 -30 kills .)   balancing WEAPONS , lag, DOSS !!!   forum moderators do not work !  Aphadon , Androvald

    Complaining about scammers, complaining about cheaters, complaining about lag, complaining about DDoS attacks, and finally complaining about... weapon rebalancing? What? Are we honestly complaining about LO's effort to make the game more playable, shake up the meta and make people try more options than just using the same two weapons over and over? Not to mention, they're continuously listening to our feedback. It's not even remotely like they're unfolding new changes and going "lol that's how it's gonna be from now on, screw y'all" - they're LISTENING to us. How is that a bad thing?
    By the way, I like how you seem to know better who's working and who isn't. I'm sorry the moderation isn't here to adhere to every single one of your needs and wants. Truly a modern day tragedy.
     
    Quote

    some question what codes and keys prevent you from unlocking ? 1. the fourth slots on cars such as Patriot Vegas G , Dolton Fescno D , Charge Mikro Mark ? 2. two slots EQUIPMENT in  character  ?3. to update an item in the store for Joker tickets ? permanent titles, cars, clothes ? 4. give my character 300 levels ? 5. win of rare weapons for Delay Active unreal minimal - for 7 000 odd hours I have 3  OCA Nano 'Assassin' , and I saw once in the assignment OCA Nano 'Chrome' but I couldn't get it . this is a normal percentage for win 7000 hours four times ?

    1) As in? Are these cars somehow unavailable to players? If so, why are you complaining about it here instead of submitting it as a bug?
    2) That's a good point, actually. LO should look into adding the equipment slot unlocks into the progression eventually.
    3) We literally just had new assortment added to the Joker Distribution in Social. What more do you want?
    4) Because math. No, literally. This is because of math. The specialist contacts give out "only" 20 levels. One more specialist and we'll have R275 as the new maximum. One more after that and it's R295. There isn't NEARLY enough content to justify adding even ONE more specialist. If you want more progression, for now you can just make do with making a new character.
    5) This is like complaining that playing too long in a casino didn't give you the $1.000.000 that you were expecting to get. After all, you've spent so much time that the random chance should turn into a 100% guarantee, right? ...right? (The answer is a sound "no".)
     
    Quote

    restore justice !provide criminals to such machines as Pioneer N , Packer Vaquero . to provide access to a series weapons "Less than lethal" .

    Hah. "Justice". It speaks volumes how you didn't suggest giving the Enforcers access to the Seiyo Espacio or the Charge Mikro or the Bishada Rapier.
    Even though 1) they are available from Armas to all factions; 2) Faction-exclusive cars have their present variants available from specialists (Ernst 'Mule' Templeton unlocks the Defender Citadel, which is a modded Espacio, while Aletta Cadagan unlocks the Shadowstrike Interceptor, which is a modded Rapier).

    Giving Criminals access to LTL weaponry makes no sense from all standpoints.
    1) From a lore standpoint, Criminals want to FORCE change with an armed revolt, instead of trying to take hostages. Why would they use non-lethal weaponry to stop their enemies? Enforcers can use LTL to arrest Criminals and bring them to justice (prosecuting their crimes).
    2) From a gameplay perspective, the Criminals can ramraid storefronts and storage units. The Enforcers don't have the same ability to earn money out of missions (not counting Marketplace earnings), so they are given compensation in terms of a high-risk-high-reward arsenal choice.
     
    Quote

    what's going on with the server migration, HAN ?  what is the fate of Nekrova ? 1.Han where ! and when ! moved server . if moved . when will the free character migration ? 2. you kicked Russians players on separate server - Nekrova .referring to the advantages they received from the old Pioneer server owned by Innova . the problem was modifications of the weapon, and some disagreements with the weapon itself . it was necessary to look for other way of the solution of a question .  Evidence - List of most expensive video games to develop https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop APB: All Points Bulletin   Electronic Arts the development costs  further 100.000.000 $ , budget 50.000.000 $ , has an early concept trailer , has an early trailer , has the first trailer in 2005 , has about 10 concept videos , lasted three months . acquired by the company GamersFirst for 1.5.000.000 $ November 2010 .  the players were divided into three parts - Brazilians forcibly sent to the  Hoplon , Russian on Innova . Hoplon dead , Innova dead ., passed 3 migrations of characters . company GamersFirst balances weapons ! 11 may 2018 little Orbit acquired by GamersFirst . the amount is not disclosed ,  company  little Orbit  balances weapons ! 

    I'm so happy that you chose to focus exclusively on actions you consider to be negative (or "not enough"/"not important" in LO's case). Really shows us how unbiased you are. /s

    Russian players were moved to Nekrova due to equipment that Innova runners decided to give them (despite it not being available in G1's APB). Taking it away from them would cause even more complaints, so they have the choice - they play on a server meant for them, with better ping (for them) and their inventories intact, or they play on a server with an "intended" ruleset for equipment options.
    Pray tell, what is the "other solution" you have in mind? And what does bringing up the budget even mean?

    ---

    As a word of closure to this post (as in, this is unrelated to this post and is more of my own opinion), it's becoming boring and stale how so many people are constantly getting riled up and complaining about every single thing Little Orbit does, despite the facts that:
    -LO gave us more content in 3 months than G1 did over the course of 3 years.
    -LO interacted with the community in 3 months more times than G1 did over the course of 3 years.
    -LO is continuously working with the community on improving the game.

    You are not helping anyone by promoting dissent, defeatist attitudes, accusing LO of not doing anything (despite evidence to the contrary), and complaining about everything for no real reason other than "muh feels".
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