Theronguard
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Posts posted by Theronguard
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Nfas and shredder are exceptions to the shotguns can't be fired from inside vehicles. why not showstopper: it fits in one hand it would have the most logic too. plus it already has a
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Since mobile radar doesn't work in district anymore changing the preset mobile radar on patriot v20 street krew to mobile spawn is a need.
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Gonna be that one person and say the MOUNTIE YUKON EXISTS PUTTING an END to this pointless convo on RFP FANG....lollll... how bout a marksman buff on the regular variants of Mountie(northwest and nunavut) 0.75marksman mod instead of 0.9. (the yukon is separate by itself don't touch it XD)
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The 45 got reverted to 40m.
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3 minutes ago, Dsntw said:The server stopped responding from 21:25 on MSK. People who played they played, but others could not enter
I'm on now :)))))
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Sooooo.....any actual news yet.
If it's the error code where u are already logged in....u simply restart ur computer.
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Maybe Ez anticheat have become self aware.....and found the solution is not to let ppl play.....xd
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I tried restarting my computer and lauching the game twice...doesn't work
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The Colby 45 range was 40m base before nerf....typo in 45m. Should be 40m
The equip time of 0.45 needs to be 0.8 cause the Colby 45 uses heavier bullets . I still think.
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5 hours ago, proxie said:Truly the hard hitting gun balance change to shake up the meta
Doubt hard damage will ever will.
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11 hours ago, Optimus_Crime said:I know what you meant and I still see no reason why it should be a straight upgrade over the regular nfas in this regard
It can be 50 base total HARD Dmg on true ogre instead of 36 still lower than nfas 12 60 base total HARD DMG
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8 hours ago, wywv said:Fight club when it's 20v20 is constantly getting shot from behind and having people spawn right next to you. shit sucks.
Get good lollll....it only happens when ur out numbered in total numbers enemy team more than ur team or u have more low ranks on ur team.....Good job on tryna find a solution to game snit spawning u though.
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2 hours ago, PingOVER9000 said:eh unfortunately happen it got balanced from someone using a bottom and what is inside a bottom, instead of the head...
For the sort of I guess baited purchase learn from this experience and the fact the true ogre it's better getting dust in the inventory unfortunately, I hope for you it will not happen anymore anyway check about recent weapons stats or ask forum for opinions before next time.
It was annoy, very annoy in some cases depends from the matchup location but not OP, anyway the nerf was a total overkill for the true ogre... also with the wind up time the18 shots mag are too much, it was sort of common abusing corner jumping and killing 2/3 opponents with one mag, THAT'S THE REASON SOME PEOPLE CLAIM ABOUT BEING IT BUSTED , reducing it to half it was enough or good start for testing balacing the weapon.
DOW, NFAS with IR3, devs may have tried reducing the magazine size to 5/6 forcing players using extented mag 3 and watching well how using these holy shots instead of spray&pray or/and just slighty increasing the fire rate of 0.1/0.05... there were several ways of balacing them but no they got the lazy way and totally fuck spread pellets for all shotguns.
8 hours ago, Optimus_Crime said:I don't like nerfs but the ogre was the one gun that deserved to be brought down, besides being a cheap cash grab for cheap people it was and likely still is capable of initiating fps drops and screen freezes with the amount of pellets it can shit out
Don't you think this was done deliberately since the ogre has 18 shots in the mag before it needs to reload as opposed to 7 in the nfas even if it has a windup timer?
Still not hearing anything about hard damage.....HARD DAMAGE IS THE DAMAGE THAT AFFECTS VEHICLES not players.....36 BASE ON TRUE OGRE IS 648 IN 18SHOTS WHICH IS HORRENDOUS.....u might as well throw gravel at the car.
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13 hours ago, PingOVER9000 said:Ask anything you want, Seems you will only get ignored writing in this section or this forum whatever.
Lately some SPCT claim about if you want talk or want some devs get attention in something you have to go in the LO discord.. but I advice you in advance dont get better hopes there
Ty for the replies though homie.....on topic .
I legit lost a mission with NFAS true ogre because I couldn't explode the opp spawn car in time it was a hard comeback too.
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32 minutes ago, PingOVER9000 said:Excatly!
A lot of people in forum proposed to half / reduce the ammo capacity substiantaly while removing or modify the reload time instead of the crappy change... instead of the last crappy change we have had still a worthy weapon in CQC or 1 vs 1 to be used without its BS.
About NFAS, SHOWTOPPER may had done the same interventation, reducing the ammo capacity enough for making the weapon more of high risk, high reward using them.
Chill famm I'm just asking for +24 HARD DAMAGE on the true ogre so from 36 HARD DAMAGE it goes to 60 HARD DAMAGE same as Regular nfas. Or even just +14 extra hard damage on true ogre would be greatly appreciated. To get 50 base HARD damage
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1 hour ago, cowhorseman said:ogre got dumpstered due to the old days were a single IR 3 ogre could wipe a room of ten people with one mag. it would also ruin cars passing by them should they have wound up there weapon
Truth is that with any gun wether it is balanced or not LO will step in tank it till it's a about as effective as a under charged .22 with a 3 inch barrel and then leave it as such for the next millennia
Yes I heard the stories.....I still remember the sound from my Kevlar and star days.....only health damage was nerfed though.....to me having some more HARD damage like 50 is a quality of life improvement rather than a buff.....since it only does 648 total HARD damage in one mag A WHOLE 18 SHOTS if ur point-blank with its spread.
Now the millennia....this post wasn't that diificult...i type knowing that grain of salt.
Btw if u find the post where they nerf true ogre....can u link it....
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Or 50 hard dmg instead of 36 while 10 less than 60 on Nfas 12. Csg 20 takes 10 shots to explode vehicles(car flaming). Jg 840 takes 6 to 8 shots and Nfas 12 true ogre takes 27shots to explode vehicles (car starts to flame) and reg. Nfas 12 takes 18shots to explode vehicle.
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Bought an nssw jt3....from 4000 saved up and 6000jt from event.....Xd.....looking to sell moirai s23 3 slot ($235k) and ul3 h.h ($800k) to get a sniper to finish my collection of one of every gun.
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1 hour ago, LilyRain said:
Downside: A good number of Players whom aren't at max Rank will simply abuse this and instead of playing, they will make sure they lose early to better maximize their standing per hour. We will have a major problem similar to dethreating. Instead of dethreating, players will play a single stage or 2 before losing on purpose. It won't be pretty.Agreed but the downside is a blessing in disguise, Even though the matches will be short, the game will be fun to play because r 255 is a long way, there are other things besides contact standing to progress, population will increase etc..... i think that downside will solve itself in the long term and in the randomness of who has to defend or do objective.
Or only in the final stage of the mission whether u win or lose u get the same contact standing.
I have my rank built up from 572hours of losses and 1% wins
If ur still reading......XD........TBH if i was the owner of apb id implement a few things without changing the game whether it is before or after engine upgrade i cannot say XD:
- Make premium free and permanent with the game
- Same contact standing for winning and losing
- Have a constant event once a month that give 1500jt to 2000jt
- implement Raid bosses in opposition contacts through AI that give $50,000 to $100.000 Apb$ capping at: you can only do 3 boss fights per day so $250.000 A DAY / find some other ways to earn Apb$ money than ramraiding raiding
- Increase the type of customizable clothing items in Armas marketplace / gage my profits from the aesthetic side of the game rather than from the player's actual combat stuff which affects gameplay and ruined the game in the first place.
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Solution/Alternative: make winning and losing missions give the same increased contact standing......
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On 9/29/2021 at 2:13 PM, BlatMan said:The STAR needs mods to do what the N-TEC can do without mods. When you finally unlock the slotted STARs, you've also unlocked the slotted N-TECs. Unlocking a STAR 1 or 2 slot before the N-TECs would help balance things early game.
Exactly. In balance as it should be....doubt anyone would fuss over the two slot var. Hopefully.
On 9/29/2021 at 4:50 AM, nattsvart_katt said:isn't 6 hour a bit exessive
On 9/29/2021 at 4:53 AM, mattskoii said:nah 6min :^)
Lol im famous now? ()_()
...U never know when a dev might be scrolling through XD.
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On 9/29/2021 at 4:48 PM, _chain said:On an FC district full of people with various levels of skill anyone can get to at least silver rewards consistently, but there's just not enough players.
Only in bayland shipping, since u have to do tasks that depend enemy players. The low population actually helps in asylum to get gold rewards and maybe bayland shipping if u reach leaderboard.
If u reach gold tier reward ur name remains on quite a while
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23 hours ago, glaciers said:an extra star and an nfa arent going to ensure anyone sticks around
better than nothing.....i remember back in 2015 a star 556 was ur start and ending weapon f2p edition maybe an ntec no slot if u chose right. definitely dont miss the 1928798160 or whatever market prices on legendaries.....(thank you again LO, if i didnt say it....XD)
but at least u would have a gun u could put mods on early game....don't underestimate a star 556 with cj3
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sooooo..... :((((((