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StunStick

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Everything posted by StunStick

  1. Just trip him. That would make the kid so unbalanced, it might even hurt a little. LO would have to patch it up. It would just be a band-aid fix though, definitely not a long-term solution.
  2. How do I balance a kid running with the objective?
  3. Here's what I've gathered thus far: NCR "Anubis": Crosshair a bit difficult to use, it needs some sort of vertical post -In My Opinion- Perhaps steal some assets from the Ursus? It has a very good sight -In My Opinion- Hit registration seems quite a bit better with it. Before I could be shooting at someone, scoped, at point-blank range, and they could be standing still and still not hit them. In general, a good step in the right direction, but I feel it's still a bit underwhelming. Some Recommendations: Remove the mod all together. This gun is already unique as there is no way to get the default NCR in this game at the moment. Just add the mod's effect to the gun it'self. That way we can have 2 slots open. Just let it be what it is: A mobile DMR. It should be the DMR's version of the Scout -In My Opinion- Dow "Thumper" Huge improvement. I think this gun is finally at a good place. It seems to work as intended now because it's mod was fairly useless before because of hit registration issues, and with the improved range, I can see this thing being more consistent. Other then these two, I'm not familiar enough with the other weapons to give good feedback, but the shotguns other than the Dow Thumper seem a bit too strong at the moment.
  4. As for the trade interface, is there any chance we can get multiplier shortcuts? For example: "100k" -> 100,000 And "1m" -> 1,000,000 I apologise in advance if this is already a feature, I haven't logged onto the OTW yet.
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