TLDR: Read the post please. I want to have a real discussion about Threat and it's effect on the playerbase and game.
I agree. The threat system on a whole isn't healthy for the game. Bare with me while I explain why I think that.
- Threat doesn't indicate relative skill very well. There are only 3 levels (bronze, silver, gold) meaning that each threat level has VASTLY different skill levels within them
- Matt talked about this already in a dev blog, but it doesn't take very long to threat up or threat down. This makes ranks unstable and inaccurate.
- Seeing a threat imbalance is demotivating (2 silvers vs 2 golds for example). This is the reason games like CS:GO don't show you ranks until the END of a match. Someone could be playing really poorly this match and be a higher threat, but if you saw they were gold going into the match you may be pessimistic.
- It creates an avenue for people to trash talk. I get that trash-talk is a part of PvP games, but we need clean our fucking community up so more new players stick around.
The gist is that the public facing threat system gives players a perception of how balanced a match is going to be... that is pretty inaccurate. I don't think any game has precisely pinned down a player's ELO because skill levels of an individual can change daily. With that knowledge in mind we can build systems that communicate to players more effectively.
What do I think should be done? (essentially what you said, but w/ more explanation and plan) This is a complicated problem that requires a nuanced approach.
- Remove district threat segregation... BUT only after the cross-server matchmaking system is implemented. This of course requires the engine upgrade to 3.5 to be completed. Once that capability exists there is very little reason to keep the districts segregated.
- Remove visible threat. Keep a hidden ELO so matchmaking can continue attempting to provide fair matches. I think what Reloaded had confused about this game (in part because they listened to the highly competitive community on these forums) is that this game was built to be a community based MMO shooter. This is NOT an eSport like Valorant or CS:GO. I play this game to win, but this is not an eSport. I'm glad I'm gold, it gives me the warm and fuzzies but I don't play this game to "threat up" to the highest threat. I play this game because the core game loop is so fucking engaging and fun.
What are your thoughts? I'm just one guy with an opinion. I love discussing game design so I'll try to respond as much as I can.