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UnawarePolarBear

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Posts posted by UnawarePolarBear


  1. 2 hours ago, iAdoreHer said:

    *reads pinned threads* Mmk, let's make another thread and ignore those other threads. 

     

    • No server status thread
    • No updates on changes they were "testing"
    • Lags going on two days with no communication at all from a company with a very good track record of communicating whats happening.

     

    I think its quite reasonable for a separate thread.


  2. 11 hours ago, Similarities said:

    If you want to see some BabyRage material, boy do I have some for you.

    Language & somewhat sound warning. The misses were reasonable btw now that I looked back at it, I was just a little salty at the time of making this clip.

     

    I wish I was filming my session last night, because I got so triggered and sweaty I wanted to Summit my monitor so hard.


  3. 9 minutes ago, Outofmyway said:

    That works for Financial, Waterfront and even FC. Why wouldn't it work for social?

    Because those instances are already spooled up. The menu just places you in a server thats already up. This is a specific instance in which the game-server for Social 2 is not spooling up. Clicking on that menu will just tell you that it can't find an available instance to use. It does not spawn a new instance.


  4. 13 minutes ago, EnragedLlamaTV said:

    It really isnt that difficult to deal with DDoS attacks. And a mitigation service that allows the servers to be able to logged into but nearly unplayable without disruption isnt an acceptable alternative. Packet verification services have existed for the last 10 years for a reason. I doubt anyone would complain at an extra 10 MS to have a playable game.

     

    Additionally, the GM in Social confirmed yesterday it is not a DDoS attack and has heard no verification of it from the networking team. Nor did they acknowledge that there is even currently an issue. Hints this posts creation atleast confirming that they even acknowledge there is an issue in jericho beyond that shrugged off response from Matt in the QnA.

    This thread in server status literally confirms it's a DDoS attack that they've been mitigating for some time.

     

    Your packet verification approach has a lot of overhead. Even with tACLs and uRPF (depending on the switches their Network providers use) attacks of large scale 50 gigabit+ are often not simple to mitigate. Cisco IOS can be a finnicky mistress if improperly configured (went with Cisco as they make up nearly all major switching for mid-tier providers). It's often not a 10 Ms difference. It's usually a 25-30 MS difference with partial packet loss as individual packets are dropped when filtered due to a number of issues between your ISP and the game servers.

     

    I.E. all these folks saying it should be fixed ASAP likely have never dealt with a DDoS attack outside of their Minecraft server and a little booter. 

     

    Look at all major companies that still get brought down by synfloods and the sorts. It's a problem that plagues even the largest Network providers.

    • Like 2

  5. 3 minutes ago, Mobpi said:

    Whats going on with this, a lot of players are leaving again because of this. Although you guys may be doing what you can, this has to be fixed because this problem is not going to stop. We can't wait for it to stop. Something needs to be done to block these attacks.

    A DDoS attack isn't easy to fix. Separating "good packets" and "bad packets" isn't as easy as a snap of the finger. Blizzard had these issues for years and then they decided to over-engineer their network, and yet attacks still take down portions of their system.

     

    Whichever provider they're using to "scrub" their packets during the DDoS attack is probably hitting some "good" packets as well along the pipeline (hence why you warp, your car drives by itself, etc.) It's just the name of the game.

     

    Hope is that they relent, eventually.

    • Thanks 2

  6. 4 minutes ago, freq said:

    Hopefully they'll overhaul that old design like with the forum. Fairly certain the blog design is pretty much entirely unchanged ever since the early days of Reloaded.

    I hope the same.

     

    The forum software they're using (Invision Community) has a neat pages module where they can design a nice blog with great features. Hopefully they take advantage of that.


  7. 5 hours ago, RespectThis said:

    Praising my symbol designing clanmate xnetexe for making me a symbol for my alt character.

     

    Ey35vrf.png

     

    Neat + Xnetexe's current outfit is... Risque.

     

    Shout-out to "Grope" for telling me my character has a pretty face and that I did a nice job.

     

    Feelsgoodman.


  8. 4 minutes ago, DragonUnited™ said:

    the Advanced Launcher is harmless,lets people who cant run the game Play the game.

     

    Their intention is not to remove players from the game (quite the contrary I imagine). The reason it was suggested you not use it, is because they are unsure if BattlEye will detect it as something it is not and ban your account. Additionally, they're looking to add those features to the game instead. All I can suggest is use at your own risk.

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