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DouglasFalcon

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Posts posted by DouglasFalcon


  1. Just now, Iggyazaleaomg said:

    Tagger, instead of 3PS3? On the HVR?

    Yes. The reason of that, as I stated, is to intentionally make a non-optimal, yet usable build (i.e. CJ3, Tagger, HS3) to give F2Players a better chance to experience the game and feel more rewarded for progressing through the game.
    This in my opinion wouldn't detriment ARMAS sales, because one of the game's strongest selling point is the customization, which is negated by the concept of pre-modded weapon.

    So the player would buy a decent-ish lease HVR Akula, play with it and like it, and at some point he's gonna be pissed of the fact that Tagger is not as good as 3PS3 and buy an open slotted HVR from ARMAS instead.

     

    Right now, most pre-modded weapons fail to give you a good taste of the weapon you're using because the mods are WAY too weird. There's stuff like HB3 ALIG or non-HS3 DMR, how tf am I supposed to play with those garbo things?

     

    I hope I've explained my point of view well enough for you to understand.


  2. ...shouldn't we think about fixing the pre-set lease weapons that you can purchase from contacts?
    Right now most pre-set mods are bad (IR3 on HVR) or straight up downgrades for the weapon (like HB3 on ALIG), giving these weapons little to no reason to use them.
    Of course, you can argue that "you can buy 3 open slots version on ARMAS" or "you can level up that role and get a 3 open slot version from contacts", but the first solution takes A LOT of real money and the second one takes A LOT of time.

    It shouldn't even be the best combination of mods ever possible, you could for example put Tagger instead of 3PS3 on HVR, making it a sub-optimal version, but at least you feel rewarded for unlocking these weapons and progressing through contacts.

     

    This should also apply to some of the pre-set weapons that we can buy in ARMAS: ALIG "Surefire" and Shaw "First Blood" always come to my mind lol, they're supposed to make up for the fact that you can't afford mods atm so instead you buy pre-modded weapins for, say, one month. BUT! Surprise! These mods suck patootie and you wasted your money (real money tho).

    Of course this would be a very low priority, the game has so many bigger flaws and I think most people are now used to pre-set weapons being terrible, but I think this should not be overlooked.

     

    What do you guys think, is it a bad idea? And if so, why?


  3. On 5/31/2018 at 9:31 AM, Zealocke said:

    icon_sniperrifle_dmr.pngAgrotech DMR-SD

    Required Mods:
    fnmod_weapon_threepointsling3.png3-Point Sling 3
    fnmod_weapon_tagger.png Tagger
    fnmod_weapon_shortsighted3.png Hunting Sight 3

    Recommended Mods:
    fnmod_weapon_bandolier3.png Bandolier 3

    Optional Mods:
    fnmod_weapon_highmagnificationscope.pngHigh Magnification Scope

    Justification:
    The DMR comes with a lot of downsides when using, coincidentally the mod system can be used to mitigate the disadvantages it brings. Hunting Sight is an obvious upgrade, it increases standing accuracy so you don't have to crouch if you don't want to. It also makes it easier to tag hitboxes that are sticking out of cover by only a pixel. You run slow with the DMR out, thus switching to it faster with 3-Point Sling is a no-brainer. However if you're going for a more support oriented role then going with a silenced Tagging gun is surprisingly effective and fun to use.

    The DMR is interesting in the fact that is has some synergy with a High-Mag Scope. The High-Mag Scope provides a range finder when zoomed in that helps with looking for 2-shot kills at 80m. Though this is at the cost of extreme zoom and FoV, it also makes it harder to "quick-scope" at close range. I dislike the mod but it's an option nonetheless.

    Good guide overall, make sure to add more recent weapon and you're good to go!
     

    I was just noticining that your paragraph about DMR-SD is a bit unprecise imo:

    -CJ2 is in my opinion crucial for having success with this subpar Sniper, as it allows to shoot slightly faster at closer ranges while not completely ruining your crosshair when shooting at 2-shot range (which btw starts at 88 metres, not 80). So basically CJ2 is good and CJ3 is bad, lol
    -Nothing to say about Yellow and Purple mods. You may want to add that DMR takes A LOT of time to equip (1.20 seconds, more than HVR for whatever reason), so 3PS3 it's a very useful mod here.

    -Bandolier 3 is fine ig but again CJ2 is just a straight up better mod, so you really don't have room for Blue mods in general.

    -High Mag Scope is just a really bad mod that forces you to tunnel vision. CJ2 allows you to get your 2-shot kill very quickly and reliably, with hampering your sight at closer distances. I'd remove that mod and put something fancy like Mobility Sling (DMR's accuracy while moving is INCREDIBLE, but the even longer equip time makes it not worth it most of the time) or HB3 for helping STABBA teammates with stuns LUL

     

    Final trivia: don't ever add IR3 on DMR. It makes your 2-shot range shrink even more LMAO don't ever try that
     


  4. Great idea!
    Polls are way more efficient at collecting playerbase's opinion about stuff, and the risk to create toxic discussion is way lower than usual (granted, people who like to type the first thing that crosses their mind will still be there tho 😛 )
     

    tbh I think we should make more polls of this kind, maybe ordered by Weapon Cathegory?

    I.E.: Snipers
    -How good is HVR762? Yes - No
    -How good is Scout? Potato - Yesn't

    -etc.


  5. While I agree that Anubis right now should be buffed a little bit, I don't think that removing is special crosshair would be enough to bump him up.
    Anubis has A TON of problems:
    -bad damage per shot

    -bad hard damage

    -can't lean out of a car with it

    -bad dropoff range for a sniper

    -bad crosshair

     

    I would probably make the crosshair a little smaller or semi-transparent, give the weapon a more consistent damage per shot, something around 400 like DMR, then maybe either give it a small range buff or the ability to rean out of the car.
    Another good idea would be to have a "Spotter" function on the crosshair, so even if the weapon is shit you can support your team pretty nicely.


  6. 1 hour ago, LilyV3 said:

    The DMR -AV's issues is that any current meta vehicle has too much health, so we also need some vehicle balance, because seeing espacio, vegas (4x4) and pioneer in 95% usage is also very broken.

    THANK YOU, I ran out of likes for today but THANK YOU. DMR-AV is OP in bronze district where players don't use those cars as much, then you switch to Silver district and suddendly ur weapon is useless. Not fun 😞


  7. 3 hours ago, killerskull said:

    This thread is a disaster. Almost all the weapons have been mentioned here that need to be buffed or nerfed or some other form of balance. Ive said it before, only high golds should have a say here because they are the ones who fully use every weapon to their fullest. They also face others around their skill lvl and can have a much better insight vs silvers and low golds. Im seeing people raising points about weapons and they arent or dont even know all the bases about it. Really, the thread is all over the place.

     

    What everyone is unified on is a hvr nerf. I remember the old team saying that it was a weapon that was suppose to stop you, make you hide and think about your actions. It was a heavy hitter. So if the hvr damaged is reduced to scout lvl or something else, I feel it will become useless. Id like to see what the devs have to say. 

    >Implying good players can't have shit opinions lol

     

    Also who draws the line between a good and a bad player?

    Would there be a council of good players?

    Would they decide the metagame for us?

     

    Please stop suggesting dumb ideas, it's up to the company recollecting ALL player's feedback and listen to what makes sense and ignore dumb opinions.

    Moreover, what if your "council of good players" makes decisions that discourage new players from joining the game? Would we become an even more elitist community than we already are? Lol.


  8. 3 minutes ago, Ken2 said:

    If you are outguned by ntec at cqc while you are using pointman, you have skill problems. If you are outgunned at mid range against ntec using oscar or carabine, you have skills problems. If you are outgunned by ntec at long range while using most marksman or sniper guns, you have skill problems.

     

    Notice that not every gun is able to just go outside in an open area and just take down anyone. For example obir requires you get cover all the time, its amazing for pop up/corner to corner fights.

    Me tryna understand your point of view:

    giphy.gif

     

     

    Seriously tho I thing we should just ignore this guy at this point


  9. 2 minutes ago, Nejekur said:

    The big ones to me are the N-TEC and HVR 762. It's the same thing for both too, they're just to overall effective.

    The ntec is supposed to dominate midrange which is fine, but with even half a brain you can reliably beat smgs and shotguns in their own ranges, and obeyas in theirs. I'm not really sure what you'd do to make it worse at cqc and long range without touching its mid ability, but it just really needs to be toned down.

    The HVR is supposed to be the dominant gun in long range, and its not as overpowering in other ranges, but theirs alot of things you can do with it in cqc that need to be fixed. I'd personally like to see it given a damage curve like the DMR, where it has lower damage in CQC but ramps up to full at longer ranges. if it equaled the scout in damage (550) until about 50m, then went up to its full damage (850), you'd fix that problem and give the poor scout a more defined role as the short range sniper.

    I also thought about the reverse dropoff mechanic, but then HVR would become superior to DMR in any way basically.
    The big issue with HVR at its current state (and I feel like this is very similar to the problem with N-TEC) is that it's so good at what it does that there's no reason, on paper, to use any other sniper (AR for the N-TEC case).
    DMR is better than HVR only past 88 metres (lol), Scout is only good when you and your opponent have no cover, Dog Ear is only good until like 60-70 metres.

     

    N-TEC and HVR to me feel like "Jack-of-all trades, masters of all" weapons. They're so good that they invalidate their alternatives


  10. 24 minutes ago, ninetenduh said:

    FFA is a Reskin, Volcano is not straight up better, The OSMAW still does more Damage per Shot and has more range. Nano's can be acquired in-game, rare but they can and most of the time the nano isn't even better and the Ursus is Vastly worse than a Normal Ntec at literally any range. So, come again?

    Even if you're partially right (FFA is slighly better than OBIR because of less tunnel vision, Volcano being just different than OSMAW), you cannot deny the fact that the weapons I mentioned as well as other legendaries are on par with other meta weapons.

    So even with their purpose is to be clown weapons, G1 missed the point with some of them. They should probably get twisted into being gimmicky weapons, and have at least 1 SOLID advantage over normal weapons but other disadvantage to keep them from being better


  11. Most Legendary weapons need to be revamped a little bit.
    Hazardous, Anubis, EOL series, Reaper... and the list goes on.
    Most of them feel like extremely expensive clown weapons at the current state, and there's a massive gap between the "bad" Legendaries and the "good" ones.
    I'm not saying every Legendary should be Yukon-like good, but dude Reaper is a straight downgrade to Sitting Duck while clearly being the coolest looking sniper out there.

     

    Please, give these weapons some love LittleOrbit!

     

     

    Also buff Agrotech DMR I wanna stun people with it

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