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Showing all content posted by Lixil, MattScott, Aphadon, Androvald, Selali, Majiik, BrightNightLight, Ritual, arcademode, CANINE, Flight or Pichu.

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  1. Today
  2. Hi everyone, I want to let everyone know that we are aware of how awful the EU networking has been. For the last week, our primary network provider has been getting hammered into the ground by very large (1.5T) DDoS attacks. They aren't the only ones. Most of Europe and other regions have also been hit with these large scale packet floods, and it has affected a lot of sites. While Little Orbit has Anti DDoS protection that we route all of our game traffic through. But currently if our primary network provider's network gets saturated with attacks, then we still go offline. I am finalizing a new upstream provider with much larger capacity, better routes throughout Europe, and end to end Anti DDoS protection. I am hoping that we can get this new solution in place over the coming days to help stabilize the game. Thanks for bearing with us, Matt
  3. Earlier
  4. Hi everyone, STATS for 7/4/2025: Oldest ticket: June 30 (tickets are running at about a 4-5 day wait) Total Tickets in the system: 459 Unassigned Tickets: 57 Assigned Unsolved Tickets: 265 Pending Tickets: 44 (awaiting player response) Thanks, Matt
  5. Hi everyone, STATS for 6/27/2025: Oldest ticket: June 23 Total Tickets in the system: 398 Unassigned Tickets: 86 Assigned Unsolved Tickets: 209 Pending Tickets: 44 (awaiting player response) Thanks, Matt
  6. Hi everyone, STATS for 6/20/2025: Oldest ticket: June 19 Total Tickets in the system: 447 Unassigned Tickets: 5 Assigned Unsolved Tickets: 212 Pending Tickets: 77 (awaiting player response) Thanks, Matt
  7. Hi everyone, STATS for 6/13/2025: Oldest ticket: June 13 <-- NO BACKLOG! Total Tickets in the system: 640 Unassigned Tickets: 0 Assigned Unsolved Tickets: 215 Pending Tickets: 64 (awaiting player response) If you have created a customer support ticket and not received a response, I encourage you to check your spam filter or reply to the current ticket and ask for an update. Thanks, Matt
  8. Hi everyone, STATS for 6/6/2025: Oldest ticket: May 27 Total Tickets in the system: 528 Unassigned Tickets: 140 Assigned Unsolved Tickets: 428 Pending Tickets: 258 (awaiting player response) There was a sizable jump in trouble tickets this week due to the network outage. We have fixes for players unable to get into the game, so I hope to clear those fairly rapidly. Thanks, Matt
  9. Hi everyone, We have the fix. Everything has been deployed internally and we are just doing final testing. Thanks, Matt
  10. Hi everyone, Yesterday, we took the game down for standard maintenance and to switch Anti DDoS providers. This was supposed to be a pretty simple procedure... but like all things APB, it quickly unraveled and turned into a cluster. Our fiber connection in Amsterdam has had some issues, and it went out midstream. They got in back online, but an issue with other hardware prevented the EU World from fully functioning. We sorted out those issues, only to have the optic fiber connection go bad again. At this point, we have worked with our Amsterdam host to replace all the hardware giving us issues. The goal is get EU back online as soon as possible. To be clear, no player data was lost. The outage has been a cascade of fixing underlying network issues that were missed when we put Amsterdam online, or came up during our Anti DDoS cutover. I'll give updates here until that happens. Then over the next week, we will replace all of the other hardware that has been not been 100%. To be continued.. Thanks, Matt
  11. Hi everyone, The CS team has done a stellar job catching up. STATS for 5/30/2025: Oldest ticket: May 24! less that a week out Total Tickets in the system: 494 Unassigned Tickets: 70 Assigned Unsolved Tickets: 193 Pending Tickets: 230 (awaiting player response) Thanks, Matt
  12. Hi everyone, STATS for 5/23/2025: Oldest ticket: May 8 Total Tickets in the system: 438 Unassigned Tickets: 70 Assigned Unsolved Tickets: 193 Pending Tickets: 178 (awaiting player response) Thanks, Matt
  13. Hi everyone, On time his week. STATS for 5/16/2025: Oldest ticket: May 3 Total Tickets in the system: 648 (massive jump in tickets) Unassigned Tickets: 38 (nearly all have been assigned) Assigned Unsolved Tickets: 382 Pending Tickets: 171 (awaiting player response) Thanks, Matt
  14. Hi everyone, I'm working on a better way to get the end of Friday CS stats. Here are the stats for last week. STATS for 5/9/2025: Oldest ticket: May 3 Total Tickets in the system: 370 Unassigned Tickets: 31 Assigned Unsolved Tickets: 339 Pending Tickets: 174 (awaiting player response) Thanks, Matt
  15. Hi everyone, I missed the end of Friday CS stats for last week. Here they are. STATS for 5/2/2025: Oldest ticket: April 22 Total Tickets in the system: 353 Unassigned Tickets: 60 Assigned Unsolved Tickets: 293 Pending Tickets: 146 (awaiting player response) Thanks, Matt
  16. Hi everyone, Here are the end of Friday CS stats for this week: STATS for 4/25/2025: Oldest ticket: April 18 Total Tickets in the system: 260 Unassigned Tickets: 26 Assigned Unsolved Tickets: 231 Pending Tickets: 129 (awaiting player response) Thanks, Matt
  17. Hi everyone, Here are the end of Friday CS stats for this week: STATS for 4/18/2025: Oldest ticket: April 5 (this is close to being a firm number now that players have had a couple weeks to move their ticket over from the old system) Total Tickets in the system: 245 Unassigned Tickets: 85 Assigned Unsolved Tickets: 156 Pending Tickets: 94 (awaiting player response) Thanks, Matt
  18. Hi everyone, I'm late posting these, but they are the end of Friday CS stats for this week: STATS for 4/11/2025: Oldest ticket: April 1 Total Tickets in the system: 235 (down by more than 115 tickets!) Unassigned Tickets: 130 (this went up slightly as more people submit new tickets) Assigned Unsolved Tickets: 104 (down from last week) Pending Tickets: 84 (awaiting player response) Thanks, Matt
  19. Hi everyone, It's been a while since I've done something like this, but in light of where we are at in CS, I think the community could benefit from a bit more transparency. Simply put - Customer Support is a mess. We tried switching to Zoho months ago, and instead of making things better, they got worse. It appears some sort of glitch in the setup of our queues caused specific types of tickets to get siphoned out of our main dashboard. It took us a bit to figure out that hundreds of players weren't being addressed properly, and once we did, we found significant bugs in the new system overall. So at the end of March we switched back to Zendesk. It's expensive, but it works. You guys should know that switching customer support systems isn't something we take likely. Each time we do it, the team has to backup all the history and evidence and load it up in a side tool so that we can look it all up without referring back to the original system. If you haven't already seen the message posted at the end of March, here is it again: IMPORTANT: If you haven't already, please reply directly to your/our last response by email. This will trigger our system to pull proper information over from our backup for your ticket. Until further notice, I'm going to start posting weekly stats on where Customer Service is at. DISCLAIMER: This week's stats look a lot better than they really are. Many players still haven't replied to their old Zoho ticket email. I'm guessing as word gets out and players read this thread, the number of tickets will jump up dramatically. Also, the oldest ticket starts the day we reactivated Zendesk. It's not the actual date of the oldest ticket because the original ticket date was lost in the transition. TL;DR: If you want your ticket addressed, now is the perfect time to reply and bump yourself up in the queues. STATS for 4/4/2025: Oldest ticket: March 26 Total Tickets in the system: 352 Unassigned Tickets: 114 Assigned Unsolved Tickets: 165 Pending Tickets: 35 Thanks, Matt
  20. We had a localization issue which displayed the wrong message when an account was banned. The incorrect message told the player to contact customer support. But the last thing we need is everyone contacting customer support and overloading those folks. This is why Mage worded his post the way he did.
  21. We are deploying a fix to servers now for the crash.
  22. For the record, I completely own the situation with console. I feel bad about it. I've been talking about console upgrades for years. I was excited to show PS4 running day/night when I posted that video on Twitter. When we got involved with APB, it was a simple plan: - Remove Joker Mystery Boxes and make Legendaries accessible through Joker Tickets - Finish APB 2.1 with upgraded lighting, 64-bit compatibility and better performance - Upgrade the anti-cheat - Finish the Battle Royal mode that would add some spice to the game - Add 2 new contacts, new clothing, new guns, and a new car - Upgrade console once we had PC merged onto the console code base Unfortunately nearly every part of that plan was all flawed. And it took us more than 3 years of wasted dev time to realize that. These are painful lessons as a CEO. It wasn't for a lack of trying. 20 months ago, we threw away most of that plan because it wasn't working. We started over from the APB 1.20 code base. Unfortunately the current situation with console was the casualty of having to start over. Thanks, Matt
  23. I've seen the couple of requests for controller support. I'm adding that to our "todo" list. I know it will help console players who are transitioning, and it will make the eventual port of 1.30 back to console easier. @apdnoo asked a lot of good questions, so I'm going to try and go through them one by one here. You can merge multiple console accounts down to a single PC account. We even raised the f2p cap on the PC account so that you can merge in more than the default 2 character slots. There are account theft / security issues involved in merging PC accounts which is why we dont current allow that. This is an active conversation internally, and it's something I want to do. We just haven't come up with what the reward will be yet. Stay tuned. We tried to pull across as much as is technically feasible. These are still older systems on the backend, so there were a couple limitations. I honestly have no idea if the spending from console counts towards PC loyalty rewards at this point. I'm checking on that. In theory, all the symbols should work. However, we've noticed in the past there were some distortion issues between console and PC. My guess is that the 2.0 console code had slightly different math for projecting the symbols. So there is a decent likelihood that there will be some rework necessary. Honestly, I would love to get your feedback once you log in and check things out so we can get a sense how things came across. This entire process had to happen relatively fast for business reasons between PLAION and Little Orbit. We didn't get to test things as much as I would have liked. Generally, we've been stuck recycling events due to the focus being on Matchmaking and Cross-District play. But I'll make sure to highlight this for the event team so that we make sure older rewards are offered as we go forward. I'll go on record saying that I would love to release a clean, updatable version of APB on console. The 2.0 version from Reloaded was a mess. I've said it before, but it bears repeating, I have no idea how Microsoft and Sony approved it, because any changes we wanted to submit required a full "resubmission". Ignoring all of that, the current district setup for APB is problematic for low populations in general. We've seen that with both Xbox and Playstation 4. The gold, silver, bronze threat system really breaks down if you can't fill even a single district. Having said that, the 1.30 64-bit upgrade was a big step in supporting modern hardware. All of our upcoming matchmaking changes are aimed at fixing some of the backend issues. And cross-district matchmaking will take that a step further. If we were to add controller support at that point, then there wouldn't be too much left to do in order to resubmit back to Microsoft and Sony.
  24. The key requirement is that your PC account has to have logged into the game at least once. Other than that, you can migrate your Xbox progress over to an existing PC account (it doesn't have to be made specifically for the migration).
  25. Please open a ticket with support. They can figure out what happened. You can reach support at: https://support.gamersfirst.com or can email support@gamersfirst.com
  26. This is a great question. We tested a variation of this scenario and it worked. We will make sure that players can select the same PC account to merge their PS4 characters to.
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