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Posted

Been around on and off since the early days of G1 CBT

but there's still a few things that I've missed over there years

so here's a couple of silly things you may have missed in APB

 

 

Female Ambulance drivers have the Realtime Worlds logo on their uniform

PvgFKVw.jpg

 

 

 

Equipment actually change as you get improved versions

7RrKFvu.jpg

 

 

 

This character is fully loaded

x8wKanf.jpg

 

 

Cars have indicators (Q&E while driving)

ok so you properly knew that...

BUT did you also know that if you smash up the front (and possibly also back) of the car to the point where the indicator isn't working the rear (or front) will stop blinking and stay lit?

this one might be a bug but I though it was worth mentioning since with most real cars if one indicator breaks or blows the bulb the others on that side will start to blink faster

(no image)

 

 

'Tis all I have for now

but do feel free to add any silly quirks you come across in game

 

 

 

  • Like 1
Posted

oh and also

this isn't so much as a quirk as something I'd love to see tested

the game does not appear to have a fully functional relative velocity system (throwing things while moving adds to their speed)

so in theory if you were to stand on top of a 'Dolton Montane' (2 door pick-up) going full speed and throw a 'Low-Yield Fragmentation Grenade' forward it should hang in the air where you released it from your perspective

Posted (edited)
1 hour ago, Ketog said:

CFSGnDr.png

 

Also there's this  , that is known by any 255 enforcer 😄

 

That one keeps getting me killed during missions. I spot it and instinctively try to kill it, while the actual enemy is down the ladder shooting at me -w-

Actual footage clip (no audio because for some reason it didn't save): 

 

Edited by Nessie
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