Rolpack 99 Posted February 19, 2019 13 hours ago, MrsHappyPenguin said: It means the mission doesn't count or you lose. Not counting doesn't affect threat, losing decreases threat. Either way, it's going to further screw up threat and matchmaking. Almost every match last night had players quitting. Those same players are just going to surrender, or go afk, which is a waste of time for the opposing team. I'm sticking my idea to delete player accounts who refuse to play missions they ready up for. tbh players that would quit, just go afk now anyway, getting -100 score, or just "afk" by driving around not playing the mission gettng no score, therefore their mission doesnt count anyway to their threat, so i dont see a big difference here lol Share this post Link to post Share on other sites
BlatMan 711 Posted February 19, 2019 3 hours ago, Rolpack said: tbh players that would quit, just go afk now anyway, getting -100 score, or just "afk" by driving around not playing the mission gettng no score, therefore their mission doesnt count anyway to their threat, so i dont see a big difference here lol Their threat will never go down, they'll keep facing higher threat opp. This system will only benefit them, while still screwing over the players who want to play. Share this post Link to post Share on other sites
Clandestine 390 Posted February 23, 2019 *types /afk and asks to be kicked* nothing happens *proceeds with team killing, gets kicked after 5 tks* I've to admit this works flawlessly now compared to previous fast and easy quitting. I'm dying to see what's more in store. 1 Share this post Link to post Share on other sites