NysekZePope 33 Posted May 30, 2018 Currently you need about 18 (Some argue up to about 23) above weapon skill for pistol/rifle weapons that actually use a crosshair, rather than a circle. This is a pretty simple fix... make it so nomatter the rank of your weapon skill (1 or 196+) that it is always completely closed. This will help remove the need of "dot" UIs for individuals. Another option could be to allow a different selection to show spread or not, and say if you want a "centered dot" for mutations like Filtration and Bend Metal you could simply have that added. Currently most use some kind of dot or overlay addition to their gameplay since we always hit the "center" (minus pistols... they hit slightly to the left or right depending on the pistol fired.) Quote Share this post Link to post Share on other sites
Creeping Vulture 14 Posted June 2, 2018 Work in progress. Some skills system "solution" is at hands. Yet, the very possibility for spread...its more annoying, then a part of pseudo-realism, that makes us all goes "Yaaaay!". So yeah, spread will be reduced...alot. U know, overall. Quote Share this post Link to post Share on other sites
Kinksta 23 Posted June 2, 2018 would be nice if 196 would be compared to about 210, want a smaller reticle to add to that.. right now you need to add 18 points to 195 to have a decent crosshair. Quote Share this post Link to post Share on other sites
Creeping Vulture 14 Posted June 3, 2018 Well...say...if...LO got n idea to raise lvl cap to 75, ur skills cap will be 256...which is partially a solution, aight? So yeah...more answers in "List of Changes". Quote Share this post Link to post Share on other sites
NysekZePope 33 Posted June 3, 2018 We don't need 20 more levels which would require months of work to adjust everything with 210/225/240/255 increase to skills, mutations, passives, and weapons. Just no bro xD Quote Share this post Link to post Share on other sites