Yapopal Posted 4 hours ago Posted 4 hours ago Matt Scott’s cactus is getting more attention than this forgotten forum, but I still need to voice my concerns and suggest solutions. I’m concerned about matchmaking — as the main part of the negative perception of this game. The main goal of matchmaking is to offer the player an interesting match. After many fixes, matchmaking still fails to fulfill its main task — to make the player’s game interesting. The weak are oppressed, and the strong suffer from boredom. To improve the situation, matchmaking needs to be adjusted as follows: 1. Make it impossible for matches to occur in which players of the bronze and gold levels play as opponents or allies, even as part of a squad, to prevent fraud. 2. Use inter‑district movement to arrange players by their skill level in certain copies of the districts. This will help avoid frequent movements between districts and will also make calling for help and escalation faster, and sometimes even possible. 3. Constantly keep a few free spots in the copies of the districts for a sudden call for escalation or help from another copy of the district. 4. Make it impossible to call for help or escalate from another district if there are less than two minutes left on the mission timer. 5. Unlock the ability to leave the mission at any time and impose a monetary penalty for doing so. This will increase the pool of players available for the mission, make matches more balanced, and reduce the time required to call for help or escalate. Message to developers: As you can see, the complexity and lengthy work on matchmaking are not yielding results. You changed the approaches, but not the goals. Change the goals. Give the players an interesting match! Quote
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