Victoria97 41 Posted Saturday at 01:47 PM @MageLO So I would highly desire an answer to why 99% of clothing I bought from Armas packs are free to be taken inside clothing designer kiosk but then we got this 3 items that i bought each for 4k jt (which should be enough to get it permanently for free) and each time i delete them and want to re take them it asks 3500 apb $. 3500 apb $ sounds not much but then if you keep buying it on weekly basis at least 3-4 times since i myself constantly play with designing outfits, then the price goes up to 20-30k apb $ and for what??? There is no imagine inflation we need to pretend with, for permanent non tradable items we bought for g1c or jts. The downside is already its not tradable so its for my own personal usage. So i need explanation why the f do i need to constantly re pay my own permanent clothing items????? And who was the genius who came up with that idea to begin with. ALL non tradable clothing items, packs, accessories bought for g1c or jt's SHOULD be 0 apb $ not bloody 3.5k!!! And what is with the smartass message "At least 3500" ?? Its ALWAYS 3500 apb $. I bought axes today, i bought double shotgun harness for new outfit again 7k apb cash for literally nothing! Just to be able to equip what i already bought with 4k JT's permanently! What is the point then??? Quote Share this post Link to post Share on other sites
EC2Jonathan 17 Posted Sunday at 11:48 PM MCD CLAN IS TAKING A NEUTRAL STANCE ON THIS POST. Quote Share this post Link to post Share on other sites
Yapopal 203 Posted Monday at 08:47 AM (edited) Players pay tax from the auction, buy ammunition and supplies so that the market is not oversupplied with currency. The price of a piece of clothing is most likely not determined by anything. This function is needed to withdraw money from the game. In fact, you are outraged by the difficulties that the game creates. But it doesn't get interesting to play without difficulties. I do not support the current policy of simplifying the gameplay. All the innovations that make the game more convenient and flat kill the interest in the game. Here are examples of such simplifications: Disabling VIP missions, reducing the speed of loaded vehicles, automatically replenishing ammunition, adding respawn points to vehicles, degrading the danger level system... All these innovations are designed for a limited circle of people who worship the cult of jumping snipers and AP 45 pistols. I would call them flat-earths, or rather flat-gamers. Edited Monday at 09:08 AM by Yapopal Quote Share this post Link to post Share on other sites
Frosi 727 Posted Monday at 01:58 PM This is actually a limitation of the current system which requires items that can be bought via JT to also require a APB$ amount to be visible for repurchase inside Kiosks. That said I am unsure why the values are different per item category. Quote Share this post Link to post Share on other sites