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Please, for the love of god, add the ability to use a depth buffer fog shader.

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The current one does way too many calculations and uses way too many functions that add insane amounts of overhead, the amount of min/max/frac/pow/saturate calls is awful and laggy, removing the majority of the calculations done to fog raises FPS by a huge margin, you also have functions like "Square" (in Common.usf) which are just wrappers for (A * A), rather than doing it in the function where it's important, the amount of overhead added, while minuscule, still adds a lot of overhead to frametime, upgrading to UE3.5 will not change the fact that the shaders are unnecessarily laggy and add way too much overhead, and upgrading to UE3.5 won't fix the unnecessary amounts of logging, my suggestion, however, is a rather quick optimization that does a lot on the performance side of things. Thanks for reading.

Edited by Similarities

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UEDK 3 not supported, if this req to re-develop those shaders, but they already added new weapons but how without uedk 3.

Edited by Dahel

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