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Yapopal

The character collision block.

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Make the character collision block a little bit narrower. The body is quite flexible, and there are many places in the game where it is easy to pass in real life, but the character gets stuck there. Also, when they collide with another character, both stop. I think it's worth making the characters more slippery and not able to interfere with each other when in close contact.

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Lets deal with the anti cheat and make it work and the amount of cheaters first, shall we

 

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6 hours ago, Anella said:

Lets deal with the anti cheat and make it work and the amount of cheaters first, shall we

 

200.gif

Let's take a conditional average player. Silver, average skill level, knows how to shoot and think ahead. Who do you think is a cheater? Gold, sharp as diarrhea, destroys the entire enemy team in an instant. Who is he really? An experienced player who exploits game vulnerabilities and weaknesses in the rules. Anticheat does not see the difference between them. Both players do not break the rules. Now ask yourself the question: will anything change in your understanding of the situation if the anti-cheat works?

Your position can be described as follows: I don't want to play against cheaters. How to satisfy your desire with minimal expenditure of funds and resources? Answer: To allow you to refuse to fight with an unpleasant player without leaving the game.
Ask the administration to add to the game the possibility of exiting the mission, expanding the capabilities of the "blacklist", global selection of opponents (impossible), tightening the rules for editing the client, and so on. 
Anti-cheat needs time to identify the fraudster. It may take, say, one day. During this time, the victims will get the impression that the anti-cheat does not work. That is, regardless of the state of the anti-cheat, the players' opinion about it will not change.

Edited by Yapopal

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