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i hate escalation towards 10vs10 i can see 6 max in any part on missions district. or the mission mode needs to change mid mission if it goes higher than 6 players.

 

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10v10 = Excellent, should be set as standard over 4v4. People who complain that it's too "chaotic & defender biased" clearly value their eSports experience rather than continuous action. More players fighting at any given time will give rise to modified/new strats.

Now, it does have obvious drawbacks...some practical scenarios for which feedback would be nice:

a) Open obj's (say, statue by the mall in financial, bomb underneath the ramp by Gumball, that apartment complex by Linklater, the majority of WF) will turn into (at least) 3-4 sniper / 2 explosive / 3 rifle combos. However, who's to say that someone would go out of their way to find a dumptruck (or two) to act as a wall to shield a transport car? (Practical example). Or that some people will run no blue mod cars for specific purposes?
b) For holed out CQC's (say particular contacts such as Fell, Javez, Linklater & many other spots in Fin): there'd be an obvious spike in OPGL/EOL/rocket usage, which will in turn prompt people to seriously consider flak/med or shield/flak on defense. Attack could then mix flak/med - flak/shield with a kevlar/med to damage the front while the rest come up with fancy ways to stack damage.

c) For car missions (Mah-jong, Repo): hard and/or impossible to attack, fully concede this one. Surfing DMR/Alig with passenger obeya defenders will lay waste; however, what's to say that some attackers become dedicated car escorts? (blowtorch passenger in both target & escort vehicle - yes, you can fix another person's car as a passenger if they don't boop you back in)

Let's reframe our experience for once & allow the unconventional to shine.

 

 

 


 

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Came back after a very long break to find this new escalation system. Its awful.

  • Sometimes you can never get a match. I was introducing a new friend to APB and we drove around for about 30 minutes together in a full district and didn't get a match. They even tried playing solo and couldn't get one. The enforcer-crim balance was even (full district, 40-40).
  • When you actually do get matches, the teams are never fair. It doesn't help that 2v3, 3v4 missions are gone (which were my fav types of missions). Having extra players was a second way to balance. Like if the game couldn't find 2 good gold players to go against your 2-person group, you might get 3 average players. Now you often get like 4 silvers vs 4 golds, etc. Its never balanced.
  • Matches are always huge. I like 2v2, 3v3 matches. Now, its almost always 4v4 or higher. Really not a fan.

I srsly hate this and miss the old matchmaking/ mission system so much. Don't get why things that worked fine for years need to be changed.

 

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11 hours ago, heyheyheyhey said:

 worked fine for years

 

I don’t like escalation either, but I don’t think the consistently shrinking player count is “working fine for years”. They had to try something and much to my surprise a lot of people like escalating as evidenced by the number of big matches we end up playing.


 

I would love to be able to opt out of being pulled into a giant match though

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18 hours ago, CookiePuss said:

I don’t like escalation either, but I don’t think the consistently shrinking player count is “working fine for years”. They had to try something and much to my surprise a lot of people like escalating as evidenced by the number of big matches we end up playing.


 

I would love to be able to opt out of being pulled into a giant match though

I don't think the game is dying because of that. Its just an old game that went nowhere.
I would like both options then, let us call backup in a traditional way or in a giant escalate way. Would like the mismatched matches again (2v3, 3v4, etc.). Those were my favorite 😞

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