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Posted

I hate the way San Paro looks at night with the current shaders. The night time looks dead. You can't see most of the skyscrapers.

 

When you remove fog and turn off the instagram blue filter, it looks alive. If only LO let use do this through the in game options instead of using grey area configs.

  • 2 weeks later...
Posted
On 4/14/2023 at 12:15 AM, BlatMan said:

I hate the way San Paro looks at night with the current shaders. The night time looks dead. You can't see most of the skyscrapers.

 

When you remove fog and turn off the instagram blue filter, it looks alive. If only LO let use do this through the in game options instead of using grey area configs.

Didn't mess up with graphics in a text files but from my perspective - the actual game optimized really well and you even can play on a maximum graphic preset with a medium end PC. The only thing that distracts me is a really dark corners in some areas even with "Bloom" (and it doesn't even matter a day is it or a night in the game) option is setting on "ON"

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