NysekZePope 33 Posted June 16, 2018 PVP Zones and Territory Control Increase "No Mount" zone to TC keeps which extend out to the buildings around each keep. Keeps in other zones should roughly extend their no mount zone 120 meters around the keep. Increase size of Lifenet or provide more viable angles to fire at Lifenets. Remove tire stacks in every keep, due to "stuck" glitches which heavily drop FPS, replace with a jersey wall barrier. The "stack of tires" even outside the keep should be replaced with climbable objects, for the same reason as well as giving more angles for attacks to attack from. Move Faction camps in TC to their flag locations directly next to them. Think of a clock so this makes sense... tho most already know. CHOTA : 1 Enforcer : 3 Lightbearer : 5 Traveler : 7 Tech : 9 Vista : 11 All roads in TC should provide a buff until you reach 50m of the "No mount" zone of the keep they are connected to. Currently they do not function 100% of the time leading to much longer rally/attack/defense times. Remove some of the buildings around center in TC to allow more locations to harvest. Now as for PVP materials you can get in S2/S3 yet not in 55 zones... S2 Rewards: Move all materials to Foothills PVP zone. S3 Rewards : Move all materials to Blockade PVP zone. Or find a way of instead of debuffing higher levels from S2/S3 zones, make a buff and remove level limit on flag capture.... but I feel there should be less reason to have the ability to grief lowbes not more. Quote Share this post Link to post Share on other sites
MICFILLER 22 Posted June 16, 2018 Also make all destructible objects in a keep destructible when it's immune to capture. Maybe if possible make the wall beside the cloner destructible and/or add a door or weak spot that can be destroyed. Have it have the defences of a 100 or 150 keep door but health of a 60 or 80. Maybe just have later areas have all older mats as well as newer mats. Quote Share this post Link to post Share on other sites