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General Protection Fault


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Posted

My APB game keeps getting a general protection Fault right when it should be going into the login screen.  I have a number of other friends that have this game , and only SOME of them are experiencing the same issue.  Just after the second video, when the login screen with the server zone selection the game crashes with GPF.  I have submitted the error.  

I have tried reinstalling the game multiple times.

I do login via steam.

I have  reinstalled video drivers.

 

Posted

05:58:59 - Log: BINK RT: FFullScreenMovieBink::StopCurrentAndPlayNext() called
05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Bink Render Cleanup Start 
05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Bink Render Cleanup End 
05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Final Cleanup Start
05:58:59 - APB_Audio: UcAudioManager::SetMasterVolumeInternal - volume 0.388595, m_bAudioIsMuted 0, m_bGameHasFocus 1
05:58:59 - Log: cAudioVoipManager::SetMasterVolume called - new: 0.388595, current: 0.000000
05:58:59 - APB_Audio: cAudioVoipManager - setting master volume to 0.388595
05:58:59 - Log: BINK RT: Enabling Game Rendering :FViewport::SetGameRenderingEnabled(TRUE)
05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Final Cleanup End
05:58:59 - Mem:    Memory Event: Day 0.249294  VB 1943412736  Prev 1926352896  LgDev 0  Thresh 1900000000  Dev 0043412736  LgDelta 1  Lim 0010000000  Delta 0017059840  
05:58:59 - APB_UI: UcUIDataStore_GameFlowManager::OnIntroMoviesClosed
05:58:59 - APB_UI: UcUIDataStore_GameFlowManager::OnIntroMoviesClosed g_pHostingClient->m_eDisconnectReason:0
05:58:59 - APB_UI: UcUILoadingScreenManager::CloseLoadingScreen()
05:58:59 - APB_UI: UcUIDataStore_GameFlowManager::StartLoginSequence
05:58:59 - Progress: FrontEnd State Change Request: 1 -> 2
05:59:00 - Log: Exception handler starts.
05:59:00 - Log: Main thread is suspended.
05:59:00 - Log: UE3 memory allocator is unlocked.
05:59:00 - Log: Memory freed for exception handler.
05:59:00 - Log: ErrorCode : 0x10DDA6B8
05:59:00 - Log: Create minidump.
05:59:00 - Log: Create internal minidump: F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892.dmp
05:59:00 - Log: Create an empty file for the internal minidump.
05:59:00 - Log: Generate internal minidump with MiniDumpWriteDump.
05:59:01 - Log: MiniDumpWriteDump for internal minidump succeeded!
05:59:01 - Log: Generate external dump file name.
05:59:01 - Log: Create external minidump: F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892_Catcher.dmp 
05:59:01 - Log: Copy the exception info to shared memory
05:59:01 - Log: Wake up APB_Catcher.
05:59:01 - Log: Wait for APB_Catcher to finish.
05:59:01 - Log: APB_Catcher succeeded!
05:59:01 - Log: Creating external minidump succeeded!
05:59:01 - Log: Get callstack from the external dump.
05:59:01 - Log: Process mindump file: F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892_Catcher.dmp
05:59:01 - Log: kdprogram -z F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892_Catcher.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q"
05:59:01 - Log: Executable not found!
05:59:01 - Log: RunAppProc failed!
05:59:01 - Log: ProcessMiniDump failed!
05:59:01 - Log: Search for callstack text.
05:59:01 - Log: Callstack text not found.
05:59:01 - Log: Get GPF description.
05:59:01 - Log: 
05:59:01 - Log: Exception: Sending CrashReport callback event...
05:59:01 - Log: Client crash report
05:59:01 - Log: Map APBLoginLevel
05:59:01 - Log: PlayerController location 10.2 -16.2 -42.0
05:59:01 - Log: Exception: Calling HandleError()...
05:59:01 - Log: === Critical error: ===
General protection fault!

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