Jump to content
Khakis

Why don't we start from the beginning?

Recommended Posts

Bug fixes, improvements, new weapons, new skins...etc. All of these updates are okay, since we haven't been getting updates for a long while and it adds to the game somewhat, fine. But something that should be worked on is the experience for new players. I am sure LO has a lot to handle as of right now, and this is probably what's on the back of their mind, but it is definitely a pointer towards the game's future.

 

An increase on population shouldn't depend on getting older players to come back (such as releasing the newer engine) but instead should depend on getting new players a good grip on the game, making them stay. As of right now, new players hop on for the first time, play for a little over 10~30 minutes, then quit completely after getting stomped on, getting confused, objective of game being unclear, and so on. Tutorial should be completely reworked rather than it feeling like achievements. I know this is too much to ask, but an idea could be giving players a small tutorial area with things being taught/told to them to do, before being released/allowed in to a district. Hell, show them how to select their appropriate district, even, as that is a huge issue on its own. Teach new players that not all guns and even cars are not the same, point out to them that <95% of ARMAS weaponry is reskin after reskin. What it means to ready up, get in to a mission and find out what all those little symbols mean. Teach them that this is way different than the ever so popular GTA game mechanics. There is a hell of a lot more to list as APB's gameplay is like no other, but it is easy to see how so much can completely fluster a new player on their own head, enough to just not even look at APB again.

 

This game has a very steep skill curve. APB is anti-beginner. The only beginners who stay are the ones who are brought in by a highly skilled friend to teach them the most that they can. That should end up being the game's job, and not the player's. We should change that.

  • Like 3

Share this post


Link to post
Share on other sites

Based on the title I thought you were going to say we should restart from RTW.  Though that would be an awesome nostalgia trip it would be really bad for the game.  Despite how bad G1 was, they actually made a ton of improvements over the years, and to scrap those improvements would just suck. 

 

Totally agree with you though, the tutorial system needs to be completely redone.  I posted a thread about this years ago on the old forum suggesting pretty much the same thing you are.  My proposal back then was to get back some of the old voice actors (Zombie for the crim tutorial, and La Rocha for the enforcer tutorial) and have them show you the ropes.  It would happen in an offline district.  The crim tutorial would start at New Cross, where Zombie would teach you basic controls, give you your FBW, have you shoot a few targets to get the hang of handling a gun, he gives you instructions on how to invite him to your group, tells you to ready up then a "mission" would start, you would get the red and blue flashy APB logo coming up like it normally does when you start a mission and then would come the vehicle and objective part of the tutorial.  He would tell you to drive to the objective, he gets in the passenger seat, and it takes you through a basic mission but with unnecessary paths blocked off so the player doesn't get lost.  This is where the idea gets a little more iffy because they would need some basic AI.  There would be really basic bots of enforcers with storm trooper aim trying to stop you from completing objectives while he covers you.  Along the way he mentions that friendly players are green, enemies are red, and that you can't interact with players who have grey names.  *New addition to the idea*  Once the mission is over Zombie has you drive him to Double B's subway station, he gives you the STAR as a parting gift, then goes down the escalator and leaves, and the game then phases you into an active server. 

 

The tutorial cannot be skipped if it hasn't been completed before, and you can come back to it if you need to at any point.  There could also be a second tutorial for open world activities like ram raiding and witnessing.

 

Just an idea 😛

Edited by BrandonBranderson
  • Like 5

Share this post


Link to post
Share on other sites
6 hours ago, BrandonBranderson said:

Based on the title I thought you were going to say we should restart from RTW.  Though that would be an awesome nostalgia trip it would be really bad for the game.  Despite how bad G1 was, they actually made a ton of improvements over the years, and to scrap those improvements would just suck. 

 

Totally agree with you though, the tutorial system needs to be completely redone.  I posted a thread about this years ago on the old forum suggesting pretty much the same thing you are.  My proposal back then was to get back some of the old voice actors (Zombie for the crim tutorial, and La Rocha for the enforcer tutorial) and have them show you the ropes.  It would happen in an offline district.  The crim tutorial would start at New Cross, where Zombie would teach you basic controls, give you your FBW, have you shoot a few targets to get the hang of handling a gun, he gives you instructions on how to invite him to your group, tells you to ready up then a "mission" would start, you would get the red and blue flashy APB logo coming up like it normally does when you start a mission and then would come the vehicle and objective part of the tutorial.  He would tell you to drive to the objective, he gets in the passenger seat, and it takes you through a basic mission but with unnecessary paths blocked off so the player doesn't get lost.  This is where the idea gets a little more iffy because they would need some basic AI.  There would be really basic bots of enforcers with storm trooper aim trying to stop you from completing objectives while he covers you.  Along the way he mentions that friendly players are green, enemies are red, and that you can't interact with players who have grey names.  *New addition to the idea*  Once the mission is over Zombie has you drive him to Double B's subway station, he gives you the STAR as a parting gift, then goes down the escalator and leaves, and the game then phases you into an active server. 

 

The tutorial cannot be skipped if it hasn't been completed before, and you can come back to it if you need to at any point.  There could also be a second tutorial for open world activities like ram raiding and witnessing.

 

Just an idea 😛

This is beautiful. I WISH this was considered more.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...