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Showing results for tags 'p2w'.
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The plan - set up my xbox controller to play abp on pc using the APB controls option in the settings. #FAILED Problems are as follow: 1. firing weapons is automatically set to B button and wont be affected by changing binds from settings. 2. automatic controller settings are trash so the do need revamping. 3. some preliminary binds do double actions when edited in settings or dont conform replaced with another controller bind. 4. vehicle controller Binds need to be reimagined.
It's a simple question, is the game Pay2Win or not? My personal opinion is that APB is in a grey area. You don't need any armas weapons to win as N-TEC and HVR are broken compared to all other weapons in the game. But the game is littered with aspects that I'd personally consider P2W. However I think as soon as a game locks stuff that can directly effect your gameplay behind a pay wall it's considered Pay2Win. A lot of Armas weapons offers unique mechanics and playstyle that could very well effect how well an individual plays the game. Premium, premium offers 50% cool downs on character and vehicle mods which I think is another p2w aspect. The 125% APB$ bonus from Premium is on a grey area again for me, as I think it's very useful in terms of getting contact weapons, mods and so on, though wouldn't consider it Pay2Win, again this is more of a grey area. Legendaries, these are tradeable and obtainable even as 100% f2p so I think Legendaries are completely out of the picture when it comes to P2W. Even if you'd have to grind for years to get them they're still achievable.
So a short bit of context, just for the sake of having context: Anecdotally, new guns have been largely only available to players who paid around $25 for a gun, outside of sales (also, off the top of my head, not particularly researched). The consequences of this have been that free to play players have felt left out of new content, and have also felt like the game was pay-to-win. Also, some personal context, I am not a free-to-play player. My solution to this issue is a "Hand Me Down" model for adding new guns (or cars, or whatever, but I'm just going to use guns as the model here because it's a lot easier to explain this way). The idea is that when a gun releases, for the first 3 to 6 months (or however long the most amount of revenue is made off a gun is) the gun is at its full price, whatever that may be. After that initial 3-6 months, the price could drop again, and then shortly after, the gun would be added to the roster of free-to-play guns in the same way every other free gun is. The idea is that, the players who like to buy guns day 1, or want to support the time will still get the gun and LO could still return a profit off the gun (ideally. I don't know the ROI for making a gun for this game lol) and then further down the line, the often betrayed F2P players can still access the gun. If the scheduling is kept strict, this could mean that there would be a constant flow of guns for all players. When the newest gun comes out and the ARMAs big ballers are using it, the the gun that came out XX months ago will be released to the general playerbase. No more locking players out of content with a paywall. I'm not claiming that this is a perfect, or business-sound idea, but just an idea I had that could possibly be a solution. Any feedback? Negative or otherwise.