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Kempington

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Posts posted by Kempington


  1. Not sure what happened, but let's not jump to conclusions.

     

    I expect there will be a statement soon, perhaps.

     

    No anti-cheat is 100% fool proof, so maybe some legitimate players got caught in the net. We don't know for sure, however.

     

    If possible, I'd ask if people chill for a bit and wait for an official post about it.

    • Like 2

  2. I like when these threads show up. It's a good indicator of how comfortable people are playing against meta weapons, but when suddenly another weapon is used effectively by someone that they're not used to, it's a problem and needs to be "fixed".

     

    Don't get me wrong, I'm not saying you're wrong about the NFAS. I just think people have been too comfortable with the OCA dominating those ranges. Realistically, the NFAS gets completely shafted outside of 10m. I'd honestly say just try to play safer and space the NFAS out properly. Yes, that won't always be the case, given the scenario at hand, but if you've got corners, the JG will have an easy time against the NFAS.

     

    I find the CSG and JG are great instant damage ambushers, whereas the NFAS is a corridor sweeper. (I'm surprised no-ones talking about how the DOW "Thumper" is basically the same thing as the NFAS, but with a 13m 3 shot kill range with practically the same TTK...).

    • Like 8
    • Thanks 1

  3. 5 hours ago, ThrowawayAccount said:

     

    As much as I hate to specifically target people, I feel that this individual is probably the easiest to describe what I mean when it comes to poor behavior with the community. Kempington is one the SPCT members who fits in this category of poor behavior. I have played missions with him and he the worst when it comes to positive interactions with the community. He is the type of individual who will bash and blame his teammates for a loss in a mission if he feels it is warranted, so basically majority of the time. The only times where he does not blame his teammates is when he is playing with individuals he knows or thinks is good at APB. From what I have seen and experienced with Kempington is that if you are not associated with certain cliques (theme makers/lovers, "good" players, or subscribers), you are going to be undeniably mistreated by him. If you have watched his streams over the years, you will notice this. Besides his negative attitude with the community, he has definitely been more than helpful with regards to information and gameplay of APB. He has probably done the most out of all the current SPCT members if we're talking from an informative perspective about APB. So as much as I am probably bashing him, I am glad to see him on this team because I believe he will be able to help connect the community and LO. Though, he has to fix his attitude.

     

    @MattScott

    Well, you're not wrong. I'm terrible when it comes to that sort of stuff and it's incredibly frustrating to be in a position where you have to attempt to carry your team. However, the way I approach it is not acceptable. It's been going on for too long and I need to get better at not doing this. It's not fair on those I call out and completely undeserved. Apologies.

     

    Some day, I'm hoping the matchmaking system will drastically improve so the chances of this go down substantially. I feel bad when I get low rank silvers who are completely inexperienced and basically can't play the mission at all, due to taking too long to get to the objective, or simply outclassed in every gameplay aspect of this game (shooting, positioning, reaction, etc). It's not a fun experience for them and definitely not for the more experienced that get grouped with them for a mission.

     

    Sadly, experience is not something matchmaking takes into account, because it's practically impossible. How do you tell a system how well someone knows the shortest routes to an objective or what the optimal positioning is, given the weapon load-out and possible methods of approach on an attacking team? Due to how long the threat system has been in disaray, there are playing punch above their weight when it comes to their threat level, so they're treated as "just as good" as other golds who are far more versed in the plethora of weapons in the game, as well as optimal loadouts, methods of approach, gunplay, etc. They know the game inside and out and then have more Timmy over here who just achieved gold, going up against powerhouses who will shoot him down from angles he didn't know existed.

     

    I don't mean to steer away from the main claim you've made. You're completely right about me and I'm sorry again for that. I'll do what I can to better myself as a human being and not lash out like I do when frustrated.

    • Like 3

  4. 21 minutes ago, Nev said:

    Good luck to them. 5 good choices the rest don’t make sense. Hopefully we will see some improvements with patches and overall game. At current state it’s pretty terrible and not worth playing with all the ongoing issues.

    I somehow have a feeling I'm not one of the good 5. Nonetheless, we'll do what we can to help test the new stuff to ensure it's as bug free as possible! Of course, I'll try to keep an eye out for feedback from you ladies and gentlemen so we can test it ourselves and attempt to re-create the issues you may encounter.

    • Like 11

  5. What makes you think they're ignoring it? Because they're not responding? I know it's similar to what Reloaded Productions used to do, but given the already abundant evidence suggesting that the team does respond rather quickly to complaints and even own up to their mistakes, I doubt they're ignoring this issue.

     

    Like literally any other multiplayer PvP game out there, a small % of it will be cheaters. Combating cheats is an on-going battle with no visible end. It's not a one fix and your done solution. I'm pretty confident that they're working on implementing a better configuration for BE as well as whatever they plan to do with the remainder of fairfight to improve behavioral detection and combat these individuals quicker.

     

    On the subject of a trigger bot, that's... where it gets harder. They would have to remove the crosshair changing colour the moment a player is aimed at. It sounds simple enough, but I think it wouldn't be so straightforward, I'm not sure.

    • Like 2

  6. 7 minutes ago, Lign said:

    The phasing cross district system is the only solution that can fix matchmaking imo. Neither old threat system nor other matchmaking changes will fix it, you will still be matching against 40 players.

    Up to 40.

     

    Remember, they:

    - have to be ready

    - Not in an opposed mission (unless you're called in as backup)

    - (if solo) not in a group of 4 (unless the game can find other team mates of equal threat to you)

    - Of similar threat (either combined if in a group or whatever teammate it can find for you if solo)

    - have to find a minimum of 2 ( you can get around this, but 1v1s are pointless).

     

    With the above factored in, it's usually a pool of 15-20 players.


  7. This is not something that's easily remedied on the current engine. They also have to come up with a threat system that works. Bear in mind that you didn't provide a solution, you just said "fix matchmaking and threat system". How? 

     

    I think you might find their solution of district phasing (only possible on 3.5) might alleviate some of this problem. I agree that threat and matchmaking needs a look at to better form balanced teams, but there are pitfalls on either side of the possible solutions. 

    • Like 6
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