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julian_foster

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  1. on thursday when i went through the usual to log in, with the usual patching through the launcher: upon "loading terrain" into the character selection screen it took longer than usual, as if the client was not responding. i forced quit assuming it was stuck and retry again and it happened again stuck on the "loading terrain" message, which it moved toward the character selection screen after i waited a minute or two instead of the usual 15sec or so. then after "loading world" into the actual game i noticed the asphalt in town was not loading, which was odd, and resulted in me being able to see under the fences and literally walked under some of them with the terrain warping. i didn't change any config/graphic settings from the launcher so the patch probably did something to change my settings somehow as i was seeing asphalt in town when game booted me out for restart last time. i exited game, did full file check on launcher to hopefully maybe fix the client but the issue persisted. so i simply waited for a new patch to possibly fix/revert the change and fix this terrain issue for me, which on friday, when i did full file check again to repatch, the terrain issue was fixed. with this problem resolving itself, the situation made my assumptions on the thursday patch probable/maybe true to some degree. i don't follow their twitter/discord so i'm not sure if they made any announcements on patches. here in the forum the daily changes usually seem to not be announced unless related to abused issues or planned events/changes, which i assume might be either trivial to mention, or to preemptively reduce the potential abuse/exploit if there were bugs. i don't pvp so the terrain issue was just me having a field day of bumpy rides and crawling under a shop in oasis to access the merchant on thursday. imagine open world pvp when people already accuse others in bloodsports of wall hack whatever.
  2. i don't think little orbit is hiding textures anywhere in the folders. you can find most fallen earth files in steam\steamapps\common\fallen earth f2p\ or wherever you point to in your steam installation settings. modifying stuff there is at your own risk and maybe against the terms of service/code of conduct whatever that were mentioned in the launcher. on thursday (maybe wednesday) the update patch possibly had some slips in the config file breaking stuff from not loading terrain related stuff, which no matter how many times you reinstall - when you patch in your client might break in some way; this was reverted/fixed with friday's patch. right now, i think they are doing mostly daily/weekly tiny changes in patches to see what works in fixing existing problems. these patches might be just some config changes which might break some other unintended things. i believe little orbit would fix/revert them as soon as they are ready/capable as part of the process for them to learn and progress toward the remake. communication on the daily changes probably is scarce in the forum but i don't know if they mention them in their discord/twitter/other venues more frequently. as for steam uninstallation there might be reminants of config files but that can also happen with other steam games
  3. okay, first when you encounter game client problems you should exit game relaunch from steam checkmark the box of full file check on the fallen earth client (so that it'll recheck files similar to steam file integrity check, purge "wrong" files and patch "correct" files) this terrain problem happened to me thursday when i log in after patching. i was kicked out from wednesday morning server restart and didn't log in wednesday so i don't know if it was caused by wednesday (if there was one) or thursday patch. i couldn't even access a stable manager near gaia since he was under the terrain today (friday) i redid the full file check on the fallen earth client and seem to fixed at least so i can access that particular stable manager (maybe more) so try the full file check on the fallen earth client and repatch and see if it helps.
  4. i feel sad that the lag situation was improved from a few weeks ago to now hearing this news. also sad those who barely started venturing into the game to only hear about this news. will we get notified when servers are back up? what about the unused g1c in our accounts? do they stay til after the revamp or will they expire?
  5. you should have just waited for the lag to pass and the system to self correct after several minutes. (it had been in this type of loop until the server stop self correcting and crash) when you cannot accept quests, during that time you cannot fast travel or log in from the character select screen so might as well just wait and chill while still inside. defrag files and recheck data helps if you have loading problems during the log in process however.
  6. first launch no character in select screen -> waited a bit -> nothing -> repeat on second launch -> waited a bit -> nothing -> third launch on client "check-marked" complete file check to see if there's any client error -> no character in select screen -> waited a bit -> character showed up -> loaded in okay
  7. i wish the rebuilt of the server and reload the current database 'attempt' in order to fix this is done in a way to minimize downtime. in a way i do sympathise with the dev encounting unforseen problems and pulling all nighters trial and error trying to fix this in the least time consuming way, but now with server completely down for half the time in these past 2 weeks in addition to that roughly 2 weeks lost of progress prior to the move, this is a bad outlook for people who want to try this, spend some money on this during this much downtime, or sound positive while we all are mostly waiting silently for the server to be up and running, to be stable enough just like prior to the move. it might have been better if any new attempts are done while behind the scene using the daily restart time to backup the current database to use as material for reloading attempts so that at best we lose like a day or so progress if they find a way to work around the issue, while keeping more up-to-date with backups in case of corrupt copies. most old mmos i have been with had weekly maintenance so it wouldnt be that bad if they stretch the restart time frame once or twice a week for a few hours longer to backup some database to work with for attempts like these that are critical to uptime. i know it'll cost more drive space, more dev hours to do backups and trial attempts and verifications, but it might help lower the pressure on the dev to try to bring back the server up asap if the live server is at least in someway still up while they figure out a way to stablize.
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