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PatrickBatemann

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Posts posted by PatrickBatemann


  1. On 10/21/2020 at 4:55 PM, Nagletz said:

    HVR - DMR (2 stk vs 3 stk must be made competitive, otherwise nobody would use 3stk snipers)

     

     

     

    I've just recently discovered DMR as part of my "trying guns, I've not really been playing so far" initiative, and it is in fact really good. With the ability to do greater damage at long range, it can actually be a 2 shot kill, faster than pretty much any other gun in the game. I'm kind of afraid already at this point that when will they go nerfing this ability of DMR because sooner or later somebody's gonna find it super unfair and "unbalanced".


  2. 14 minutes ago, CookiePuss said:

    That is exactly the thing that made the blowtorch broken.

    The exact thing the change fixed. 

    I agree, partly at least. I totally agree that blowtorches are (or were) pivotal to how some missions played out and for the record, I've always said that I have no idea why mods like this are locked behind R195 barrier (putting new players in a clear disadvantage). However in this case we are talking about a monumental nerf that is making it borderline useless. Both effects would be pretty significant individually but now we are talking less than half of the ammo it used to have AND nearly half the repair rate, making it less than a quarter as effective as it used to be.

    It is sort of like killing a fly by shooting it with a naval cannon.

     

    So yeah, you have "fixed" a problem but at the same time you have basically destroyed a tool or an element of the game (which in my opinion is not a luxury that APB can afford). Just halving the ammo pool would already have made a pretty big effect.


  3. 41 minutes ago, CookiePuss said:

    You ever run out of ammo with the blowtorch?

    Absolutely yes. Not before the changes because the timer ran out first usually but just yesterday ran out when I noticed that "hold on, something ain't right". The daily task from Cadagan to repair 2000p of vehicle damage is not possible in one go anymore and well the effectiveness in missions keeping in mind the lower repair rate is probably also not insignificant. I will have to play some more to get further experience but well things like this won't probably be possible anymore:

     


  4. On 8/1/2020 at 2:09 AM, Sakebee said:
    • Reduced Blowtorch healing rate by 46%
      • Hard damage dealt: -8.8 -> -5.6
    • Reduced Blowtorch ammo capacity from 800 -> 350

    What on earth is this? Not only do you take away 56.25% of the ammo (which already is significant) but then you make it heal 46% slower as well? If you add those things up, 0.54 (modified healing rate) * 0.4375 (modified ammo capacity) = 0.23625, or in other words the blowtorch is now 23.6% as effective as it used to be. Overkill, no?


  5. 5 hours ago, AlishaAzure said:

    They also announced they will "Expand" to beter show the items and other stuff, who knows maybe they will change also physically it.

    Looks like is a Big thing, 10 contacts are not 2/3/4, is the triple, the double.

     

    I hope this will become reality. I have long had this idea that the Marina Convention Centre is a huUUUUge unused space basically. Sure it has dozens of customization and marketplace booths but in all honesty, who ever uses them? Therefore I have thought it would be cool if the "Convention Centre" was used like and actual convention centre: to display all sorts of products and goods. Put all that space to use and lay the Joker items out in there so we could actually see what we are buying ourselves into.


  6. Kind of hoping the Rainbow title will make a return at some point, I would even pay for it. Pride month after all is every year not only in 2015...

     

    I understand exclusive event reward titles and long time loyalty ones but for random log in rewards on global holidays/events I don't get the idea.

    Here's me, an "Obeya Trailblazer" saying that elitism about stuff like this does no good for anybody.


  7. I have received several macro accusations in whispers lately after I made a new character that doesn't have any premium or JT guns and which means I've been using FBW as my sole sidearm lately. I guess I am screwed now, huh? 😄

     

    (because you know, it is impossible that somebody with 1800h over 7 years in a game actually knows how to use a specific gun)


  8. I have roughly 1800h in this game, playing since 2013 on Obeya II/Citadel and been at the high end of Silver threat-wise. Been playing my Enf main all this time basically but now a few weeks back made myself a criminal character and started playing it for variety. There's some interesting things I noticed:

     

    1. When you are low rank, your teammates expect you to be an idiot basically but didn't really notice any griefing or harassing per se (maybe because I played alright).

     

    2. But now when I have ranked up to roughly R100, I've been noticing a lot of crap and hackusations from the opposing players. I'm not in any position to skill shame anybody nor do I intend to because I don't consider myself a "good" player, but in my observations, the accusations usually come from people who really don't play good themselves. Just yesterday got accused by a silver R170 who was getting carried by a bronze R30 who was evidently a real new player not just a new character.

     

    Seems to be an attitude issue in my opinion. First of all people don't seem to understand that rank does not determine skill because of multiple characters per account, and secondly without naming names, there are several people in the back of my head who I've seen just whine in whispers the entire mission instead of actually trying to play.


  9. 9 minutes ago, AsgerLund said:

    I agree, APB is a horrible experience for most new players. But I'm not sure how that's related to the very theoretical point I made.

    It relates to it like this that I agree with your theoretical point. Giving formely premium items away for free and lowering the bar to obtain them so low that almost anybody can get them with little to no effort will not benefit LO. It is still a business not a charity.

    I just wanted to express my opinion that the theoretical benefits wouldn't probably justify the theoretical damage.


  10. 13 hours ago, Fortune Runner said:

    FTFY

    Collectors do...... its a thing even here on APB

    With that said I hope we can do something about storage so we can have them all plus organize them

    Well cool, nothing wrong about that, But if you really are a serious collector you probably like APB and are a long time player. Therefore I really think it won't hurt you to go and buy some of those identical items on Armas and support the game or if you really don't want to do that then I'm sure you'll get those eventually through grinding too.

     

    It seems like people forget they didn't pay a dime to download and play this game (unless they bought the original release) and I don't shame people who haven't bought premium gear: that's the whole idea of a F2P game. But when some premium gear is made available for free through gameplay and then to complain that it isn't obtainable fast enough sounds quite entitled imho.

     

    1 hour ago, AsgerLund said:

    On the other hand, this does not factor in the potential increase in population (I am being very theoretical here) because of the Joker ticket rewards, which could lead to bigger ARMAS sales.

    Population-wise and especially concerning new players, giving them the best weapon in the game (what that would be is up to anybody's interpretation) wouldn't still solve the reason why most of them quit forever after 2-3 hours of gameplay.


  11. I don't think you're supposed to go and buy them all, just as you probably wouldn't go buying every single item on Armas. It is a valid way of letting people get formerly premium gear for just playing now and I don't think they should just be giving stuff away.

     

    Besides you can earn upwards of 1150JT (400+400+7*50) every week if you play fight club and do daily tasks from mission district contacts.

    • Thanks 1

  12. 53 minutes ago, Paaz1 said:

    Ok, but still, the gold rewards are still disproportionate to the silver. I get 150 for completing silver activities, but literally have to grind constantly for 200 tickets. 

    I'm suggesting the grind for gold activities is worth more than that 200 JT

    Umm... you know they are cumulative, right? I would agree with you if you only got the gold prize but if eligible you also get bronze and silver prizes so 50 +150 + 200 = 400JT in total.

    If you ask me doubling your reward (200 vs 400) is a pretty significant difference.

     


  13. 5 minutes ago, illgot said:

    base Ntec, don't start with mods.

     

    At range you will do pretty well just tap firing.  Tap, Tap, Tap, Tap.

     

    Usually by the third tap people are dead.  Four if they are a bit further out.

     

    Yeah, I suggested N-TEC 5 to a friend and he liked it a lot. Not sure what you mean by 3 tap kills though. Unless you are talking about assists or pre-damage, that's never going to happen.


  14. Intriguing question actually, never thought about it like that, because as a player starting out, all the open slot or pre modded rental weapons are locked, leaving basically just premiums if you're not happy with the stock standard weapons. Well that's still how I grinded my way through the levels renting stock weapons and trying out what they do. Started with STAR, then tried OCA, OBIR some N-HVR. Personally I found OCA to be a pretty easy gun to play with, even with no mods (but that may be because believe it or not, in my 1400 or so hours I have never tried PMG).


  15. 1 minute ago, Solamente said:

    iirc when the Score system was introduced, end of mission rewards were changed to no longer be effected by notoriety level

    So it only affects the standing and payouts outside of missions (e.g. delivering/impounding stolen cars or loot)? Because it certainly affects that.


  16. People who say that bounty system is useless and has no effect to gameplay should remember that bounty is tied to the prestige/notoriety system which directly affects your payouts and contact standing at the end of missions though a multiplier corresponding to each level. The only thing is that the lvl.4 multiplier is 1.8 I think and lvl.5 (bounty) is 2.0 which is not enough. If that multiplier was significantly higher, it would introduce a challenge to try and survive until the end of the mission to cash out on a huge reward.

     

    Otherwise, I don't have anything against the bounty system. Personally, I don't think I have ever lost a mission directly because of having a bounty on me and getting killed. Not competitive, yes, maybe, but that's the entirety of APB with the big open districts and random people driving around the streets.


  17. Back in the G1 days when I was vouching for threat segregation, I was almost skinned alive for such a stupid idea, but that of course was when you would find 2 full silver districts of both Financial and Waterfront.

     

    My point is that gold districts were empty even then so all golds were in silver, silvers in bronze but where should the bronze go? What's the point of even having those "skill groups" if you will, if you don't use them and make people play against equals? I have brought up to 5 friends to APB over the years and I have seen even friends quitting forever after maybe 2-3h in game and this is something that this game can't afford at this time.

     

    One other point I'd want to make is that imo the skill difference between a gold and a "good gold" is too big - it is too easy to become gold. I have played for years but never enough in one go to become really good. I am fluctuating between silver and gold all the time but I admit without shame that I get absolutely molested by some golds and usually drop to silver again after a few games as gold threat. So perhaps the bar to becoming a gold should be raised a bit too.


  18. Hi again. So the patch is live now and @Amayii you said I can contact again if the problem goes unsolved. The fairy legs are still missing from the "add new item" in the wardrobe. I noticed that the following bullet from the patch notes:

    • Fixed role rewards that were not delivered correctly. If you achieved an undelivered Nutcracker role reward, it will be delivered on your first log in after the patch.

    mentions "Nutcracker role rewards" but that's not what the problem is. I got all the Nutcracker rewards, including the Santa Claws clothing set just fine. What is missing is the Fairy legs that were supposed to be an achievement reward for "Naugty List". I will try to link the picture from the official thread for clarification.

     

    marketing_fairy_legs.jpg


  19. Following bullet copied from official event thread:

    • Naughty List – Kill 100 Nutcracker Soldiers as a Sugar Plum Fairy – Rewards the Title: Naughty List & Fairy Dress (F) / Leggings and Top (M)

     

    Playing as a male character, got the achievement, got the title, got the "fairy top" but no fairy pants. The achievement description explicitly says they are part of the outfit, they are even shown in the post on a male character and equipped in game so why are they not awarded as promised? Is that a glitch or oversight or what?

     

    And to prove that I'm not hallucinating about unlocking the achievement, here's a picture of my add new item menu where the fairy top (Waistcoat and Tie Shirt) are unlocked:
    https://ibb.co/X8jF5jM

    https://pasteboard.co/IPPleaQ.png

    (two links just in case because insert from URL didn't work)

     

    Am I the only one who has this or am I the first to notice?

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