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Aeronaut

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Posts posted by Aeronaut


  1. 21 minutes ago, Hexerin said:

    Despite what they claim about "standing for non-predatory practices, and clarity of marketing/microtransactions", they still engage in many unsavory things.

    https://www.gamersfirst.com/apb/news/2019/7/31/jt-store-update

     

    https://www.gamersfirst.com/apb/news/2020/6/22/legendary-beta

     

    improving upon the joker distribution store system and allowing legendaries to be progressed towards are pretty big changes.

    • Like 3

  2. 37 minutes ago, Uhtdred said:

    you can't mix criminals and enforcers in the same faction.

     

    If it's a criminal mission, enforcers wouldn't have the neccesary equipment to do task faster  and viceversa (arm bomb, etc).

     

    There's even a bugged mission where criminals have to do  an ENFORCER task, and u gotta deal with the lvl 1 equipment because of this bug.

    it's obvious you can't mix criminals and enforcers. like i said, an easy fix that would still fall in line with the lore is that all enforcers aren't inherently "good", just like the individuals in the "criminal" faction wouldn't think twice about teaming up with some enforcers to get what they want. if you follow the pattern, you would obviously allow enforcers to use criminal equipment, because it wouldn't make sense for a criminal to look at a piece of equipment and go "OH NO, IT'S ENFORCER EQUIPMENT WE CAN'T TOUCH IT!"


  3. 5 hours ago, T0rnHaZe said:

    If it is removed, at least anyone is able to play the game if they wish

    and then you'll get back the threads of people playing against other people that are way out of their league.

     

    you might accelerate the game's death if you allow way more experienced players to mow down teams in a district until they're empty.


  4. with no qualifications whatsoever, there's already been an idea that floated around that would help matchmaking immensely.

     

    tldr: allow the entire district population to face off against each other. no restriction on factions. mixture of enfs/crims vs a group of enfs/crims to simplify the matchmaking process.

     

    lorewise, it would fit right in. enforcers are criminals with badges and a piece of paper allowing them to be vigilantes. bad apples exist throughout the enforcer organizations. 

    and criminals are criminals. regardless of faction lines, there should be plenty of backstabbing between the criminals.

     

    that means that there needs to be new missions with the appropriate flavor text on why enforcers are grouping with criminals and vice versa. 

     

    edit: forgot the issue about LTL weapons and equipment. another lore way to solve this is just to enable it for criminals. obviously criminals could get their hands on these supposedly 'enforcer only' weapons. now you have handcuffs and zipties. arrests and uhh...not sure what you'd wanna call it.

     

    edit 2: equipment shouldn't be any different either. it's not like a criminal is gonna see enforcer equipment and go "better not touch that!" or an enforcer seeing criminal equipment and saying "that's illegal!"

    • Like 4
    • Thanks 3

  5. 2 hours ago, Catgorl said:

    Thanks, I've only been learning how to design cars since recently. I don't know how do to better for now, and it was quite hard to keep experimenting with 7 decals.

    its just a trick on the eyes, i know it's white flames and whatnot, but the way the lighting works in this game and the angle just makes it look odd. i'm pretty sure it'll be fine in other colors.

    • Like 1

  6. 3 minutes ago, Hexerin said:

    So yes, it would be very nice if there was a way to just click a single button at the ammo vendor and have all your ammo types filled fully all at once.

    thank you for making me feel less senile and better about myself. you are one of the few good ones left.


  7. my math and logic is really bad so correct me if im wrong.

    i was thinking and it doesn't happen very often. i was wondering why this QoL thing still hasn't been implemented.

     

    • why is the slider limited to 50 ammo boxes per max slider
    • the maximum slider amount varies for the different ammo types
    • that variation can either be a full buy (throwable grenades only), 2 max buys, a little bit over, a little bit under, or up to 5 max buys with LTL Pistol Ammo (regarding the far right column)
    • no one really likes being in the inventory UI, a 'buy all' button should be implemented
    • it only costs roughly a level 3 modification to fill up all available locker space with ammo, including LTL, which would only cost $46,640 for criminals.
    • if a buy all button can't be implemented, raise the maximum amount of ammo that can be purchased and replace the "overflow" popup dialogue with a passive message that informs the user that there wasn't enough space in their locker so only the appropriate amount was purchased and store. one less button to click through. it all adds up.

     

     

    90cLAnW.png

     

    tldr:

     

    just make a buy all button. it's like purchasing a level 3 modification.

    $63,565 to fill up for enforcers

    $46,640 to fill up for criminals

    in theory, should be less because no one really has an empty ammo locker.

     

     


  8. Quote

    To make sure we can honor that level of commitment and support, we are going to temporarily remove Premium purchase options while our free option is ongoing. We will also be deactivating reoccurring Premium payments for anyone who is still on subscription at this time, as we want to make sure that all our users get exactly what they pay for.

    holy crap ya'll got moneyyyyyyyy

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