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speee

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Posts posted by speee


  1. On 1/15/2019 at 1:25 PM, Vnight said:

    FROM MY EXPERIENC,E THERE IS BUT A EXTREME LIMIT ABOUT TOLERANCE, IF THAT POINT GETS OVERRAPED, ITS PURE DONE, THERE  IS NOR WILL EVER BE ANY EXZCUSE FOR IT. (MY PERSONAL CONCEPT)

    THERE IS A REASON WHY HISTORY KNOWS BETTER.

    sO MANY PPL DIED FOR US, AND HERE WE ARE NOT GIVING A FUCK... I MEAN HOW WO7ULD YOU INTERPRET A HISTORY LESSON OUT OF THE USUAL...?

    pROLLY OMETHING THAT JUST CAME OUT OF YOUR patootie... OK, PROBLEM IS... SOME PPL MIGHT GIVE YOU WAY TOO MUCH CREDIT... EVEB UF YOIU ARE ALREADY EXPIRED AS A FUCKING tv STAR. yET HERE YOU ARE THINKING BETTER. sOP YOU KNOW... tEACH ME SENSEI?

     THE MOST COMMON ESCUSE..

    THAT'S WHY I PRAISE LOGIC OVER RELIGION :)))

    WHEN YOU ARE GOING TO TELL ME MORE ABOUT LOGIC THEN ABOUT RELIGION, I MIGHT GIVE A FUCK ABOUT WEHAT YOU HAVE TO SAY, BUT TILL THEN, ENJOY YOUR TROLLING.

    I see valued member of the community Vnight is here to give some great on topic discussion.


  2. 13 hours ago, MattScott said:

    6) What is not considered evidence of cheating?

    This is the next tricky area.

     

    I am often sent videos, screenshots, or other forms of evidence that players feel "undeniably" shows that another player was cheating. And while I sympathize, please know that we cannot blindly accept this as a reason to ban someone.

     

    We *must* take the effort to monitor and collect evidence to properly prove they were cheating.

    This needs red text or some giant flashing lights surrounding it. Some how people believe they have the perfect anti-cheat with their eyes. Thanks Matt for this write up.

    • Like 1

  3. 15 hours ago, MattScott said:

    At the end of the day, they are still all my choices, and I have chosen to share that information with the community. Right or wrong, the buck stops with me.

    Not to sound brash, I think you should approach these things with more confidence and start trusting your own decisions. Don't get me wrong, It is nice to see your communication and presence on the forums. But, I think what you have said here is very important. You are the final say and you should not let a few voices in the community alter the direction or plans you and the team have for the game. The selection process seemed reasonable and well thought out, regardless of the opinions of some posts on here.


  4. 2 hours ago, MattScott said:

    So it’s more important than ever that we re-create the San Paro City Testers (SPCT) to have a group of dedicated players that we can test with to collect feedback.

    I think you meant "dedicated". 

     

    Also, a decent selection of players from the community. Nice job!

     

    (MattScott: well spotted.)


  5. On 12/9/2018 at 7:32 AM, LittleCritique said:

    If I, the player, have a 100% verified list of cheaters, what can I do? send a request to support, which will be processed 2 months? Are you sure GAMERS FIRST?

    You do not have a 100% verified list of cheaters; So what is your point? If there was a cheater and you were able to prove that they are cheating without any doubt, I don't think anyone on these forums would be opposed to that player receiving punishment.


  6. The only chance this game has at a successful future relies on a lot of things. But, I think most importantly Little Orbit needs to upgrade the engine (we know this) and get to a position where they can truly pipeline content on a regular basis. AFTER this and some marinating, the name "APB" should be replaced with something else. Aside from the fact that "APB" is known as that 100 million dollar failure of a game to most of the internet, there is also a show called "APB"; This is the first thing that comes up when you google it. 

     

    I do not have suggestions as to what the name should be, but I think a rebrand is necessary for any future this game could have with Little Orbit.


  7. 6 minutes ago, Kewlin said:

     

    How do people not understand that more bloom does not equate to more RNG? Do you people full-auto the N-TEC at 50m or something? Do you not burst or tap fire?

     

    At least half of APB's gunplay revolves around controlling bloom, everyone should understand this and that more bloom is not the same as more RNG. Hell, you even state in your post that you want IR to encourage more tap-firing, and yet you somehow don't comprehend that the best way to encourage tap-firing with a gun is to increase the stat that forces people to tap fire.

    Then they can add recoil patterns that are consistent and more pronounced. Adding bloom is an RNG mechanic. It does not matter if the player can mitigate the symptoms of bloom; It still introduces random factors to the gun play.


  8. This lack of direction with weapon balance shows a bigger issue. There seems to be a pattern of making changes, reading feedback from a population that is very divided and doesn't know what it wants/needs, and then apologizing.

    I think you could make more effective changes if you would pick a philosophy and stick to it. The players do not dictate the development of the game; That is the job of the developers. Feedback can be good to dial in changes, but if the team doesn't have a philosophy and direction for the game, the feedback you get from the players won't matter. 


  9. 21 minutes ago, 悲しい春 said:
    Can we get a precise number on how much input lag this option adds? Because if its anything above 15ms, it's definitely something you should mention since its detectable, especially on high refresh rate monitors.
    And how much of a fps increase are people supposed to see from this option?
    On 144hz, I was able to notice a difference. Its probably close to 15ms, if not above. 
    • Like 1

  10. On 8/9/2018 at 7:28 PM, indi said:

    There is other things G1 changed beyond just weapon balance. There are mods that were added like Car Detonator, Radar Tower, and Car Spawner that devolves the meta into racing around in max HP Pioneers/Espacios that in my opinion should be straight up removed from the game all together.

    Car Surfer and Low Yields (Yes, I am complaining about Low Yields despite me being a frequent abuser of them) are also imbalanced in my opinion, reducing the grenades to 2 or just removing them all together wouldn't have a negative impact on the game. Car Surfer is just a meme tbh.

     
    Before anything, I want to say that balance in general should not be a priority as we do not have any consistent way to test these things in the game currently. They should focus on creating a consistent pipeline through the engine upgrade. Then add a shooting range or sandbox for people to see damage numbers and bullet markers/tracers in real time, as well as training dummies.

    The way I see it, all of the things you have mentioned are utilities in the game that are currently being treated as weapons more so than utilities. There should be no set of grenades in the game that can kill someone. For example, low yields should only do 300 damage to players, percs and concs are in a fine spot, and frag grenades need to do 45 damage each maintaining a bigger radius than low yields or percs.  Car surfer is a high risk/high reward type deal, so I do not see any issues there. 

    When someone is cooking a grenade, the beep needs to be louder and their needs to be a visual cue for other players to see that this person is cooking a grenade. Maybe put a red triangle on the player's location on the mini map when they are cooking the grenade. This will help mitigate issues where 4 players can all throw a low yield at the same time to instantly kill someone; At least you will be able to see it coming. After talking to someone about this, a good idea was brought up to instead remove grenades as an item; Instead make them a 30 second cool down ability. This would add weight to the decision and create a need for more situational awareness. It would also fix the issue of resupplying grenade spam.

    Car detonator definitely needs to be nerfed instead of removed. And I know people will disagree, but I think it can be a good utility to have in the game for certain situations. Make the timer shorter to detonation. In turn, increase the cool down, and make it more visually apparent when a car is counting down for detonation. Also make it so that the player has to hold down the detonator for 3+ seconds before it starts the countdown and give a visual/auditory cue that they are pressing this button. This will make someone THINK before they detonate it and give the opposition a chance to cancel the detonator.

    However, I agree that radar tower and car spawner need to go. Normal spawning is already a problem in a lot of ways. I couldn't imagine how adding an additional factor to that system would make it any easier to work on. Radar tower is just dumb, basically free wall hacks; Needs to go or have severe penalties for being used.

    So in general, the balance changes do not need to be drastic minus a few damage numbers and car detonator. But I think adding more visual and audio cues to the game will definitely help circumvent a lot of inevitable balance problems.

    As far as weapon balance is concerned, they should revert changes like you said. I think weapons were in a much better spot back then. Then moving forward, they just need to tweak damage numbers and make sure weapons do not feel randomized.
     

  11. 1 hour ago, MattScott said:
    1 hour ago, kidi said:

    Honestly, if you want us to test things like shotguns - europe otw server is a must

    This is actually being worked on. But remember, these aren't virtualized servers. They are traditional hardware that we have to provision and pay for 24/7. OTW US is a copy of what we run in production, so committing to OTW EU means additional cost year around.
    Man, you really acquired the near impossible task of fixing this game. Around every corner taken there seems to be another 5 problems to be worked out. 
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