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jmiIos

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Posts posted by jmiIos


  1. +

    i5 4690k 4.8

    gtx 980

    was gtx 660 OEM in 2015-16 and i was getting 120+

    Now i dip down to 100 sometimes but not often. I have more of a different problem where the game doesn't feel as smooth as the fps i am getting. Sometimes 130fps can feel less smooth than 120, 120 and 140 can feel the same level of unsmoothness and so on. This wasn't a thing back in 2015-16 for me.

    Pretty much why i no longer play district anymore, financial 110+fps and it feels SO unsmooth, feels like 80fps.

     

    Also not even gonna talk about the bugs  LO made into features, nades no longer make sound, people used to mention back in the day but now no one talks about it because it happens to the point that it can be considered a feature.

    Hitmarks, SERIOUSLY, why are hitmarks SO horrible lately, the same goes for hitreg. It's never been this bad

     

    Oh and one of the most important ones i started noticing not too long ago, if you start shooting when server lags your bullets will just ghostshot, but not really like back in 2014 teabag shooting with ntec where on the enemy screen it looks like the enemy is just teabagging in ADS, BULLET COUNT STAYS THE SAME, unlike now. Bullet count goes down and on the enemy screen it looks like you are missing, sometimes it's easier to spot this because of little micro teleports you will be getting while shooting.

    • Like 1

  2. Are you sure you did it correctly, you may have just deleted 60hz pc resolutions.

    They should be in the "Extensions blocks" after you open CRT, when you open it you should see

    TV Resolutions

    Video capability and some other stuff

    Open TV Resolutions and remove them all

    I have those resolutions too but i didn't try to remove them since for me they go all the way to 120hz.

     

    I did some testing and even when i am in fullscreen game at 1080p native but different resolution on desktop it uses 60hz 1080p for whatever reason, not sure if ultra HD or just PC. But your Desktop resolution should match the in game resolution even if it's fullscreen, also select the refresh rate for desktop that you want to have in game.

    Also try reinstalling newest gpu drivers with clean installation to remove any weird res presets if you have any. Do this before doing any of the above stuff.

    Also make sure you right click the game>Properties>Compatibility>check Disable Fullscreen Optimization


  3. Download CRU

    Open and remove resolutions with refresh rate below 120hz

     

    and/or

     

    Open Nvidia Control Panel

    Manage 3D Settings 

    Program Settings

    Find the app you want, add if it's not there

    Set Preferred Refresh Rate to Highest available

     

    To fix RTX crashes set

    Max Memory Cache Entry

    Texture Streaming Memory

    Texture Pool Memory

    Mesh Streaming Memory

    to minmum, everything else can stay at vanilla

     

    For the biggest FPS boost from cfg editing set

    Particle Space Area at 0 or 5 if it causes stutters

    Texture Creation Per Frame 2

    VFX Textures 16

    Render Target Textures 16

    Double buffering should always be on unless you are playing with constant +120FPS, otherwise you will gain more input lag than reduce it.

    https://forums.tripwireinteractive.com/index.php?threads/regarding-one-frame-thread-lag.73155/


  4. You putting those things under quotation marks and trying to make it as a joke is enough to tell that you unironically hold down m1 with oca and pmg on 15 and blame it on the RNG...Assault rifles are auto, you don't just hold down m1 on 15m because it's auto and blame it on the RNG because the weapon bloomed out too much and you didn't get to kill player by that time. I was talking about the default oca with cj3 and rs3 which doesn't fully recover bloom between shots but i would assume they already knew about which oca and with which mods on it i was talking about since they seem to show such a huge knowledge about apb weapons and stats..Also good job at putting that link about something that was clearly stated to falsely ban so many people, but ok. Also didn't just happen in APB, Rainbow Six Siege, if i am not wrong and some other games, you can just google it...

     

    Am sure there are a lot more games with it but can't be bothered searching for them..Also good job at just putting the first part in bold but not the other where i said "which isn't really a new movement but still it would make micro strafing a lot faster to the point it could be considered a new movement."

    Using null movement for strafing is faster than letting go of A and then press the oppositte and vice versa..tested this myself in cs go and l4d2. However i tested this on a non mechanical keyboard so i don't know exactly how quicker it would be, with a mechanical one vs null movement, still should be added because it wouldn't hurt it and buying a good mechanical keyboard just to be able to strafe faster in apb....

     

    "i don't understand what a skill based movement mechanic is" again, good job at ignoring the rest where i said "And obviously you can press W or S when going left and right to avoid cancelation but that is a lot more predictable movement, a lot less of micro tracking and a lot easier to track. Also losing less velocity when just strafing left,right/front,back."

    Using w or s while strafing left and right is already a skill based movement because you won't cancel your movement. I have actually encountered this quite a lot which makes players a lot easier targets. Once i have started focusing a lot more on my movement rather than my aim i got so much better at the game. Knowing when to use which. Also you just keep asking to add all those crazy movements to make players like monkeys thinking it will make the game harder rather than focusing on mastering the current movements, even though there isn't much it's not easy to master and once you do game becomes so much easier. I am sure that people who play Valorant or CS GO are very bored of just using W,A,S,D and SHIFT. Also in apb just like in CS GO there are movements to master, when stopping instead of just using the opposite key of the direction you are going to stop yourself you are supposed to use SHIFT as well and knowing when to stop at the corner, not too early, not too late..while in apb it isn't as competitive as it is in CS GO there surely is a lot to learn. Also there are plenty of jumps you can do to boost yourself to the spots you would normally have to use ladders to get to which could in some cases require an extra 5-10 seconds which could get you killed and so on...

     

    3 STK shotgun wouldn't work because of how fast they are shooting..i literally explained enough with the simple example of how it would play out, which if you play the game you would know. Unless they have no cover, which even currently is not that hard to beat with oca. By the time you go all the way behind the corner where the player is hiding, depending on how far the corner goes you would already take 2 shots and by the time you come around the corner and start shooting the player will already be ready for the 3rd shot.I don't know if i want to talk about the exact stats shotguns should have but the problem with the shotguns currently is not in the damage (obviously inconsistency is another one), but the fire rate. Also reduce amount of pellets because often server won't register all of them (even when you see bullets hit the ground, sometimes the server will register those that hit the ground but not those that hit the player) , tighten the spread, lower the range..

     

    And obviously shotguns need to have higher TTK even though they are CQC, you don't just take weapon that fires one shot and does so much damage into low TTK..Also STRIFE has it's flaws which is why i said "some balance".

     

    Wall jumping wouldn't work because of hitboxes, that being one of the reasons. Hitboxes are already bad enough when ending climbing up the ladders, there is actually a split second in which you are in god mode because of how slow the server takes to update the hitbox( i will try to find a twitch clip of it). And wall jumping which everyone would use almost all the time, i don't even want to think about it... Also that wouldn't work well even on their new servers they used for beta test. Like i said, they would need higher tickrate server for that, but i am probably wrong on the tickrate for this one.

     

    Since there is an article about it but idk how good it is:

    https://www.gamepur.com/guides/what-is-the-apex-legends-server-tick-rate

    idk how much of it would apply to APB

     

    and blabla i can't be bothered reading anymore,  i will edit later if i missed something...


  5. Oh and i went out of my way to find the media player with the most precise timer i could find and i tested both Exoticz and my clip

    https://www.twitch.tv/exoticz/clip/HonorableElatedClamHotPokket-Ii6w8EL2UbM3JSrW

    nade lands at 12:350, lands the shot at 15.350

     

    Here is a video of recovering from a low yield

    https://www.youtube.com/watch?v=n82XwKY-99E

    nade lands at 06:975, fully recovers at 13:413, probably a few milliseconds off.

     

    But i bet you will just say Oh WeLl YoU DiDn't SaY FulLy ReCoVeR, which again proves you can't read or can't comprehend what you are reading since i have clearly stated that my point was not why he didn't get a kill.

     

    Here's a tip. Stop sitting and reading APB;DB all day like you are preparing for a school test thinking you have all the knowledge of APB because you know the current weapon stats and professional terms for what each thing is called and play the game instead, otherwise stay the fuck away from trying to bring "balance to apb weapons", i hope neither you or the other dude ever become SPCTs because that will be the definite end of APB.

     

    I have read a few things you wrote about weapon balance. Whenever there's a thread about weapon balance thread as soon as people see your name or the other dude they should just keep scrolling and ignore yours because you don't know single shit about how weapons should be balanced, clearly.


  6. And the only new movements i would agree on are null movement, which isn't really a new movement but still it would make micro strafing a lot faster to the point it could be considered a new movement. It might already be possible to set up null movement in config but i highly doubt the game has that built in. And obviously you can press W or S when going left and right to avoid cancelation but that is a lot more predictable movement, a lot less of micro tracking and a lot easier to track. Also losing less velocity when just strafing left,right/front,back.

     

    You talked about wall jumping and what not, like what???????????? and yet you say "yet one game is not like the other", and it's clearly not supposed to be, stop pushing so much trying to make apb like apex lol. Wall jumping would never work in apb, and you thinking that tracking a target moving in a straight line just because there is more recoil kick is harder than micro tracking is just yikes. APB definitely has RNG but not as much as you make it out to be. Like .45 needing to have it's sprinting accuracy matching it's jogging accuracy and jogging accuracy should match it's standing still accuracy. OCA have it's accuracy increased. You just sound like someone who holds down m1 with oca on 15m and blames it on the RNG when that other person kills you, because you don't realize you are supposed to tap fire more often. Oh and here is a little tip from someone who clearly has no experience, you can tap fire PMG at the almost exact fire as just holding down m1 and all your shots will go in the center. But i am sure you would just blame it on the RNG if you were to 1v1 someone with PMG and lose because you don't know how to control the weapon.

     

     

    Also LOL at the fucking 3 shots to kill shotgun, that wouldn't work for shit. Way way slower fire rate on shotguns 2 shots>3 shots to kill. By your logic it makes more sense to be able to pop 3 times from the corner super mega fast, by the time you push the corner you will already take 2 shots to the face and unless you have a godlike aim which i highly doubt you have, you are going to die anyway, also it's not like they can't just push back to another corner. The only shotgun that has some balance to it is STRIFE.

     

    And for the TTK i was OBVIOUSLY talking about OCA. OBVIOUSLY snipers, assault rifles...take a lot more....

    • Like 1

  7. Sorry, meant NOT red when he fired, didn't even notice that i didn't have it there. Also my point was not at all why he didn't kill him. Obviously he regened from the first 2 shots and, since Exoticz has regened and took a lot more damage, but he definitely didn't regen from that low yield, that was a direct hit and as soon as the nade exploded he was already below and there is no way he regened after he missed just 1 shot.

    My point was how slow the server updates, crosshair was red and the moment it turned white he fired but because of the hitbox not being updated to where he exactly was the server shows blood making him think he landed the shot or a partial hit. Again, record a video of yourself at 120fps playing with a csg and i am sure you will find better examples


  8. Higher TTK isn't going to work because of the garbage sub 25 tickrate server. One of the main things i have noticed while using oca is when my crosshair crosses the enemy(very fast) while shooting them no shots register even though my crosshair was red for a split second(Not the RNG). The same thing goes for corner camping, i used jg yesterday after so long and i was able to kill multiple people easily while 85 without taking any damage even though they were spraying the corner i was in. If you peak really really fast people won't be able to shoot you because of how slow the server updates (i am sure someone can explain this a lot better). And the main reason is even currently with the "Low TTK" most of the time people take ~1sec to kill someone because of sub 25 tickrate server RNG, if we had a 60 tickrate server with 1 sec TTK it would be a lot faster (most of the time) to kill someone, and a lot more consistent. Currently it rarely happens to TTK someone and when it does usually that person is suspected of cheating. Also that would kind of solve the problem with shotgun inconsistency to 2 shot.

    This video sums it up pretty well, but you could just record a video of yourself at 120fps and watch it at slow mo. The crosshair was red when he fired but by the time it registered the guy has already moved but the server still shows blood which results in (sometimes) still doing damage (barely any) while other times, nothing. If they plan on promoting the game with the garbage sub 25 tickrate they might as well just shut the game down. Even though servers are more consistent and stable, they are not good, i have had the same things happen there..

    Getting rid of the RNG and increasing TTK would just make the current problem of the aim crossing the enemy and turning red for a split second while you shoot them and nothing happens would just be a lot worse and noticable, still leaves the problem with inconsistency of weapons, corner camping and some other things...but sure, people just keep blaming it on unstable servers never even considering higher tickrate which would solve a lot more.

    https://www.twitch.tv/exoticz/clip/HonorableElatedClamHotPokket-Ii6w8EL2UbM3JSrW


  9. OCA-SD is still the worst smg, it shoots slower than oca-ew considering everyone uses cj on it and it doesn't have the range of oca whisper, it doesn't even have crouch modifier of oca whisper. Please bring back OCA-SD Silverado and Iron Reaper tomorrow. These changes for it only make sense if it has cj on it.


  10. 1 hour ago, Theronguard said:

    U know u can still get it from contacts (silverado)....the Vas c2 Trouble maker or entente if u want overkill, PDW Kris( identical to whisper but only comes with smg silencer leaving two slots open, the same thing u was looking for on the OCA with the silencer but only on Armas), atac watchman and patroller is better (in range and others), check the stats apb.com. If ur can't afford any like me then the hazardous XD, (got mines as a christmas gift from a nice person)....it can go for 650k to 750k on market and if u go asking in chat in servers 500k to 650k.... now as u have premium about 5hrs farming green server should get u that amount on crim.

    That's the default OCA silverado you are talking about, there used to the one with preset mods smg silencer, cj2-3 and mp3, which was available on armas only and now only certain amount of people have that one.

    And if you read a little more into the thread you would see that the current OCA-SD variant is the worst smg in the game, 2 open slots don't make up for it and bringing back silverado and iron reaper would make more sense, even if they bring back drop off range to 30m it would still make sense to bring back those weapons since now only some people have them.


  11. 29 minutes ago, SquirrelFace said:

    Current OCA has no bloom if you shoot it at the same speed as the old OCA from 2014. The problem is the lack of range. 17M is too short considering that's the CSG + IR3 max damage range. Base OCA should be increased back to 30M to put it between shotguns and other SMG/AR hybrids.

     

     

      Reveal hidden contents

     

     


    Old (2014): http://old.apbdb.com/items/Weapon_SMG_OCA-SD_PR2/

    - TTK: 0.67

    - Fire Interval: 0.095

    - Accuracy: 37 cm

    - Per Shot Modifier: 0.5

    - Shot Modifier Cap: 1.51

    - Recovery Delay: 0

    - Recovery Per Sec: 5.15

     

    Calculated:

    - Per shot accuracy loss, or per shot modifier increase: 0.01075

    - Final shot accuracy loss (8 shots to kill, bloom after 7th shot): 0.07525

    - Final shot accuracy at 10M: 39.78425

     

    Current: https://apbdb.com/items/Weapon_SMG_OCA-SD_PR2_Armas

    - TTK: 0.64

    - Fire Interval: 0.091

    - Accuracy: 36 cm

    - Per Shot Modifier: 0.5

    - Shot Modifier Cap: 1.06

    - Recovery Delay: 0

    - Recovery Per Sec: 5.35

     

    Calculated:

    - Per shot accuracy loss, or per shot modifier increase: 0.01315

    - Final shot accuracy loss (8 shots to kill, bloom after 7th shot): 0.09205

    - Final shot accuracy at 10M: 39.3138

     

    Using old ttk with new bloom stats:

    Per shot: 0

    Bloom after 7th: 0

    Accuracy after 7th: 36
     

     

     

    I did mention increasing the range from 17.5 to 30m on my other thread but only on OCA-SD variant and i still don't know if OCA-SD is fully a reskin of default OCA since this one has hard damage lowered to 13.5m but i don't think that's because of SMG silencer, it doesn't say anything about lowering it. I didn't mention it for default oca because people complain even about the current default OCA although i think it should be 30m, unless OCA-SD variant is an actual reskin and by changing default oca drop off range it would change it on SD aswell??? But then am afraid they wouldn't bring Silverado and Iron Reaper back in the game because it would be considered too op, maybe they won't bring it even at the current state because they think 2 red mods is p2w?? If they changed default oca drop off range to 30m which would also affect the SD variant and bring back both SD variants back in the game, it would be the best option but it's up to them.


  12. 33 minutes ago, ElectroStingz said:

    The OCA-EW 626-SD Silverado is a shadow of it's former self.

    There was a time when it was op (like most things)

    Then it became balanced

    Now it's broken.

     

    The current 17.5m range doesn't help, the limited 22 mag means you need to make sure you are on target and the bloom is a killer.

    Plus the current server performance it simply feels like your rounds disappear.

    How is it broken now? I didn't try that weapon in years  but since it's a reskin of default OCA with hard damage being worse on SD, it should be the same except with less recoil because of smg silencer. That would make it easier to use than default oca since recoil starts to become noticable with cj3 and tracking would be easier, it would be better at ~10m only, because it doesn't have rs3 and it would bloom out a lot and like i said about mp3, it's the worst mod choice for smg after hb3 but that's just something to deal with since it comes at a cost of 2 red mods, maybe it was intended, idk.

     

    And it would be nice to finally have an smg that is not a boring reskin, even though it's reskin of default oca combination of smg silencer and and cj would make it more interesting to play.

    Also there was Iron reaper version with cj3.


  13. 3 hours ago, xiphos said:

    you couldnt just post this in the thread you already made on the same gun?

    The difference between the one with open slots and pre modded one is night and day, and in that thread i was talking about buffing the drop off range of it to 30m like other silenced OCAs thinking that they forgot it in the last weapon balance or that they thought that it's balanced. But this OCA always had the worst stats and the pre modded ones even though it was 2 red mods, made sense. Because it had the worst stats, LITERALLY. Not even worse in many things but better in something else, just the worst.

     

    And actually that SD variant did make sense while it had iron reaper and silverado, but then it was removed at the late 2014 when the last armas sale happened for it, clear p2w and money grab. Back at the time at least, when all the OCAs were unbalanced, at least now each variant is good at it's own place. Default one is good for up to ~15m with cj3 and rs3, Oca whisper for up to medium rang and this SD variant would be even better for closer range ~10m because of CJ2-3 and SMG silencer combination, but because it doesn't have rs at all it would already be bad ~14m let alone 17.5m even though it's the same drop off range as default oca. 


  14. Oca sd variant is the worst smg in the game and it's not even like worse in many ways but it still has some benefits over other OCAs, it's LITERALLY the worst smg, reskin of default OCA but made even worse, lowering down hard damage and by having smg silencer it's not possible to put cj on it and it has a 17.5m drop off range.

    I checked some other old posts and OCA-SD has always been the worst OCA variant and it doesn't look like it will ever be fixed since you apparently think that it's somehow balanced???by having 2 open slots???as if there are any 2 mods that are not cj and rs that would make up for the lack of range, also it doesn't even have crouch modifier increased like oca whisper.

     

    Then at least bring back OCA-EW 626-SD Silverado and Iron Reaper, and also what ever even happened to those weapons??? it was just removed from armas and now only certain amount of people have THE BEST SMG on 10m range, while everyone else has to play default Oca, totally not p2w. But you left the garbage VAS C2 Entente, Atac watchman and some other horrible garbage

    I remember a while ago watching a seal streamer using oca silverado because he knew it was the best smg in the game and he said it himself, but you can only play it if you bought it before the late 2014 because after that they just removed it from armas?????

     

    Bring back OCA-EW 626-SD Silverado and Iron Reaper on armas or put them in jt store and remove the lame joker EX-S9 or whatever that garbage is called from jt store.

    It would still be balanced despite having 2 red mods, because it doesn't have rs3 and with cj2-3 it would bloom out a lot, also the effective range is the same as default oca and it would be even worse at 17.5m because at least on default one with combination of cj3 it's possible to put rs3 AND this weapon has the ugliest mod for smg after hb3 which is mp3.


  15. @MattScott it literally wouldn't take more than 10 minutes to fix this, i hope it will be fixed by wednesday when the next maintenance happens.

     

    Merged.

     

    6 hours ago, EvaPooh said:

    Alright, the next time you make a mistake in anything, you're no longer allowed to EVER do that sort of activity again.

     

    Simple, effective, illogical...

    okie, a few mistakes, here and there, sry 

    ^_______________________________________^ :^^^^^^^************* ^>^


  16. People are saying oca whisper, but i am talking about oca 626-SD NFCP3 the same as whisper but without the magnifier, it doesn't have the same drop off range as oca whisper but it does have SMG Silencer mod, so it's not possible to put cj on it, so it doesn't have any benefits of silenced oca but it doesn't get any of the benefits from default oca???? if anyone that did weapon balance doesn't see the problem with that then they shouldn't be allowed to do any weapon changes ever.


  17. I just rechecked weapon stats and it literally has the same stats as default oca with hard damage being better on default oca(same as oca whisper) and this oca falls under the category of base oca variants????????


  18. Drop off range 17.5m instead of 30. Not like you can put cj3 on it for 17.5m drop off range to make sense. Fix drop off range to 30m like every other silenced oca.

    • Like 1

  19. 1 hour ago, LilyRain said:

    Speak for yourself

     

    Speak for yourself

     

    Nonsense.. players push over the O-PGL grenade that was shot to the floor and attack the O-PGL User before it even explodes... again, it needs 5 full seconds to explode, which is longer than attacking someone who's cooking their grenade.

     

    Not sure where you're bringing all that false, hypothetical talk from.

     

    3 keywords: O-PGL, distance, spam

     

    I am sorry, but these 3 simply don't mix.... 

    But O-PGL is a grenade launcher, what are you even on about?

     

    The meaningful radius is the max damage radius, which happens to be the smallest of all grenades, right at 200cm.... Concussions have wider radius AND detonate faster..

     

    I highly recommend making use of APBDB to further familiarize yourself to give meaningful suggestions. Spewing false information, scenarios that don't even happen and obscene-language that doesn't belong in this forum to seek nerfs out of pure-PvP-rage will never serve you any good nor to the game.

     

    Better luck with your future posts, I hope to see more quality in them.

     

    i don't know what kind of players you are playing with or against to think that i am making this up, ask players that ACTUALLY play fc if the scenarios that i described happen.

     

    The situation where someone spams opgl up the stairs you can push right as he shoots it and it's an easy kill if it's only opgl. But that's not what i was talking about in this thread, Also people that use opgl that are in cover won't fire it at the exact position you are in, if they see you pushing they will fire it at the position that you are going to be in and they will fire it before you even reach

    the cover so by the time you reach them the opgl will already be close to exploding.

     

    Here is a scenario for you

     

    2 opgls below the stairs, by the joker ammo, multiple people there, they are both spamming it and on top of that grenades. If you push them they will just back off while you have to fight with their teammates WHICH ACTUALLY REQUIRES TRACKING while they will just keep spamming their opgls from the cover. So while you are fighting them incase opgler decides to be ignorant(which is quite often) he will spam the opgl anyway which will cause screen shaking which makes tracking harder while also possibly killing you and his teammate. On the other hand, go all the way around push them from the kitchen, but again no matter from where they are pushed they can just keep spamming it, but one would have to go even more around to push ONLY FOR them to just spam it there then. Of course it's not impossible to kill them and their teammates but it slows down fc SO MUCH.

     

    I can give you more and more scenarios but you will just keep saying that this doesn't happen, but sure, keep reading that APBDB and thinking that you know a lot about the game and what is

    balanced and what not instead of just playing it and seeing it for yourself.

     

    Only few hours ago i was on asylum where there were just 6 people(4v2) and person that was using opgl got 3 teamkills. 1 of his teammates left because he got mad, the next round he got 2 teamkills again, even with 3 teammates. Pretty much everyone agreed with me to what i said to him, but forum is not a place for bad names.
    But i am the toxic one because i say a few cuss words on forum where those people will turn off group members and just keep killing or tagging their teammates for years now just so they can get a kill, right?
    And if you think i am making things up i can give you the name of some people that were playing and they can confirm it.

     

    Also i didn't read the entire thread yet, i think i have seen someone talking about nerfing opgl. That wouldn't balance it for fc, opgl is just unbalanced for fc no matter what you do to it mainly because of so many people, on the other hand for missions it's fine the way it is.
     


  20. 10 hours ago, LilyRain said:

    - Blitzkrieg 4 gives a score of 2,150, how do you not get MVP after such an insanely massive boost in score..?

     

    - Yeah, tracking for 0.585 seconds only. (without any cooling jacket even). If you can't do that then you can't track with anything in APB as other weapons require substantially more tracking time.

    - Meanwhile, O-PGL grenades require 5 full seconds to detonate.

     

    - Mindfulness goes both ways and extend to much more than just O-PGL (everyone carries 2 grenades on average you know). Rather than calling idiot this lmao ignorant idiot that, perhaps be the smart one and refrain from escorting O-PGLers down every single hallway of Asylum?

    Have you ever even played fc if you can even think that. Happens more than often that you won't get mvp with it, you may have just gotten a few fast lucky kills and then just play bad till the end, have had it happen to me, have had it done to others. Also point captures give a lot of points which i have seen often that people with just few kills can almost be mvp, so no blitz 4 is not much.

     

    Encountered players who use it, sometimes even when they are corner camping i can still kill them while some other times i die even when the person is almost 85 and i push them, people can just have bad aim and that's it. opgl doesn't even need to peek to spam his nades, while with the other one you have to. Also with opgl they just spam the nades closer to them if they see u pushing and just fall back and when you can't push them because of it they will just go back to their old position and do it all over again, it becomes even worse if there are teammates with them.

     

    With your last statement it really does make me think you almost never played asylum. Do you even know from how for away they can even spam the opgl. Yea, it's really fun when you go look for some very far away kills like snipers camping on 3rd floor where no one is because it's so bad to play at the area where more enemies are because of OPGLERS + GRENADES (as i said, as if grenades aren't enough). And the teammates that do try to take fights there just keep dying over and over because of it, or they just get 85 and just finished off by someone.

     

    You can't even compare grenades to opgl, also 5 seconds is nothing compared to the wide damage radius that it has and how tiny it is.


  21. lmao ask any streamer that ever played fc and encountered opgls, they would all or most agree with me. Why were certain weapons banned from competetive events, because they were unbalanced. Except opgl is balanced for actual missions and not fc. Simply because there are a lot more people, ammo spawns, other teammates can resupply them, they can resupply themselves not having to worry about enemies because of their teammates, hard to push them because of their teammates(as if it's not enough just dealing with opgl, especially multiple ones). it's hard to see it or hear it because of everyone shooting, it slows fc down a lot(everyone has to go around instead of being able to push them, even then they will prob die) i can go on and on about why it's not balanced for fc but u will just keep making those retar/ded comments about how i am just mad about it.

     

    As if grenade spams aren't enough already

     

    ///

    Blitz 4 doesn't guarantee MVP either, that weapon still requires tracking where with opgl they just need to hit the hole(which apparently lots of opglers seem to have problem with) and then they deal lots of damage to their teammates. Also it seems that these idiots seem to be so ignorant that they just don't care that the teammate in front of them just pushed forwards they will just keep spamming it, they also seem to have group members off which is even more ignorant. Also removing that ammo spawn could balance stuff more for people coming from the kitchen but idno.

     

    If anything idc that much if someone tks me multiple times, 5 tks and kick, but with these idiots they will just keep tagging you +50 or more the entire game without killing you.

    • Like 2

  22. lmao some random just went 46-13 because he was sitting at the main playarea ammo spawn and spammed opgl and percs and got MVP twice in a row while everyone else was barely able to get 30. Two other randos with him. Gotta love lots of screen shaking and not being able to push the main playarea of asylum and have to go all the way around to push and even then you probably won't be able to.

     

    Also you don't know shit about it so just stfu.

     

    Opgl was designed to push tight areas in MISSIONS like the one where the enforcer contact is where there are ladders from both sides, can't remember what it's called.  Put opgl in fc where there is a lot more people where you have ammo pile by you and you made dogshit. Screen shaking fiesta, it gets even worse when multiple people use it

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