I have never posted on these forums until now but I felt it was important to address some of the weapons/class of weapons that I feel really need work on a competitive level. I have played competitively for years and have participated in several tournaments so what I post here and what Id like to see posted here are things that genuinely need improvement on a competitive level. This means weapons that when used correctly and to thier full capabilities still cannot compete with weapons that are outside of its class/role. Weapons outside of the designated role either out perform them completely or render them inefficient/useless when performing the same task/role. For example the anubis adeem. As it stands it has no use. Poor accuracy, less effective range compared to other sniper rifles, slow rate of fire compared to weapons like obir or an N-tec 5. These two weapons out perform anubis at its own task which shouldnt be happening. At the most anubis should atleast be able to compete evenly due to range and accuracy because it is a sniper rifle. So below I'll be stating why these few weapons from my personal experience need work and why.
Anubis Adeen Rebalancing - From what Ive found on the weapon
Time To Kill - 1.53
I feel it should be reduced to 1.43. This weapon has more incommon with a rifle then an actual sniper rifle. So bringing the fire rate closer to
a rifle such as obir is a step in the right direction.
Accuracy - This weapon needs a buff in accuracy. Its very noticeable how inaccurate the weapon is even at mid to semi long range. For a sniper rifle to be called a sniper rifle it needs to meet this requirement. Even when managing recoil itll miss during tests at mid range even though recoil is repeatedly kept in check when firing the weapon at max speed. It has a built in accuracy modification that when paired with heavy barrel 2 makes the weapon usuable to some degree. I still feel this weapon needs improvement in accuracy though.
Damage - As it stands the gun sits at a 3 shot kill. Having heavy barrel 2 reduces that damage to the point that any kevlar opponents makes the weapon a 4 shot kill. Heavy barrel 2 cant be taken off without loss off accuracy per shot due to how inaccurate the weapon is to begin with per shot. I feel this weapon either needs a small buff in damage to keep it at 3 and keep its overall effectiveness or to counter act the required use of heavy barrel and give it the accuracy it needs per shot. Sniping takes alot of skill. I dont believe players who go out of thier way to master such weapons should be penalized for it. Snipings a difficult thing to do to begin with dont make it harder with virtually no reward.
Harbinger -
Time to kill - .90
I feel the harbinger is completely useless at this moment. Its not functioning like its suppose to at all. Its a sidearm thats an sniper rifle that currently just warns someone with the first shot fired at them. But I feel the time to kill is perfectly fine. So with that we move on to accuracy.
Accuracy - Currently this weapons two biggest problems are the accuracy degration per shot and recoil. It already requires 4 shots to kill so these two draw backs need to be reduced to have any chance of making this weapon effective if you decide to go this route. A very small reduction in recoil and less reticle bloom per shot/accuracy degration per shot. This route i believe will have the weapon function as originally intended without making the weapon too strong. It will function alot like a 4 shot rifle. Which is what it is a primary side arm like the rest of the magnums. Magnums are apbs way of giving those who have short range primary weapons a fighting chance against those with long range capabilities. Weapon roles are just reverse.
Damage - If you do not go the accuracy route then the next best thing would be increased damage per shot. The gun would still require the same amount of skill to wield with virtually no differences in function except now youd be rewarded for it. By turning the weapon into a 3 shot kill itd give your oppenent less of a chance to get away due to the fact that youd need less shots realigned. This however has a draw back. By reducing shots required to kill and maintaining the same fire rate would cause the weapon to kill at .675. Which is a little faster then average assault rifle Time to kill at .70. So youd need to slow the fire rate down to counter act the increased time to kill to keep it around .90. Recoil and accuracy degration could still counter act this however. Its very doubtful that someone could possible land all 3 shots at max speed at long range due to the accuracy degration itself even if you manage the recoil. I feel this weapon would end up functioning alot more like a combination of the Joker RFP-9 and colby RSA if you went this route. The playstyle would be a cross between the two which necessary isnt a bad thing.
Ill post more later but for now this is a small bit of what Ive been thinking needs rebalancing and my reasons why.