Jump to content

Excalibur!

Members
  • Content Count

    4504
  • Joined

  • Last visited

Posts posted by Excalibur!


  1. 47 minutes ago, VanilleKeks said:
    51 minutes ago, Excalibur! said:

    My post was eaten... cant quote @VanilleKeks

    Why would it matter? Its really tiring those kind of arguments "you use x gun, you are not good players and you dont deserve to have fun or good score". I like those learning players that choose powerful gun to assist their team. It reminds me to me when i was silver (old silver, not today silver) and wasnt really good, but would pick nhvr in waterfront to help my team as best as i could... good times. It made my gameplay funnier and useful, totally not a negative experience.

    My argument isn't that using HVR makes you not a good player. My point is that you don't have to be a good player to do well. There's a key difference here. A gun with that amount of impact should only have that impact when used well, in my opinion. Now everyone has their moments of course, but overall I feel the HVR rewards bad usage of it too well.
    You are just saying the same...

    NO, you miss a single bullet and you are mostly dead. How does that compensate being bad with it? Nerfing its damage at cqc or whatever just makes it WORST.

  2. My post was eaten... cant quote @VanilleKeks

    Why would it matter? Its really tiring those kind of arguments "you use x gun, you are not good players and you dont deserve to have fun or good score". I like those learning players that choose powerful gun to assist their team. It reminds me to me when i was silver (old silver, not today silver) and wasnt really good, but would pick nhvr in waterfront to help my team as best as i could... good times. It made my gameplay funnier and useful, totally not a negative experience.


  3. 6 minutes ago, VanilleKeks said:
    We don't necessarily have to lower the damage of the gun. We just need to make the damage justified. Since you brought up OW, I was in a good ELO in that game and before i went into a coach role, widowmaker was one of my best heroes, making it into the top 100 widows in EU multiple times. Widowmaker has insane damage, but players need to be good to make use of it. That's why most widows on your team are either really good or really bad.

    In APB, without headshots and with the gigantic hitboxes, you don't have to be good to shrek players. Being good certainly helps, but an average player will do way better with an HVR than he should be able to.
    And you are just like upset that an average player can do well? For me is an incentive for that player to keep doing well and try in the future other guns... and probably more fun having a challenge?

    So any weapon that is labeled as "easy" for newer players should be nerfed because they dont deserve to have fun in the game if they are not super skilled. Interesting reasoning.

  4. Just now, Jewer said:
    Never said it was easy, but if done correctly its very effective and frustating to play against since the best long range weapon in the game is also able to kill you fast in cqc.
    But i understand if you have a boner for your hvr and dont want to see it nerfed.
    Nope, i do not main nhvr and its easy for me or any good player to take down quickswitcher or simply snipers. You-got-tools-to-counter-it.

  5. 1 minute ago, Jewer said:
    How does the quickswitch nerf affect newer players when according to you none of them does it anyways? 
    And if you really think N-HVR requires more skills than point and click you seem pretty delusional.

    And if quickswitch takes no skill why i barely ever see a quickswitcher as mvp? Or any other guy doing outstandingly well? Or low skilled players ABUSING it considering its SOOOOOO easy?
     

    Just now, VanilleKeks said:
    4 minutes ago, Excalibur! said:
    No i think not. Quickswitching takes skill.
    Show me a single newer player, or silver quickswitching that is being a serious trouble to the point to nerf to the ground a gun... or change the gameplay because of him.
    Well I wasn't referring to quickswitching, I should have mentioned that probably. Even when you leave quickswitching out of the discussion the HVR has still too much value for the effort required. Regarding quickswitching, whether it takes skill or not might be an interesting discussion but for me quickswitching is a gimmick that completely ruins the intended use of the weapon. Sometimes gimmicks in games are good, sometimes bad. I'd say hvr quickswitch is the latter.
    After playing so long how am i the only one not seeing any problem with this gun more than its mobility being too fast? After the movement buff people were allowed to chase down taged targets and even jumpshot. THAT would be my only complain about nhvr.
    --

    I somehow remember who started with this suggestion about reducing nhvr damage in cqc, and MY sugestion is that they should go back to play overwatch.

  6. 3 minutes ago, VanilleKeks said:
    15 minutes ago, Excalibur! said:
    The point is that good players will still be doing good with any weapon, and newer players will have a lot of troubles more than experienced one, much much more.
    At the end most players complaining at quickswitching never did well. I can count with half hand the people that are  extremely good with quickswitching and had absurd scores compared to those who use any other automatic guns.

    Lets stop stupidity, please.
    Good players being still good is almost irrelevant to the discussion really. The point being made is that you don't have to be a good player to take someone out of the fight when using an HVR. If you really want good players to shine then you should be for making the HVR take more skill, shouldn't you? Because when you do that the actual good players will shine even brighter.
    No i think not. Quickswitching takes skill.
    Show me a single newer player, or silver quickswitching that is being a serious trouble to the point to nerf to the ground a gun... or change the gameplay because of him.

    People will cheap blame their bad gameplay on anything, and nhvr was allways easy target.
    Example in cqc: killed by 2 ocas in a blink... well nothing to do, i steped bad. Tagged by sniper then killed by oca... the problem is that nhvr is too op...

  7. 35 minutes ago, VanilleKeks said:

    Here's something people tend to forget when comparing the HVR to snipers in other games:

    1. There are no headshots in APB
    2. APB hitboxes are massive compared to the norm

    It's alot easier to be good with a sniper in APB than in most other shooters. This means the snipers in APB need to be balanced differently. The value vs effort balance for the HVR is completely screwed. How someone with I'd assume thousands of hours in the game doesn't realize that is ridiculous.

    The point is that good players will still be doing good with any weapon, and newer players will have a lot of troubles more than experienced one, much much more.
    At the end most players complaining at quickswitching never did well. I can count with half hand the people that are  extremely good with quickswitching and had absurd scores compared to those who use any other automatic guns.

    Lets stop stupidity, please.

  8. 16 minutes ago, tennogrineer said:
    i dont think you are getting the issue here.
    yes, i agree that quickswitching isnt 100% viable and there are more optimal solutions based on skill level. however, having that option on the hvr and having the ability to effectively use it in a combat range it shouldnt, limits the weapon diversity in the game. i have a feeling your experiences are based on fight club..when you have to think about mission districts.
    Thats an issue for low skilled players only.

  9. 4 minutes ago, tennogrineer said:
    what benefit does keeping a close-quarter quickswitch on a weapon designed for range provide? the changes pretty much address that "small" issue (no matter how bad players who use it are) but still keeps the long range in tact. its a really good change, this way those players clearly understand that if you are playing in close quarter with a long range weapon, switch your weapon or sumSmash.

    just because you dont die to it, doesnt mean that the gimmick is okay.
     
    That is not allways viable for quickswitching, you wont win 100% of the time. There are faster killing weapons and more efficient for cqc.
    Show me you killing multiple targets quickswitching compared to a pointman gun.
    You can achieve that with pointman like, pmg? Ogre? Not with nhvr.

  10. 13 minutes ago, Kiida said:
    The Dog-Ear is less risky than using a pistol-Scout QS, and a lot more versatile, personally it's what I'd go to, but then I've never been a QS crutcher anyway.

    Still, it's currently going through testing, changes happen and it might not be what goes through to patch.
    Is not matter to switching to anything more viable, is not destroying something because of a few players. I cant even remember the last time ive been killed by quickswitching.... the last time i seen people trying to quickswitch were doing pretty bad.
    --

    Why no making apb funnier instead of more frustrating? Reduce even more the ttk, remove spawn times. Why allways thinking of nerfing? Just lift that negative thinking for once.
     

  11. 5 minutes ago, Kiida said:
    9 minutes ago, Excalibur! said:

    Lucky those who got scout and will quickswitch with it to role up the sniper role 😉
    There are other snipers... ISSR would probably take over as meta.
    Or maybe they prefer nhvrs to use yukon as secondary and kill them even faster than quick switching... like some are already doing, because quickswitching already represent a risk if you miss.

    But serious question, who is in charge of balance?
     

  12. 7 minutes ago, Shini said:


    Following on from what I said. HVR was also balanced in RTW because certain guns couldn't shoot past their intended range. The problem is this wasn't taken into account when APB changed with reloaded.
     

    Ok then if put all those things in APB then, whats the problem if players have no problem.
    You can still move fast. You can still spam granades. You still have your very low ttk for cqc to kill a sniper... etc etc. Nerf everything of that to balance it to the nerfed nhvr (?).
    Any sense there? Nope, because it makes no sense the other way around already.


    Lucky those who got scout and will quickswitch with it to role up the sniper role 😉
    I see you crying because everyone will use them instead of nhvr.

    Whats next? Cutting in half osmaw, opgl, volcano damage? Make it vehicle blowers only? So the silvers can enjoy their gameplay?
    OH dont forget cars, they still killing rolling you over with one single movement.

  13. 5 minutes ago, Shini said:
    Just don't get tagged loooool MWFXdnn.png

    It's easy to snipe in APB, other games have low FOV, cam sway, projectile bullets, bullet drop, high cost to buy. APB has 0 of that. It's the easiest gun in the game. If you can click the APB icon on your desktop with 100% accuracy you can probably main HVR.
    But if you fail a single bullet you are dead.
    That you gain skills is not the players fault, you dont need to punish them.

    Ive been playing planetside that has most everything that you named on their snipers... you will get headshoted by an experienced sniping player anyways.


    Awful merging post:

    If they are going to nerf nhvr so we are finally nerfing everything that been added for counter it right?
    Lets see what the "EXPERIENCED" players have to say on this matter.


  14. 4 minutes ago, Frosi said:
    6 minutes ago, Excalibur! said:
    No its not. You dont have any problem killing a nhvr that is slow, but modifying the damage is ridiculous, absolutly.
    This is silver changing gameplay at best.
    If that's your opinion then that's fine, however, I'd say that most of the experienced / top players of the game disagree. Even now the HVR deals 850 damage which takes you out of the game for 15 seconds if you want to fully regen, it's a point and click weapon with 100% accuracy and arguably the easiest gun to use at the same time. 
    Dont get tagged then. Learn to avoid it, thats the sweet of the game.
    Its YOUR opinion who is experienced player and their opinion on the matter.


    EDIT: ANYWAYS, its ridiculous to change a weapon damage like this. What is this, archery?
    What a disgust.
    • Like 1

  15. 3 minutes ago, Frosi said:
    5 minutes ago, Excalibur! said:
    Way to kill a weapon... i cant believe they will actually do this.
    Who would aprove anything like this? Like seriously.
    It's a good thing for the game, the hvr has been too versatile and overpowered for too long, doing this forces you to be stationary to deal damage and therefore kills quick switching (for the most part)
    No its not. You dont have any problem killing a nhvr that is slow, but modifying the damage is ridiculous, absolutly.
    This is silver changing gameplay at best.


    This is how i kill a quick switcher: see guys who use nhvr; when facing them and getting hit by their secondary hide to fully recover with ca3; rush them with nade; they die.
    Is not hard at all. There is no way to reduce the nhvr damage.
    • Thanks 1

  16. 1 hour ago, Frosi said:

    So I tested things for 2 hours and here are my results

    CSG: Too good, the consistency of two shotting feels good but 10-15 meter 2 shots are a bit too strong.
    JG: Noticeably worse than the CSG, while you have an easier time two shotting compared to the Live JG it really doesn't stand a chance against a CSG right now.
    Ogre: Still broken, this shotgun shouldn't be included in the shotgun changes as it has been made even better even tho it was already fairly broken to begin with.
    Strife: I can't really say much about the Strife, the CSG, JG and Ogre all seemed better although some people say that its poking damage is incredibly good thanks to the shotgun changes.
    HVR: Deals 340 damage unless close to being fully accurate which means that quickswitching is finally unviable, all I am hoping for now is a general damage reduction to 720~750 and the gun would be in a balanced state.
    COBRA: It feels good, even without mods it feels like an easier carbine with some downsides to it, however, you can actually tap fire it to damage people up to 40 meters now which is a great change.
    Misery: It felt alright, I don't think it'll be able to compete with the current meta tho (Obir, Obeya, N-tec)
    Oblivion: The much faster bloom recovery felt amazing and could make CJ3 a very viable mod on.

    These are the main weapons I tested so far, I'll likely hop onto OTW again tomorrow and test the rest after playing with the Live versions of weapons I haven't really played a lot so I can give more accurate feedback on the changes.

    Also as a heads up, the Anubis crosshair still feels very bad, I'd personally suggest giving it a normal crosshair by removing the mod and changing the name of the gun. It's a unique gun, that alone makes it a Legendary.

     

     

     

    LOL they really did that change to nhvr?

  17. 27 minutes ago, Lislya said:

    Something similar to Overwatch from CS:GO would be great.
    So more experienced players have the chance to investigate it as well.

    No, players need to play not to police.
    1 hour ago, Obvious Lesbian said:

    love how the CEO of the new company just tells everyone that G1 didnt actually give a shit about reports lmfao


    just tells you how bad G1 is

    Everyone knew that /report did nothing and it was a frustration flush for some.

  18. 2 hours ago, NotZombieBiscuit said:

    I learned that there are a few people that suck on live server so they come to OTW to tryhard with meta weapons on people that are just messing around with test stuff or wonky things in the hopes of thinking they are actually good at the game.

    And they will find out that even using the most powerful guns they still sucking and cant find an excuse to nerf any weapon that kills them.
×
×
  • Create New...