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Posts posted by Excalibur!
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Ogre: 2.8M
Volcano: 2,5
Firelauncher: 1M
Looking for yukon.
ktxb. -
Getting a lucky shot is something bad... ok lmao.
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47 minutes ago, VanilleKeks said:51 minutes ago, Excalibur! said:My post was eaten... cant quote @VanilleKeks
Why would it matter? Its really tiring those kind of arguments "you use x gun, you are not good players and you dont deserve to have fun or good score". I like those learning players that choose powerful gun to assist their team. It reminds me to me when i was silver (old silver, not today silver) and wasnt really good, but would pick nhvr in waterfront to help my team as best as i could... good times. It made my gameplay funnier and useful, totally not a negative experience.
NO, you miss a single bullet and you are mostly dead. How does that compensate being bad with it? Nerfing its damage at cqc or whatever just makes it WORST. -
My post was eaten... cant quote @VanilleKeks
Why would it matter? Its really tiring those kind of arguments "you use x gun, you are not good players and you dont deserve to have fun or good score". I like those learning players that choose powerful gun to assist their team. It reminds me to me when i was silver (old silver, not today silver) and wasnt really good, but would pick nhvr in waterfront to help my team as best as i could... good times. It made my gameplay funnier and useful, totally not a negative experience. -
6 minutes ago, VanilleKeks said:We don't necessarily have to lower the damage of the gun. We just need to make the damage justified. Since you brought up OW, I was in a good ELO in that game and before i went into a coach role, widowmaker was one of my best heroes, making it into the top 100 widows in EU multiple times. Widowmaker has insane damage, but players need to be good to make use of it. That's why most widows on your team are either really good or really bad.
In APB, without headshots and with the gigantic hitboxes, you don't have to be good to shrek players. Being good certainly helps, but an average player will do way better with an HVR than he should be able to.
So any weapon that is labeled as "easy" for newer players should be nerfed because they dont deserve to have fun in the game if they are not super skilled. Interesting reasoning. -
Just now, Jewer said:Never said it was easy, but if done correctly its very effective and frustating to play against since the best long range weapon in the game is also able to kill you fast in cqc.
But i understand if you have a boner for your hvr and dont want to see it nerfed. -
1 minute ago, Jewer said:How does the quickswitch nerf affect newer players when according to you none of them does it anyways?
And if you really think N-HVR requires more skills than point and click you seem pretty delusional.And if quickswitch takes no skill why i barely ever see a quickswitcher as mvp? Or any other guy doing outstandingly well? Or low skilled players ABUSING it considering its SOOOOOO easy?
Just now, VanilleKeks said:4 minutes ago, Excalibur! said:No i think not. Quickswitching takes skill.
Show me a single newer player, or silver quickswitching that is being a serious trouble to the point to nerf to the ground a gun... or change the gameplay because of him.
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I somehow remember who started with this suggestion about reducing nhvr damage in cqc, and MY sugestion is that they should go back to play overwatch. -
3 minutes ago, VanilleKeks said:15 minutes ago, Excalibur! said:The point is that good players will still be doing good with any weapon, and newer players will have a lot of troubles more than experienced one, much much more.
At the end most players complaining at quickswitching never did well. I can count with half hand the people that are extremely good with quickswitching and had absurd scores compared to those who use any other automatic guns.
Lets stop stupidity, please.
Show me a single newer player, or silver quickswitching that is being a serious trouble to the point to nerf to the ground a gun... or change the gameplay because of him.
People will cheap blame their bad gameplay on anything, and nhvr was allways easy target.
Example in cqc: killed by 2 ocas in a blink... well nothing to do, i steped bad. Tagged by sniper then killed by oca... the problem is that nhvr is too op... -
35 minutes ago, VanilleKeks said:Here's something people tend to forget when comparing the HVR to snipers in other games:
1. There are no headshots in APB
2. APB hitboxes are massive compared to the norm
It's alot easier to be good with a sniper in APB than in most other shooters. This means the snipers in APB need to be balanced differently. The value vs effort balance for the HVR is completely screwed. How someone with I'd assume thousands of hours in the game doesn't realize that is ridiculous.
At the end most players complaining at quickswitching never did well. I can count with half hand the people that are extremely good with quickswitching and had absurd scores compared to those who use any other automatic guns.
Lets stop stupidity, please. -
16 minutes ago, tennogrineer said:i dont think you are getting the issue here.
yes, i agree that quickswitching isnt 100% viable and there are more optimal solutions based on skill level. however, having that option on the hvr and having the ability to effectively use it in a combat range it shouldnt, limits the weapon diversity in the game. i have a feeling your experiences are based on fight club..when you have to think about mission districts. -
4 minutes ago, tennogrineer said:what benefit does keeping a close-quarter quickswitch on a weapon designed for range provide? the changes pretty much address that "small" issue (no matter how bad players who use it are) but still keeps the long range in tact. its a really good change, this way those players clearly understand that if you are playing in close quarter with a long range weapon, switch your weapon or sumSmash.
just because you dont die to it, doesnt mean that the gimmick is okay.
Show me you killing multiple targets quickswitching compared to a pointman gun.
You can achieve that with pointman like, pmg? Ogre? Not with nhvr. -
13 minutes ago, Kiida said:The Dog-Ear is less risky than using a pistol-Scout QS, and a lot more versatile, personally it's what I'd go to, but then I've never been a QS crutcher anyway.
Still, it's currently going through testing, changes happen and it might not be what goes through to patch.
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Why no making apb funnier instead of more frustrating? Reduce even more the ttk, remove spawn times. Why allways thinking of nerfing? Just lift that negative thinking for once.
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Is it normal that OTW downloads so slow?
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5 minutes ago, Kiida said:9 minutes ago, Excalibur! said:
Lucky those who got scout and will quickswitch with it to role up the sniper role
But serious question, who is in charge of balance?
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7 minutes ago, Shini said:
Following on from what I said. HVR was also balanced in RTW because certain guns couldn't shoot past their intended range. The problem is this wasn't taken into account when APB changed with reloaded.
Any sense there? Nope, because it makes no sense the other way around already.
Lucky those who got scout and will quickswitch with it to role up the sniper role
I see you crying because everyone will use them instead of nhvr.
Whats next? Cutting in half osmaw, opgl, volcano damage? Make it vehicle blowers only? So the silvers can enjoy their gameplay?
OH dont forget cars, they still killing rolling you over with one single movement. -
5 minutes ago, Shini said:Just don't get tagged loooool
It's easy to snipe in APB, other games have low FOV, cam sway, projectile bullets, bullet drop, high cost to buy. APB has 0 of that. It's the easiest gun in the game. If you can click the APB icon on your desktop with 100% accuracy you can probably main HVR.
That you gain skills is not the players fault, you dont need to punish them.
Ive been playing planetside that has most everything that you named on their snipers... you will get headshoted by an experienced sniping player anyways.
Awful merging post:If they are going to nerf nhvr so we are finally nerfing everything that been added for counter it right?
Lets see what the "EXPERIENCED" players have to say on this matter. -
4 minutes ago, Frosi said:6 minutes ago, Excalibur! said:No its not. You dont have any problem killing a nhvr that is slow, but modifying the damage is ridiculous, absolutly.
This is silver changing gameplay at best.
Its YOUR opinion who is experienced player and their opinion on the matter.
EDIT: ANYWAYS, its ridiculous to change a weapon damage like this. What is this, archery?
What a disgust.- 1
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3 minutes ago, Frosi said:5 minutes ago, Excalibur! said:Way to kill a weapon... i cant believe they will actually do this.
Who would aprove anything like this? Like seriously.
This is silver changing gameplay at best.
This is how i kill a quick switcher: see guys who use nhvr; when facing them and getting hit by their secondary hide to fully recover with ca3; rush them with nade; they die.
Is not hard at all. There is no way to reduce the nhvr damage.- 1
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2 minutes ago, Frosi said:
Who would aprove anything like this? Like seriously.- 1
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1 hour ago, Frosi said:So I tested things for 2 hours and here are my results
CSG: Too good, the consistency of two shotting feels good but 10-15 meter 2 shots are a bit too strong.
JG: Noticeably worse than the CSG, while you have an easier time two shotting compared to the Live JG it really doesn't stand a chance against a CSG right now.
Ogre: Still broken, this shotgun shouldn't be included in the shotgun changes as it has been made even better even tho it was already fairly broken to begin with.
Strife: I can't really say much about the Strife, the CSG, JG and Ogre all seemed better although some people say that its poking damage is incredibly good thanks to the shotgun changes.
HVR: Deals 340 damage unless close to being fully accurate which means that quickswitching is finally unviable, all I am hoping for now is a general damage reduction to 720~750 and the gun would be in a balanced state.
COBRA: It feels good, even without mods it feels like an easier carbine with some downsides to it, however, you can actually tap fire it to damage people up to 40 meters now which is a great change.
Misery: It felt alright, I don't think it'll be able to compete with the current meta tho (Obir, Obeya, N-tec)
Oblivion: The much faster bloom recovery felt amazing and could make CJ3 a very viable mod on.
These are the main weapons I tested so far, I'll likely hop onto OTW again tomorrow and test the rest after playing with the Live versions of weapons I haven't really played a lot so I can give more accurate feedback on the changes.
Also as a heads up, the Anubis crosshair still feels very bad, I'd personally suggest giving it a normal crosshair by removing the mod and changing the name of the gun. It's a unique gun, that alone makes it a Legendary.
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27 minutes ago, Lislya said:Something similar to Overwatch from CS:GO would be great.
So more experienced players have the chance to investigate it as well.1 hour ago, Obvious Lesbian said:love how the CEO of the new company just tells everyone that G1 didnt actually give a shit about reports lmfao
just tells you how bad G1 is -
2 hours ago, NotZombieBiscuit said:I learned that there are a few people that suck on live server so they come to OTW to tryhard with meta weapons on people that are just messing around with test stuff or wonky things in the hopes of thinking they are actually good at the game.
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You can easily make a million playing fc WITHOUT prem for about several hours a week.
Heres the trick: use cars with no cost, use ammo and granades wisely. -
5 hours ago, Aeronaut said:oh duck.
but as$ is?
what WOULD you give G1 credit for?
in General Discussion Archive
Posted
They didnt kill f2p guns.