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Posts posted by foolish ninja
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28 minutes ago, Rikard86 said:Aren't the "from" values from the current Test A setup? Because I'm pretty sure the Strife does not deal 945 damage on Live -
TBH, the shotgun changes are okay, but nerfing strife even more makes zero sense. A gun with a TTK of 1,20secs at close range is bad!
Also IR in live version is a lot better and less complicated than the test version. Dont make the game more complicated for newcomers. -
1 hour ago, Hexerin said:I'd care more if the rare activities had a spawn rate higher than maybe once in a person's lifetime. -
I think we should censor "white man" in chat like in battlefield 5, cuz it hurts my feelings.
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nobody wants to meet me irl
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Should revert it back to pre balance update.
Buff slighty the damage of csg and jg (like +50)
Buff Shredder overall
Buff DoW damage and range
Buff Strife rate of fire
Btw, are shotguns not having bad hitreg because of the amount of pellets its firing? Im just wondering if thats the issue. -
23 minutes ago, finaljustice said:Hey do this:
change HEAVY BARREL to reduced rate of fire instead of reduced damage and get rid of the bloom bonus
change IMPROVED RIFLING to have bloom penalties similar to cooling jacket instead of reduced rof -
Like Shini said, the cooldown reduction as premium user should be removed, but the bonus money reward should be a lot less.
Right now its 125% bonus APB$. Its more than doubled as non premium and should be reduced and converted to the normal gain in missions without premium.
Premium already gives a lot of advantages and should be tuned down to make it more friendly to newcomers and shouldnt think "oh this guy bought something for real money and thus hes progession 2x faster than me. Imo it makes APB look bad and makes people quit right after. -
3 minutes ago, Fortune Runner said:This in particular I do not agree with because I can still do this in a good mission when it is big enough to have enough people to shoot at.
honestly I did not read the rest yet.
Sometimes you have to spawn your car more than once, and sometimes there are missions where you have to spawn your it 4-6x each costing $100. -
2 minutes ago, Stunny said:TL;DR "make everything free, i want all the armas stuff without actually having to pay for it. don't worry about server bills or anything i lack the abstract thinking skills required to process such concepts"
There havent been any new content for free, like weapons also no new outfits, at all. I dont say that they should make everything free, Im saying that there should be more. It scares people off, to force people to buy, so they have new content.- 3
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There are many things why new people dislike or struggle in this game. Its not about the core game, rather the smaller things, we, the people that play for longer time, dont even realize.
Making money got nerfed from some time ago by g1, for unknown reasons. Missions were given around 2-4k APB$ (dont know exact numbers) and got butchered down to 800-2,5k APB$. This snowballed so hard, with all these money sinking features like the -20% market place fee, the 10days weapon lease, ammo purchases and car spawns. Of course we couldnt realize this, cuz most people already have either permament weapons bought from ARMAS or millions of money due to years of playing.
Newbies struggle with these kind of small features and changes, not just the cash, but also unnecessary features, like the premium discount for ARMAS, -50% recharge time for Character mods or missing features like buying a permament weapon from contacts for APB$.
There is also low amount of content for people that do not want to spend real money right away. Be it more outfits or more weapons, etc. There havent been added any new free content for APB since long time. There are still only 2 ARs, 2 Sniper Rifles, 2 LMGs, and so on to choose from, as a new player. Any new content that has been added was ARMAS only, and this should change, cuz people get scared off from this kind of system.
There is more to that, but I wanted to keep it as short as possible.
Should we improve on these aspects of APB to make it more friendly for newcomers and welcoming, or is the current path of APB good enough and we should keep going?
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Good changes overall, but i would add something else:
-The Strife could need a slight fire rate buff
-Ntec having less accuracy while in non-marksman-mode could put him back to its supposed range (crouch and standing)
-IR sounds a bit weird now. The IR in live version is pretty balanced imo. Maybe a slight buff to the fire rate reduction would be appreciated, but overall its great. My suggestion would be 3m-5m-7m range and 5%-8%-12% fire rate reduction.
Great work LO, keep it up!- 1
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1 minute ago, Noob_Guardian said:Yeah i do, however they also made shotguns and smg's TTK's slightly faster than .70 as well. Unless you mean that NTEC, FAR, Frenzy, etc should have a .75ttk same as star -
1 hour ago, Noob_Guardian said:5 hours ago, NotZombieBiscuit said:Do people not realise that even if the N-TEC was nerfed in to the ground, which it does not need, it would still be used a lot due to it being the only easily accessible AR besides the starting STAR? Every other AR is either armas or locked behind something else.
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TBH, CJ really needs a buff. Either a small increased from 7% to 10% fire rate, or the downside should have less effect. Cuz right now its more crucial to sacrifice such an amount of precision just for 7% faster TTK.
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42 minutes ago, TheHidden-Tember said:I honestly think that nerfing the strife so it doesn't 2shot fragile users is a joke.
The only point of the strife is doing 99% damage at ridiculous ranges, if it doesn't have that it's not worth using due to the piss-poor rate of fire.
Also strife is just bad with his high TTK as a CQB weapon with just 7,5m range. Any gun can outperform it at any range. -
10 hours ago, SkittyM said:12 hours ago, foolish ninja said:Strife TTK: 1.25sec
JG/CSG TTK: 0,68
you can fire 4 shots, while strife shoots 2. Where is that fine? JG and CSG are so forgiving compared to strife.
It needs a fire rate buff and not more damage, cuz the damage is already at around 850
problem is, it has only 7.5m range. You have to sit on his face to do the full damage, otherwise pellets will miss and you will do like 500 damage, which makes it useless in any situation.
And you cant just tag him, then run away, cuz the most encounters are at very close range. -
7 hours ago, SkittyM said:9 hours ago, foolish ninja said:Can we buff the SG Strife?
Its TTK is too high.
CSG and JG can fire 2x meanwhile strife only 1x, which makes it useless. A small fire rate buff would make it viable.
JG/CSG TTK: 0,68
you can fire 4 shots, while strife shoots 2. Where is that fine? JG and CSG are so forgiving compared to strife.
It needs a fire rate buff and not more damage, cuz the damage is already at around 850 -
Can we buff the SG Strife?
Its TTK is too high.
CSG and JG can fire 2x meanwhile strife only 1x, which makes it useless. A small fire rate buff would make it viable. -
IR reducing fire rate is perfect. It focuses the weapon on long range and reduces its CQB effectiveness. Its perfect
What I would suggest is to reduce it to 4m- 7m- 10m.
The fire rate nerf is okay at 5%-10%-15%.
Off Topic:
A slight buff to cooling jacket would be appreciated
It has more downsides than upsides for lots of weapons.- 2
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the patroller is basicly useless with the ir3 tho. I feel the frustation.
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8 minutes ago, CookiePuss said:ugly tattoo, amazing in game work
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changes district for better mm
loads 2mins
get called in to mission for the last 30secs
loses match
press k again just to be called to mission for the last 30secs again- 1
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nerf ntec in close range
fix yukon
nerf aaepd
nerf hvr
slighty buff shotgun dmg
fix strife fire rate
my personal list
Is this new, or am I still a noob?
in General Discussion Archive
Posted
one day they abused the mailing and made the whole server lag.
later on, G1 added this restriction to avoid this disaster in the future.