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foolish ninja

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Posts posted by foolish ninja


  1. 23 minutes ago, finaljustice said:

    Hey do this:

    change HEAVY BARREL to reduced rate of fire instead of reduced damage and get rid of the bloom bonus

    change IMPROVED RIFLING to have bloom penalties similar to cooling jacket instead of reduced rof

    reduced fire rate for IR makes sense, game wise. It improves your damage at range and reduces the strenght in close combat. Its logical for counter attacks.

  2. Like Shini said, the cooldown reduction as premium user should be removed, but the bonus money reward should be a lot less.

    Right now its 125% bonus APB$. Its more than doubled as non premium and should be reduced and converted to the normal gain in missions without premium. 

    Premium already gives a lot of advantages and should be tuned down to make it more friendly to newcomers and shouldnt think "oh this guy bought something for real money and thus hes progession 2x faster than me. Imo it makes APB look bad and makes people quit right after.


  3. 3 minutes ago, Fortune Runner said:
    This in particular I do not agree with because I can still do this in a good mission when it is big enough to have enough people to shoot at.
    honestly I did not read the rest yet.
    I havent got any mission where i had above 3k. Even if its possible, its really rare then. I just find it weird that you spend so much money during a mission (ammo, grenades, car spawns) that the reward isnt even worth it, sometimes. 

    Sometimes you have to spawn your car more than once, and sometimes there are missions where you have to spawn your it 4-6x each costing $100.

  4. 2 minutes ago, Stunny said:

    TL;DR "make everything free, i want all the armas stuff without actually having to pay for it. don't worry about server bills or anything i lack the abstract thinking skills required to process such concepts"

    I... -I didnt even say that.
    There havent been any new content for free, like weapons also no new outfits, at all. I dont say that they should make everything free, Im saying that there should be more. It scares people off, to force people to buy, so they have new content.
    • Like 3

  5. There are many things why new people dislike or struggle in this game. Its not about the core game, rather the smaller things, we, the people that play for longer time, dont even realize.

    Making money got nerfed from some time ago by g1, for unknown reasons. Missions were given around 2-4k APB$ (dont know exact numbers) and got butchered down to 800-2,5k APB$. This snowballed so hard, with all these money sinking features like the -20% market place fee, the 10days weapon lease, ammo purchases and car spawns. Of course we couldnt realize this, cuz most people already have either permament weapons bought from ARMAS or millions of money due to years of playing. 
    Newbies struggle with these kind of small features and changes, not just the cash, but also unnecessary  features, like the premium discount for ARMAS, -50% recharge time for Character mods or missing features like buying a permament weapon from contacts for APB$.

    There is also low amount of content for people that do not want to spend real money right away. Be it more outfits or more weapons, etc. There havent been added any new free content for APB since long time. There are still only 2 ARs, 2 Sniper Rifles, 2 LMGs, and so on to choose from, as a new player. Any new content that has been added was ARMAS only, and this should change, cuz people get scared off from this kind of system.

    There is more to that, but I wanted to keep it as short as possible.

    Should we improve on these aspects of APB to make it more friendly for newcomers and welcoming, or is the current path of APB good enough and we should keep going?

     

    • Like 19
    • Thanks 2

  6. Good changes overall, but i would add something else:
    -The Strife could need a slight fire rate buff
    -Ntec having less accuracy while in non-marksman-mode could put him back to its supposed range (crouch and standing)
    -IR sounds a bit weird now. The IR in live version is pretty balanced imo. Maybe a slight buff to the fire rate reduction would be appreciated, but overall its great. My suggestion would be 3m-5m-7m range and 5%-8%-12% fire rate reduction.

    Great work LO, keep it up!

    • Thanks 1

  7. 1 minute ago, Noob_Guardian said:
    Yeah i do, however they also made shotguns and smg's TTK's slightly faster than .70 as well. Unless you mean that NTEC, FAR, Frenzy, etc should have a .75ttk same as star
    most CQB  are around 0,6-0.7 secs TTK (there are some excepctions). And if all ARs would have 0,75 TTK, It wouldnt make much difference. Sacrificing 0,05 secs of TTK for gaining +20m range is completely out of questions.

  8. 1 hour ago, Noob_Guardian said:
    5 hours ago, NotZombieBiscuit said:

    Do people not realise that even if the N-TEC was nerfed in to the ground, which it does not need, it would still be used a lot due to it being the only easily accessible AR besides the starting STAR? Every other AR is either armas or locked behind something else.

    I have always said that the STAR should have a .7ttk rather than a .75.
    ARs shouldnt even have the same TTK as any CQB weapon in the first place. They should have slower TTK but longer range, which balances it out. SMGs have shorter TTK but have to sacrifice range.

  9. 42 minutes ago, TheHidden-Tember said:

    I honestly think that nerfing the strife so it doesn't 2shot fragile users is a joke.
    The only point of the strife is doing 99% damage at ridiculous ranges, if it doesn't have that it's not worth using due to the piss-poor rate of fire.

    Its so rare seeing people using fragile, why even bother?
    Also strife is just bad with his high TTK as a CQB weapon with just 7,5m range. Any gun can outperform it at any range.

  10. 10 hours ago, SkittyM said:
    12 hours ago, foolish ninja said:
    Strife TTK: 1.25sec
    JG/CSG TTK: 0,68

    you can fire 4 shots, while strife shoots 2. Where is that fine? JG and CSG are so forgiving compared to strife.
    It needs a fire rate buff and not more damage, cuz the damage is already at around 850
    Avoid comparing the SG-21 to any other shotgun.  It's not design with the idea of going head on with anything.  It's more for team support or popping out of cover.  Not to mention 858 damage is still absurdly high for a shotgun in APB, lowering the TTK could put it at S1 Manic status, and fuck that shit.

    problem is, it has only 7.5m range. You have to sit on his face to do the full damage, otherwise pellets will miss and you will do like 500 damage, which makes it useless in any situation.
    And you cant just tag him, then run away, cuz the most encounters are at very close range.

  11. 7 hours ago, SkittyM said:
    9 hours ago, foolish ninja said:

    Can we buff the SG Strife?
    Its TTK is too high. 
    CSG and JG can fire 2x meanwhile strife only 1x, which makes it useless. A small fire rate buff would make it viable.

    The SG-21's fire rate is fine, what they actually need to do is revert the damage and range nerfs they did to it.
    Strife TTK: 1.25sec
    JG/CSG TTK: 0,68

    you can fire 4 shots, while strife shoots 2. Where is that fine? JG and CSG are so forgiving compared to strife.
    It needs a fire rate buff and not more damage, cuz the damage is already at around 850
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