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Yoshi72

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  1. Two Ideas: a) make health-bar display a character mod. though it probably would conflict with tagger in a sense that both would show an icon over their head (even if its a bar). b) give us a training area. The game already has a weapon pickup-system in place. So what is holding us back in adding a training district, whith lots of target dummies and all weapons in the game to pick up and test? This mode could also be exclusively used to show floating damage numbers. That way, new players can easily test out some of the guns and test which would fit into their prefered playstyle and even be able to check guns they have played against to get a better idea of how they work and thus came up with ideas how to fight against them.
  2. It's not a bad idea business wise either. Many (even successfull games) have such a system in place to reward active free player. For example, have a look at fortnite's battle royale part. It's completely f2p with optional microtransaction for cosmetics. Even as a completely free player, you get up to 500 credits per season just for playing the game (if you invest enough time into it). A season pass costs 1000 credits. But once you upgrade to the season pass, not are you able to progress faster for the rewards, you get additional 1000 credits as well. So even if you buy a season pass every season, you get enough credits just from playing and still have a couple more left. And yet they are doing totally fine.
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