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TheMessiah

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Posts posted by TheMessiah


  1. 3 hours ago, Ritual said:

    We moderately decreased the effective and max falloff range of the Colby .45 AP.

    ofc they will start shtin on the only weapon without sht on

    3 hours ago, Ritual said:

    The achievement...

    the biggest issue the fkn game have right now..

    dats why told u we r goin nowhere with this guys anyway peace out


  2. Doubt theres gonna be any progress with this company from now on.They made the 64-bit upgrade-great.Now is time to sell "apb reloaded"(if is possible)to another studio/company so they can keep workin on the roadmap or on whatever they will have in mind.I dont see such change happenin so im pretty much done.Cant wait forever for this stuff is absurd...


  3. 1 hour ago, Hexerin said:
    Quote

    Unit Game is a worldwide game company formed in 2001 with its HQ in Hongkong. The company mainly focuses on developing games and creating&promoting intellectual property assets.

    Unit Game is the intellectual property holder of APB, and has a series of APB game development plans in the future.

    More than 20 years in the business and 0 products/games on this web page.Looks like created by LO(4 years since then btw)The thing i wonder is what they did with the IP(if they did something at all)


  4. 1 hour ago, Ritual said:

    That sounds amazing, but we are operating at the capacity we can reliably handle now and turning long-term neglect into something functional. The relatively slow pace is not simply due to a lack of people working on it but because we never know to what extent we can stretch the game without breaking it and disrupting your guys playtime for longer than a few hours weekly. So it is probably for the best to incorporate certain bits and pieces slowly for the time being.😄

    ok thanks for the answer

    • Like 1

  5. What about expandin the team of 3 workin on the game or we think we can make any significant progress like that(Matt)The players are waiting for the stuff from the roadmap for like a decade now and right now we can fix one bug(joker ammo)for 2 months.If u think such pace is good..


  6. Even if the matchmaking is perfect every time,voip is workin and communication is ok-still the game will be frustratin cause of the mission system and its camp spots where each time the arivin 1st team will always have advantage.Plus playn in this system the game force u to change weapons like every stage.In other words-force u to be competitive every fkn time and is not fun for majority of people.Is like game with esports system but thrown for the casual players.Thats why told em to make some alternative mode(50vs50)for the big maps and to progress contacts with this new mode

    • Like 1

  7. I think its time LO to sell the rest of the game(apb reloaded-if still have the rights)to another company which will continue the develop process in decent speed.LO did a lot(didnt give up which is most important)but from now on i dont see how we get the progress this game needs in some reasonable schedule.Now when the game is updated to 64 bit maybe another team will keep the work on the roadmap(in this decade lol)

    • Like 1

  8. 33 minutes ago, CookiePuss said:

    they are working on phasing as a solution designed to improve matchmaking by increasing the amount of available players

    when?this decade?doh anyway lets log again and play this jewel...

    p.s. at least they can hide threat so maybe golds will stop leavin missions so often when they see silvers/bronzes in their teams.Plus when u see bronze as opponent-u immediately know hes easy target which makes bronze life even harder.Do this-save a bronze-save the planet

    BqnXjZc.png

    • Like 1

  9. Quote

     

    Another idea for current play on the big maps.Keep current mission system-ok but also give us alternative districts to play on finan/waterf

    Simple: 50 vs 50 TDM.One mission for 15 minutes.Wins the faction with more kills(arrest)Easy to make,system that already exist in current game,more fair and fun.Explain..

     

    i8WzEYS.jpg

     

    1.When ur in the district u get in the mission only when press K

    2.Better performance overall-only one mission running on the entire district

    3.More balanced gameplay-both factions have good players

    4.Freedom to move wherever u want and choose whatever gun u want-no more camping spots and limited gameplay

    5.Better new player experience and understanding-when u start the mission and everything is clear

     

    Some cons u may ask about new/low rank players and the possibility to get farmed because of the fact their name and location is exposed.Is not that easy.Even if some players start with such intensions-is not that easy to cruisin town even with tank vehicle/4 group squad-when u get shot from various directions.Plus new/low rank players can stick to golds and thats how even get kills on higher skilled opponents which is almost impossibe in current mission system

     

    there you go..miracle

    Quote

     

    Can think of 2 systems for current state of matchmaking(till we get the cross dist/the new one)Idk if is gonna be easy to be made dou

    System1: Option to go ready(K)and u get oposition only ur own threat even if u have to wait(silvers only vs silvers,silver+gold only vs silver+gold etc)

    System2: The above system plus also the option to hit a command and get a list with everybody in district(players in ready,in mission and also their threats)So u can challenge to a mission player in ready(only if is ur threat or above)

     

    another one..

    Quote

     

    Hiding threat.Just blue rank for enf and red rank for crims.Good idea to also disable the message on screen when u change threat so with the time the arogance in some people head will calm down.Still some players threat are known by their names but at least the toxicity will be reduced

    BqnXjZc.png

     

    the 3rd ..super hard to make.You want more?dont have..

    • Like 1

  10. Yea very smooth game but u lag when fight some1-which is the main thing in this game.Great optimization..(same thing here)

    From what i heard the main problem for this lags and stutters is the RAM.Quote exactly what one person ingame was typin like 6-7 weeks ago(dist. chat):

     

    Kuichi: nah still lag spikes when start shooting

    Kuichi: such a sht

    TheMessiah: told u

    TheMessiah: have when movin around also

    SentariaGold: The client bit version never had anything to do with the microstutter anyway

    SentariaGold: The stutter when moving around is due to the RAM cache clearing

    TheMessiah: need more ram basically?

    SentariaGold: The stutter when shooting im not too sure about,but its likely something with the particles bugging out

    SentariaGold: and no,more ram wont help you

    SentariaGold: its the memory dump thats bugging out

    SentariaGold: which is what it dumps on your hard drive

    SentariaGold: instead of in your actual ram

    (he went afk but i find him :p)

    ToSentariaGold: this with the ram is something LO must work on?

    SentariaGold: yea

    SentariaGold: they need to swap to a pure ram based cache instead of storage dump caching

    SentariaGold: back when apb was released,a lot of people had only 4GB of ram

    SentariaGold: so the high level of customisation was impossible to do fully in ram

    SentariaGold: so they used something called storage caching

    SentariaGold: which bassically stores textures and patterns on your drive before emptying them

    SentariaGold: its the emptying part that causes hitches

    SentariaGold: this wouldnt be an issue using ram or vram

    SentariaGold: unfortunately,the code is an absolute chaotic spaghetti bolognese mess

    SentariaGold: so its hard to rewrite it to make use of ram caching

    SentariaGold: another issue is the UI,which is made using adobe frameworks

    SentariaGold: scaleform is a highly unoptimized UI renderer

    SentariaGold: which is why the game lags when you open a menu during gameplay

    SentariaGold: they replaced the scoreboard with something else already

    SentariaGold: but its harder for the inventory

    • Thanks 2

  11. have 2 questions(was 3 but forget the 3rd)

    1st is about the 50+ people from LO workin on some huge project(mention from Matt in AMA)They will be coming back soon?and how many of them can be added to apb workteam

    the 2nd is about the in game live ads(best buy/doritos etc from 2.1 beta)Now when the game is on 64 bit this ads can be done again?Like i know is not important for players but i think was cool to see actual stuff from real life in the game

    edit:yea i remember the 3rd.This game StoneHold(the moba/card game)was removed from G1 website(why)


  12. 4 hours ago, Y2Venom said:

    Remove \abaondonmission. Its only used by players to abuse matchmaking.

    many golds will start quitin cause dont want to play with lower threats

     

    4 hours ago, Y2Venom said:

    Matchmake premades vs premades, if backup is needed they can dip into the Players ungrouped players.

    may take way longer to get into match

     

    4 hours ago, Y2Venom said:

    Matchmake Players Ungrouped vs Players Ungrouped.

    again may take too long and mostly u gonna get in 1vs1 matches

     

    Anyway another easy thing to try is hiding threat.Just blue rank for enf and red rank for crims.Good idea to also disable the message on screen when u change threat so with the time the arogance in some people head will calm down.Still some players threat are known by their names but at least the toxicity will be reduced

     

    BqnXjZc.png

    • Like 4
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