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Catgorl

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Posts posted by Catgorl


  1. Just now, Hexerin said:

    I ask for clarification because I've never logged into a beta yet (the tiny windows on previous betas conflicted with IRL work), so my characters would be "new" to the beta client/server.

    They migrate the live database onto the beta servers, so the server already knows your characters.


  2. 5 minutes ago, Hexerin said:

    Clarification requested: Does this affect those of us who haven't had a chance to actually join the betas at all? Would like to know if I should even bother to download the beta client at this point, because if I can't join (with my characters from live server) then it would be a waste of time.

    Live characters are available on the beta, it's why he says to use your live account and characters. It's creating new players, specifically in this beta, that isn't going to work. As he said, they've effectively removed the tutorial world, meaning you can't make new characters.


  3. I know we said "Put the FPS counter away", but I'm getting 25-45 FPS in mission districts with only 40% CPU (Ryzen 5 2600) and 35% GPU (RX 580) usage, and it regularily goes above 50 ms frame times, only in mission districts tho. Social is completely fine, I'm getting between 60-140 FPS there.

     

    EDIT : In fight club I'm getting pretty much the same, if not better FPS than last beta.


  4. 12 hours ago, MonkaS said:

    this is the issue

     SMtb5C3.png

    chrome blocks it

    The server is sending the file without using encryption, which Chrome thinks is unsafe because he always tries to go to https by default, and I think it's looking for the gamersfirst website certificate. Just click "Keep".

    Replacing "http" with "https" made it throw a security error for me on Firefox because of this, but I am able to get the file just fine without encryption.


  5. 44 minutes ago, MarshallRawR said:

    Is it normal that my Beta launcher is re-downloading 6GB? It created a new "Client2.1.0.834943" folder within my Beta APB install folder.

    I'd assume given this is a beta, they wouldn't have it set up in a way that lets you patch over the previous beta. Possibly to reduce the work needed to push it out, and prevent potential issues that may arise from patching one beta to a new version without having that part figured out just yet.


  6. Although the future of gaming is looking increasingly bright for Linux users, thus far I've had no luck running the game trough either Proton or WINE. You'll need to dual boot Windows or set up a PCI passtrough VM to play I'm afraid...


  7. 2 hours ago, MrChan said:

    Aside from I'm 90% sure that TechMech said many years ago that increasing the vehicle speed much beyond what it is now caused stability problems with the game, think of game balance: Imagine 2 members of each team wipe as the objective moves. The attacking team respawns within jogging distance of car spawner, spawn their Koenigsegg replica and take off across the map at 400 km/h, whilst the other team spawn on an empty street and have to run 100m to find a Packer Ceresco.

     

    Vehicles are probably one of the things functioning best for their role in APB (albeit there are balance issues between them). If anyone wants Need for Speed car sounds and Need for Speed car physics, might I suggest you play Need for Speed? Just an idea.

    (Although recent NFS titles have physics that make APB's cars look like rFactor.)

     

    Also OP, the GTR is an actual racing car, with only 10 watered-down road going versions made for homologation. The Bishada looks like it's meant to be something like a Porsche or Japanese make sportscar (NSX / 370Z) designed for daily road use. You wouldn't hear anything like the transmission whine from a car like that than you would in the GTR.

    You’re missing the point. I’m literally just saying that transmission whine, which already exists in the game, is a sound that should be linked to final drive speed and not to engine RPM. That’s where my argument ends. This whine comes from straight cut gears, straight cut gears are available to car modders IRL. You can find tuner cars who make this sound. It wouldn’t be insane to say that a FICTIONAL car might have a tuner scene with such available parts for it.
     

    We can compare Bishadas to M3’s all you want, it was just a good example for what transmission whine is. Seriously, is ANYBODY on earth comparing fictional Bishadas to actual M3 GTR’s? You’ll also want to remove half of all car sounds from the game, and outright remove all transmission sounds if we can’t have sounds from parts you wouldn’t find on the real life inspirations of ingame cars. You think the Mustang comes with factory military-grade bullbars? This isn’t about realism, it’s about making the ranges of sounds that our cars make more interesting, using real life as an example for what would sound better.

    You’d also be able to tell how fast a car is going just from the sound of it. Again, minor, but would be nice.


  8. It's a very minor observation, but one to be made nonetheless. Engine, turbo, dump valve sounds are just fine. But ingame, transmission whine is directly linked to the engine's RPM. In real life, it increases in pitch according to overall speed, not instant engine speed. At the moment, transmission sounds sound just like a supercharger.

    I'll illustrate my point :

    This is someone's Bishada running around Waterfront. You'll hear a supercharger-like whine whenever the car accelerates. That's the ingame transmission whine.


     

    Now here's a BMW M3 GTR doing a lap of the Nurburgring. You can hear a clear whine ramp up as he picks up speed. This is real transmission whine.



    An example of how it should sound ingame can be heard with Most Wanted's BMW M3 GTR. You can hear the difference with APB very clearly.



    I think my Bishada would sound a lot cooler if it sounded like it got progressively more high-pitched the faster it went, like straight-cut transmissions would in real life.

    Thoughts?

    • Like 5

  9. On 9/26/2020 at 1:23 PM, Timobelk said:

    Neither these bot created abominations nor your drawing is worth 500 not even a penny, so get off your imaginary elitist high horse. Learn to do actual art or move on. Not sure how you can't understand the simplest things I've said. That said I am done repeating myself.

    You're the one projecting a high horse here, are you insane? You're being elitist about art instead of just letting people enjoy the cool results of this website, and according to you, Rade's the one riding a high horse, because he's messing with you and you're unable to process it any other way than opposition? As someone who's grown in a family of artists this is disappointing behavior to witness online. It's because of snobbish people like you that nobody takes the word "artist" seriously anymore. Nobody's doing this in the hopes of genuinely claiming it as their own art, and if they are, it's very easy to recognize it and call them out for the cool AI gadget that this website really is.

    Either way, here's my results, I might aswell post them! A lot of detail is lost along the way, but still, very impressive. It's also making me realize my character needs a nose job...

    xSDVRYF.jpglOwyAk0.jpg

    • Like 2

  10. On 6/30/2020 at 8:31 PM, Sayori said:

    The whole "64-bit" theory is just lol. You have 64bit cpu and windows 7/10 64bit and you are able to run 32 bit software...

    If you're knowledgeable enough about computers to argue against it, you will know that you run 32-bit software on 64-bit hardware because you can recreate the 32-bit addressable memory range by effectively halving 64-bit registers in your RAM into two 32-bit registers. The program instructions are the same between x86 and AMD_64, therefore no extra change is required. Load program memory into the halved registers as if they were individual addresses and the program works just fine. Windows does this using WoW64.

    What you cannot do however, is try to access a hardware 64-bit memory region from a 32-bit program. It's out of range and it will never be able to see it. Try to install Windows XP natively on a system with 16 GB of RAM, you *will* get the same "Out of memory" error that APB spits out, because it crashes when it tries to read an out-of-range existing address. It's incorrectly reported as being out of memory because that would be the logical reason you wouldn't be able to access a known memory address under normal circumstances.

    This is complete conjecture since I'm not part of APB's coding team, but I believe it's what's happening while APB tries to access data in the GPU memory located beyond the 4 GB threshold, because RTX drivers care very little about backwards compatibility with 32-bit games, and I wouldn't be surprised if there was an oversight that allows the driver to address memory objects beyond 4 GB in 32-bit mode. Graphics cards normally have dedicated 32-bit and 64-bit modes, the former being the cause of crashes in APB. The API is compatible, but due to the way APB handles video memory, I wouldn't be surprised if it just kept on going trough memory addresses until eventually the driver goes beyond the 4 GB addressable limit and the game crashes. I can't see any other reason for "Out of memory" crashes to happen exclusively on RTX cards.

    • Like 4

  11. Glossy leggings, the button down shirt and the contrast top are my two most reoccurring clothing items, although I mostly use the top to cover up cleavage when wearing shirts.

     

     X1SkVkH.png    wTieoxk.png

    Speaking of, I would love a version of the button down shirt with just one extra button closed near the cleavage. Oh, also, female ties, and more skirts!


  12. 17 hours ago, badass1234 said:

    Mamba 2015 cannot use Synapse 3.0.

    You cannot change DPI or DPI profiles without Razer Synapse 2.0 as Mamba 2015 has no onboard memory.

    It's not possible to turn off macros in Razer Synapse 2.0

    https://prnt.sc/u699u7

    Screenshot above as a proof, no macro exists and I'm just being told to BUY A NEW MOUSE in order to play this game or THAT I AM TRYING TO USE MACRO OR CHEAT IN THE GAME XDDD

     

    Everybody is being a smartass without having basic knowledge about the topic from the programming standpoint.

    Buying a new mouse to play a game when I have a perfectly working mouse isn't a solution to the underlying issue, but a workaround for an existing issue.

     

    @Flawscheck yourself before you wreck yourself, find me one that can be both wireless and wired, whenever I unplug or plug the mouse cable in it.

    No wait, don't - I don't care about your opinion whatsoever.

     

    I'm done with everybody hackusating me all over the place or telling me to buy a new mouse in order to play the game.

     

    Adios amigos, instead of getting constructive discussion, things to try out or some input from the tech team it's just randoms telling me to buy a new mouse or that I'm hiding something.


    Farewell, I'm done with this game.

    This is a public forum. I'm not sure what you expected. You got an answer from the community manager and a member of SPCT, which are essentially what you call the "tech team" on the forums. People have told you their honest thoughts and ideas for your problem. If you're not happy, then tough shit. You're expecting AAA levels of support from a game that has been on life support for 10 years with a median of 600-800 players daily.

    Although I understand your frustration, you are acting as if no workaround or solution exists, despite you being clearly aware of some. The issue comes from Synapse 2.0 and BattleEye, that's the end of the story. Either find a workaround (DELETE AUTOHOTKEY FROM SYNAPSE 2, IT IS USELESS UNLESS YOU USE MACROS, IN WHICH CASE YOU ARE CHEATING) or wait for the Engine Upgrade like all RTX owners are, and give beta feedback by mentioning this.

    No, what YOU want is for Little Orbit to take engineers off the Engine Upgrade, work on this issue trough the terrible code of Live, add the extra code, and double the workload to update the very same new code to function in the EU.

    You believe this issue is not caused by you and as such, it's up to those in charge to fix the problem. You however fail to see the world that exists outside of your walled garden. That's time and resources Little Orbit can't spare at the moment. Little Orbit has much more important shit to do than fixing an issue probably only 2-3 players are getting, ESPECIALLY if a working workaround is known, and you just refuse to apply it.

    You want to talk about programming standpoints? Here's one : As a project manager, which of these two issues do you believe needs more focus?
    - The engine upgrade, which will finally allow LO to add content, will give the game a breath of fresh air, and will allow all players with RTX cards to play the game at all;

    - A BattleEye issue that LO cannot directly fix without implementing their own anticheat, which would take twice the work since it needs to go in the EU aswell

    You are a baby. Goodbye.

    • Like 1
    • Thanks 1

  13. 1 minute ago, Snubnose said:

    absolute best case scenario IMO: FC replaced with anrachy, which has a turf war like gamemode implemented - all happening on the RIOT map.

    I like this idea, it would certainly vary the gameplay from missions and flight club.

    This game has always been about chaos and anarchy, and I can see players joining turf war regularly.

    • Like 2
    • Thanks 1

  14. Another day, another thread from an entitled player. The "simple facts" are that regardless of how much the player pop is decaying, APB's core community is very strong and until population reaches zero this game won't be truly dead. All we can do is stand back and watch what LO is doing for the game, and hope for the best.

    • Like 2
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