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Catgorl

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Posts posted by Catgorl


  1. 7 minutes ago, safdfsgkjhdgsjkhs said:

    what is exploit mitigation and how can we turn it off? (serious question lol)

    It's a security put in place to counter (mainly) the Meltdown and Spectre exploits, which effectively allow any program to read any data inside your RAM - including credit cards and login information.

    You cannot turn it off, it's embedded into the Windows kernel. 


  2. 4 hours ago, MattScott said:

    Hi all,

     

    We are getting closer.

    The databases are all restored.

    The network team has been working for 72 hours straight now.
    The main issue now is some bad hardware that had to be replaced.

     

    I hate to throw out dates, but I feel like you have all been in limbo too long.

    So if I had to start making some guesses, here is how I think the various platforms will come online:

    PS4 and PC NA  = midnight tonight Pacific time

    XB1, PS4, and PC EU = early morning (7am-ish) tomorrow Pacific time

     

    A couple caveats:

    We are missing some network equipment and a bunch of district boxes that got stuck in customs for the new EU datacenter.
    This means all of EU will be temporarily running on districts in New York for a couple days till we get the new EU location online properly.

    And all platforms will be running Financial and Waterfront with no threat segregation for a couple days.


    Sorry,

    Matt

    Thanks a lot for the work the team is doing to ensure the game will run on all four cylinders in the future. I'm going to buy stuff on Armas the second the game comes back online as a token of gratitude.


  3. 13 minutes ago, darok70 said:

    cant you just give us an estimate of the time it will take for jericho to be on?

    I assume if they could, they already would have. There's always problems you didn't expect to occur when you deal with a game this complicated - I'm surprised the database hasn't been lost or broken since they took over.


  4. 31 minutes ago, MattScott said:

    Hi all,

     

    We’re fixing one internal issue that is still preventing the EU world from being available. I don’t have an eta, but the team is working very hard. The other database restores all started at the same time. Each platform will come online as they finish.

     

    Thanks,

    Matt

    Thank you so much for the work being done for the community - which I assume is overtime, too. I know we're not going to see positive changes right off the bat, but I'm very glad to know these downtimes will produce great changes in the future for a game that desperately needs them.


  5. Still no update on this, and I've been seeing more and more players talking about it in the ingame chat.

     

    On 10/24/2019 at 11:14 PM, FranGT said:

    I'm not asking for this on APB but at least way less contrast between shadows and light in general (without having to disable Bloom).

    Since day one APB has had a very contrasted look, it's part of the game's visual style. I can understand people wanting that not to be the case but huge contrasts between shadows and light are part of the game's original design, and are one of the most useful features when you're sneaking around the objective.


  6. 11 minutes ago, FranGT said:

    Being honest, I like the lightning much more like this (at least for the environment).

    I guess ultimately it is up to personal taste, but to me the current lighting just looks fullbright - in other terms, it looks like there's no lighting system in place at all. This could be okay if we didn't have dynamic lights and baked shadows layered on top of it. It's like half the map is trying to look good, and the other half just gave up on shading at all...

     

    When the engine upgrade drops, this will very likely be fixed given that the lighting system in 3.5 is drastically different (and more modern), but I'm kind of sad to see this glitch appear now that I was on a non-stop playing spree in this game, taking lots of screenshots to immortalize it in doubts related to the future of it... I just can't stop looking at the weird lights now.

    This is Half-Life 2 with fullbright lighting - this room is supposed to be dark.
    BDE899BA1C18B84F298E0359BDAAE03EB24FB125


  7. Even after manually deleting the shader cache, thus forcing the game to recompile it (Which took forever), the game looks the same. Deleting the newly made file and replacing it with the one provided by LO doesn't change anything. Here are some more screenshots to illustrate my point.

     

    Screenshot on the left was taken nearly a year ago, screenshot on the right was taken just now after recompiling shaders. Notice that the trees don't have shadows on their leaves anymore.
    oKPrqMW.jpg3sNhP2g.jpg

     

    Same story here, screenshot on the left is what it used to look like, screenshot on the right is what it looks like right now. It's really, really distracting.

    OZF1SCc.jpg85ZrGPr.jpg


  8. UPDATE : As pointed out by members of the SPCT team at the bottom of this thread, this glitch will disappear once the Halloween event ends.


    As the title says, sunlight/moonlight and it's shadows no longer looks right in mission districts.

    A lighting glitch that has always been present on Social can sadly now be found in both Financial and Waterfront after the Halloween 2019 patch.

    VFtoZDm.gif

     

    Since a picture is worth a thousand words, I'll show what's going on trough the use of screenshots :

     

    Here's a screenshot from the previous patch (1170) (Left), and a screenshot from the current live (1177) (Right) :
    VU24DMy.jpgrnNfEyf.jpg


    Same thing, a screenshot taken in the previous patch (Left), and a screenshot taken right now, at the same exact time of day (Right) :
    muQyUug.jpgSiYG4Ni.jpg

     

    Screenshot on the left is what characters look like with natural map lighting, screenshot on the right is the same character without any changes under dynamic lighting.
    (The maps use a mix of both, and constantly switching between the two when one of them is broken is very, very ugly)

    DnQJvhu.jpg9CF9NOk.jpg

     

    Characters & vehicles now have a constant white light shining up from below them instead of sunlight, unless they're in an area that specifically has no sun. (Jangma Square cafe, pictured below)
    nkdnQzt.jpgtM6cuKz.jpg

     

    This bug isn't AMD-specific - This is a screenshot sent to me by a friend using an Nvidia card. It's pretty clear that something's wrong with the lights, even during nighttime.

    20191024200717_1.jpg
     

    Large portions of the map are affected too, as all sections underneath the Financial bridge are now fullbright (as an example).

    ZUsjY5I.jpg

     

    This glitch disappears indoors.

    KeHMXaE.jpg

     

    I am running APB Reloaded on an AMD RX 580, and I use the Advanced Launcher with the "High Quality" preset.

    I have started the game both with and without the launcher's config files, and I get the same results.

    I suspect it has something to do with the way the halloween event plays with lights.

    This might be nitpicky but I personally can't get over this. It makes the game look far too ugly compared to what it looked like just before.

    • Like 1

  9. 19 hours ago, lgawe1994 said:

    fixing this may cause new errors.

    I would agree if this was a very large fix, like reworking the lighting system or something heavy like that, but in this case (With my limited knowledge of the Unreal Engine) I feel like it really is just a case of opening player animations, opening the game script that handles them, then making sure that, first, there really are two different working registers for male and female animations, and then that the female animation set has the correct ones defined.

    If the E3 2009 build had them ingame, and the animation system has seen no change in the years gone by (Which I doubt it has), I can't imagine a lot of other bugs would spawn from fixing this.


     

    8 hours ago, MeanBetsy said:

    I always thought this but thought people would just tell me I am stupid. Would really like to see the editor animations in the game tbh.

     

    -100% support on my end

    Glad to know other people noticed too! I don't believe it's an important fix in the grand scheme of things, but it's a tiny detail that really grinds your gears when you put hundreds of hours into a game like this.

    • Thanks 1

  10. 2 hours ago, lgawe1994 said:

    Developers could include such a change as part of the engine upgrade, or sooner.

    I have the impression that this is not a error, this animation has been for as long as I can remember.

    Indeed, this animation has been present since day one of the original game. I don't think it was intended to be this way though, I think nobody ever looked into this because nobody had any reason to believe something was off if they'd never seen it be any other way. Let's also not ignore the fact that this is probably a really, really unimportant thing to fix in the eyes of a developper since it's purely visual and nobody was complaining.

     

    As a bonus, here's some proof that this was intended to be In the E3 2009 trailer (https://www.youtube.com/watch?v=AMkBwHJaSkw @ 1:47), the animation I showed was used on idle female characters. They're seen from the side rather than the front, so it's not as easy to notice, but I can guarantee you that's not what we have in the game currently.
    h7d7kA5.png

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