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Posts posted by N66

  1. My feedback may seem rude, it's not intentional, but I don't hold back much either, so bear with me and remember this is just an opinion:


    Every time I see a "Weapon Balance" thread I prepare for a few face palms, this one, admittedly less so, so whoever is working on this is grasping APB's flow of gun play over time, however, for the bigger part, I still see LO's idea is to nerf most weapons to a weak balance rather than fix the few that were off charts and have what APB originally had as balance.



    * Delay before bloom begins to recover: 0.075 -> 0.085 (Nerf)

    it was not very viable close range, a nerf wouldn't have been bad, but this nerf affects its long range capability, thus I think it's a bad one. the movement penalty, if it does not affect crouched movement, then it's a good change for sure, if it does affect, then it's a bad imo.



    I said it quite clearly that it was a terrible move and finally now you can admit it too.



    I think it's a good idea, consistency over power



    * Accuracy at 10m: 33 -> 34 (Nerf)

    Yes, it was terribly OP in comparison to other weapons, but now with the scale back of OCA, this PMG's nerf will be an overshoot, namely, base accuracy is already somewhat bad, I think it should've been kept exactly at that, while doing the other applied nerfs



    At initial release, this gun was quite acceptable, it was ever so slightly weaker than OCA, but it can be remediated by the fact that it has a piercing mode, but later on, it was simply unusable, the wording that it is due to Cooling Jacket is inaccurate, I use Reflex Sight 3 with it and it still is extremely unreliable and slow to kill, I'm not sure how much those buff numbers will change that but they seem too small



    Let's see how this turns out, I think the gun was much better balanced than NTEC-5 after all the nerfs, hopefully this will keep it that way


    Makes sense, jump penalty would've made more sense to match COBR-A



    Doubt this is enough to make it viable, but a start.


    SNR 850 (Snub Nose):

    Really? who the hell though to nerf this? the problem is clearly the shotguns being completely broken, not one of the worst and weakest pistols in game, in addition, snub's only role was that you could draw it quick. Fix the guns, don't break this tiny poop of a gun even more



    The problem is not quick switching, it's also not the ammo pool, most certainly, the gun is extremely OP, accurate in most scenarios and extremely heavy damage, this "nerf" affects none of it's traits and it will continue to be just as OP, even more so when you nerf other weapons.



    This is an old problem, since some cryhards spammed the forum and removed the jump shooting and lowered the accuracy, this has been a straight downgrade from NHVR, even with your new buff, though it helps somewhat (with NHVR nerf), the equip time is change is pretty bad though,  the gun is not used for classic quick switching, switching happens rarely in somewhat close range (where Scout should differ from NHVR that it can still have hopes of fighting, due to mobility, that's the intended role & balance which was destroyed by G1), people switch to secondary to finish off the target, which is the normal secondary role.


    ACT 44:

    I think the ACT 44 was quite balanced, it certainly didn't feel OP, this is likely a bad move


    PIG, NHVR, Manic, SR15, RSA & N-ISSR-B:

    Let's see how that turns out


    ----Where the hell is the OSCAR nerf? I really hope you're cooking some mega nerf that's why it's not here yet, the gun is THE most broken piece of anything in APB, by far.




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    • High Burn Fuel will now reduce Vehicle HP by 15%, in addition to its current effect. - Overkill


    Consumable Changes

    • Mobile Cover (orange mod)
      • Cooldown: 120s - Why not a short cooldown that starts when you cancel the shield?
      • Duration: 60s -  Unnecessarily short
      • Resupply Box - Should give all types of ammo & include inventory access
        • Cooldown: 180s
        • Duration: 90s
      • Boombox - I'm sorry, but this is the solid proof that whoever is doing the balance has no idea what APB is, who even uses this thing? it was useless before you put any timers on it, was only used for music, it needed a strong buff, but you think it's more useful than Resupply Box & Shield..
        • Cooldown: 60s
        • Duration: 45s


    Weapon Changes

    • Reduced Blowtorch healing rate by 46% - Overkill
    • Reduced AAEPD 'Volcano JC' max hard damage from 1227 -> 800 - Overkill for a weapon that already needed a slight buff.
    • Reduced ISSR-B hard damage from 72.9 -> 45 - Completely unnecessary, the gun is already surpassed by other snipers, it's role balance is that you can do hard damage with it
    • Reduced SWARM hard damage from 50.7 -> 40.95 - - Same as ISSR-B


    Car Changes

    • Modified the HP values for cars in the following way:
      • Bishada: 900 -> 1,150 (HBF 977) - This is now better than Jericho, due to better grip & suspension
      • Jericho: 1,100 -> 1,150 (HBF 977) - Slightly better ramming power compared to Bishada doesn't justify the other differences
      • Vegas 4x4: 1,350 -> 1,150 (HBF 977) - There is no reason regular Vegas should have significantly higher HP
    • Like 2

  2. People have already mentioned this already, but the upgrade is not only for player direct simple experience, it allows integrating all sorts of systems a lot easier, including anti cheat, possibilities for better player match making, dynamic population merging, relying on better systems for their tools for content creation, probably even higher limitations on some things


    With that said, the problem you experience is not due to cheaters only, they are a small minority in this game, the cheater epidemics are gone and now there are just a few here and there, what you see is extremely old players, extremely skilled, playing with a lot less experienced players, things they do may seem like blatant cheating when it is most often not.


    This can be fixed with better matchmaking in my opinion, the problem is not even that, the system may be very good, but the population to choose from is extremely small, if they manage to make the dynamic migration of population among servers, the matchmaking will be at least a tenfold better, as the system will have a pool of all available players for missions, and merge them together in a single server to play, so their skill levels will be a lot closer, combine that with (IF) larger community, and the pool will be even more diverse and filled with newer players.


    LO seem to be playing their cards right on the technical challenges, the challenge that remains to be seen is if they have a solid plan of bringing new players and keeping them with new content, but most likely, they wouldn't invest so much in the technical if they don't have a plan for player base too, that's where the return of investment is, afterall.

  3. 3 hours ago, Nerima said:


    Looking back at my list in your quote, I think you're right tbh, they confused me a bit when assigning them, they probably need just a minor buff, Cap40 used to be solid, exactly an alternative to oca / pmg / tommy around the time it was released, Trouble Maker was OP at that time, now though I can still make acceptable kills with them, they're not useless

  4. Nice thing you got there, thanks for sharing.


    I didn't find some guns in there, like Oblivion & Corsair which are weak in my opinion, I've also neglected a few guns I'm not familiar enough with.

    FFA I'm assuming it's Bullshark, I'd treat the R&D III as Obir.






    • Like 1

  5. I mean, yes you can farm that, I have kinda forgotten, but they also farm the event rewards..

    Besides, farming 20k? I think it would take forever even there, especially that I don't think you can camp with friends forever, it's crowded and chaotic and everyone's bound to run into other enemies..


    But ty for the reply, better than all those random dislikes keeping me puzzled so as to why people hate the idea :))

  6. Why just why do weapon roles not count in event districts, this was the issue with every event, and I think it annoys a lot of players not just me.

    For around 20k per weapon role, which is already a really high number to achieve, I don't think the event kills "ruin" the grind, this only serves to discourage the players from playing the event unless they really need that event's rewards.


    Is this some sort of technical limitation due to the code, or is it intended? 

    Is there any chance to see it gone in future events?


    Side note I like this event, though the frames are under the carpet in some games, but they're fun and short, and the dev guns are a nice change

    • Like 2

  7. Though I agree with you that it needs to be released ASAP, and though what you say about a large number of testers and a variety of hardware is correct, but some issues cannot be released to Beta, if the game crashes consistently at a common part, the Beta will be unplayable at all, and the data gathered will report the same crash over and over again, only giving chance for people to be grumpy, and less change for them to play the beta.


    That's why a better approach may be to fix known reproduce-able crashes, as they're probably game blockers, then release it with lower severity or reproduction issues, and even lack of minor features

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