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WorldDominator

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Posts posted by WorldDominator


  1. On 2/22/2019 at 1:30 AM, Westford said:

    2358 total number of open tickets...

    I think support has done very well from a total of 70,000

    Mattscott said this :

    Hi everyone,

    We had a rather unfortunate setback yesterday in CS. The provider that runs our customer service portal was hacked, and ~68K bad support tickets were opened. 
    It took the better part of the day to get things sorted out. However, since we don't run this tool in-house, and we can't mass delete the garbage, it means our stats are now forever wonky going forward.
    I'm just going to list them here, but I'll likely stop posting these stats and come up with another way to communicate our progress in Customer Support.

     

    Like do you even london buddy? 

    There is no 70,000 tickets they were just  hacked and they just have to deal with the existing and new tickets in this pile of garbage because they can't clean it up.

    And that mathematical thing you just did up there is completely wrong, never show off your mathematical "skills" again.


  2. 1 hour ago, RespectThis said:

    That situation isn't a very good one. Especially considering they're "garbage players" of course they won't have much of an idea on how to counter act that. Against any good group that strategy would fail very quickly. Also nerfing "big cars" won't change much. The vegas is extremely durable for its speed/weight. 

    When i mentioned them as garbage players i didn't mean that they were bad, they are actually high tier players, yet they have to play like this every single mission for whatever the twisted reason behind it, abusing the living shit out of everything they can even if their enemies were pure silvers, they would still do what they do and that's why i called them bad because in a normal 1v1 situation they lose normally, but hey good luck ever 1v1ing any of them when they use them tactics and big cars if you get them as your enemies when playing solo.

     

    As for the vegas i wouldn't say it's that durable as it can be damaged up to 70% by just one magazine of ntec or star and lets not forget about nades can easily destroy it.

    I'd say you are over estimating its capabilities, anyone using a vegas is at least 5 times more likely to fail while abusing car gameplay against high tier players than someone who's using a poineer which tanks up to 2 frag nades + one magazine of ntec or star for example and lets not forget also about how poineers can accelerate faster than a 4x4 while using nitro 3 to flee away from a bad situation. 

     

    Edit : forgot to mention how extremely good it can be used as a cover even after being destroyed and how annoying it can get to actually hit the enemy underneath it in comparison to other normal cars.


  3. 9 hours ago, hoodiemaker said:

    I want to be able to play the game with good frames and also be able to design without restarting my game on high graphics

    what are some good configs/settings to keep 144fps and keep high characters/cars at the same time?

    specs:
    GTX 960 FTW EDITION 
    RYZEN 1600X (4.2Ghz)
    16gb DDR4 3200mhz ram
     

     

    3 hours ago, VickyFox said:

    Unreal Engine 3.0 has the flaw of only working with 1 core thread which is where main bottle neck is.

    Just buy the new intel core i9 9900k for a superior single core thread and you'd get a stable 144fps on maximum graphics 🤷‍♂️


  4. 6 hours ago, cheater said:

    u can go and play battlefield bro, damage mechanic is not the problem, the car meta is the problem

    Exactly, imagine playing a vip mission against 3 garbage players, nade spamming and abusing weapons like rfp fang (pocket obir), oca and jg and their vip groupmate is just chilling his pioneer next to a car spawning machine, respawning his car every time it takes some damage. 

    True fun balanced gameplay doesn't exis...

    Nvm. Just nerf the big cars and add a 20 seconds delay for each time you spawn your car or something. 


  5. 1 hour ago, Nitronik said:

    the big issue I noticed with shotgun meta right now is IR3. Or rather, the fact that pump action shotguns are sucky without it

    JG has 7.5m range for god's sake - and CSG could totally do with 0.75 TTK (down from .77)

     

    I'd prefer if they reverted everything completely and just stop using their imagination and trying out weird numbers and stuff when they have 0 experience in that matter and they clearly don't care enough to fix what they have broken for players as much as they care about the engine upgrade which is both promising and depressing at the same time.

    shotguns were 110% fine and worked as inteneded before the last weapon balance. I'd like to have my 0.68TTK back honestly at least i won't get TTKed by a CJ 3 PMG in close range with no covers before i even get to shoot my second shot. They can just easily revert it if they are too busy to adjust anything else or start a new weapon balance thingy till they finish their engine upgrade. 


  6. 8 hours ago, Noob_Guardian said:

    So you went, used a very strong weapon that was better than the jg (f2p version) and in every regard for years borderline op

    First of all the csg isn't the (p2w version) of the JG and vice versa, each one of them is a completely different weapon which has different gameplay and better than the other in different situations. 

    JG has been always dominant in closer range situations due to its slightly increased firerate, significantly increased damage, its forgiving accuracy per damage rate to that of the CSG's, and the ability to be modified. 

    The CSG has been always better at range when it had range which isn't its current situation now, slightly slower firerate before LO took over and made a noticeable different in firerates between the CSG and JG, it always did alot of damage only and only when the person using aimed well at the enemy and was accurate otherwise it doesn't deal that much of damage.

     

    The CSG has become a degenerate version of the JG which has significantly less firerate, significantly less damage, non modifiable, has the same range of the JG and is now a no pick versus good players as they all would take the JG over it. When i did some testing i figured out somewhat of an animation bug when you try to shoot at the right intervals as fast as you can, what happens is that you see your character shooting and if you have particles on you'll see pellets on the wall or whatever you are shooting at, yet i when looked my magazine ammo it didn't count as a shot, so i was basically seeing myself shoot while infact i was just standing still to other players. That animation bug happens more frequently than you think for those who try to master the timing of the new firerate, sometimes during gameplay someone wouldn't notice and think it was just a random ghost shot, that bug never existed before.

     

    And that's all what I'm going to reply you at since the first paragraph you wrote you seemed like you no clue about what you are talking about calling the JG a "f2p version" of the CSG which was borderline op. I'd only think that G1 never made a purchasable version from contacts all these years to force players who were interested to pay money for it, it should have been already an ingame item rather than an armas market item.

    Talking of op btw, wouldn't you consider your favourite 1 shot 85 damage shotgun "strife" which can basically used to quick switch players at relatively close distances as a op? 🤔

    it has more insanely more damage and range than both shotguns JG and CSG. 

     

    All in all, the CSG was not just nerfed and was placed in the garbage can as a weak degenerate weapon, but also as a broken one.


  7. On 2/19/2019 at 10:58 PM, NickYoung said:

    I remember shotties back then had a damage output of 85 and the spread was tighter. It was not op as tighter spread made it harder to be accurate when getting those close shots in. We need a buff on the shotties. Gamersfirst did a horrible job on nerfing the shotty. To say the least I feel like the nerfing was more personal rather than logical. Someone down the line must've gotten so fed up with being horrible at APB that they thought they should nerf it personally without much thought or the community's votes. We should have a vote to buff the shotties to its original version which is tight spread and 85 damage output and get rid of that strife shotty (That gun is horrible) have you ever played with that gun? I don't even care if it has 85 damage output its one of the most lamest guns to play with. They released that gun solely to have people throw in money in hopes of the original shotty but nowhere close was it to that. Let's have a voting thread please... Little Orbit listen to your community please! 

    Shotguns never had that type of damage. The CSG was at 80 damage and insanely high range while the JG was at 75, it still has that exact same damage till now btw if you didn't know that and had considerably high range, Probably higher than that of the current csg, and these were nerfed in 2013 and were no longer op and kept getting rebalanced over and over till 2015 which had the final and the best rebalance that shotguns ever had.

     

    As for the 2012 shotguns meta, no we don't want those kind of shotguns back they were too op, required no skill whatsoever and were complete bs.


  8. 13 hours ago, Noob_Guardian said:

    nope, pellot change was due to make it not seem ptw because it was too consistent at what it did with a consistent pellet spread which the f2p varient didnt have.

     

    imo CSG would be fine with a 15/16m (with IR) range but not 20.

    First of all, if you didn't know the CSG was originally rebalanced because people had issues 2 shotting enemies and because players claimed the shotguns were inconsistent, so they got over buffed and then over nerfed (JG is fine though) and stayed that way ever since with no regards to how weak CSG felt against other CQC weapons that it had been able to rival in the past. 

    Secondly the CSG-PR1 (with IR3) variant at this moment has mathematically 17 meters of range, yet it if you're able to consistently 2 shot enemies at this considerably low range for the old CSG, well good luck achieving that. 

     

    I'd guess that you haven't been playing the CSG alot and if you did, I'd only guess that you never used it against high tier players who play other shotguns and SMGs that easily outclass the CSG right now. Before the last nerf I'd easily 2 shot enemies up to 35 meters away and that happened if and only if I perfectly aimed my shots and it getting such kills was saitisfying considering if the enemy played SMGs like OCA whisper or PMG and that they were good I'd normally be tagged at least 85 when i go for these risky fights at such range knowing that I'd might win only if i aimed good, now literally every meta SMG and shotgun can shit on the CSG with no counter play and I'll just leave this here in case you'd think that I'm bullshiting, out of my 110k kills on my main character I'd say i have from 40-50k CSG kills if not more, so I most likely know what im talking about here more than you do. 


  9. 1 hour ago, Gateron said:

    Hello this is probably one of my first serious posts. I love APB don't get me wrong been playing since 2011. But i see people keep telling that the Engine upgrade is gonna make this game be populated again like when it was relaunched. But the game mechanics we have now are out dated and doesn't fit 2019 standards. People will try the "new" APB and leave again because the gun play is just stupid in my opinion.

     

    The gun play is pretty shit after playing proper shooters past years. What i want to say is that the current gun play is just bad. Kills don't feel satisfying you can cheese this game hard with stupid load outs. Aim in this game isn't rewarded because every body part is the same damage. Weapons should be reworked and body part damage should be something so you can actually maybe clutch in a 1 vs 2 situation. Here i said it this game should have head shots [maybe more damage on head or something not 1 shot 🙂] you guys/girls are probably gonna disagree. But hey there is a reason you guys still play because you like it ;).

     

    I know this is probably never gonna happen because there are to many weapons in APB. I don't think a lot of new people will stick to this game after the engine upgrade is released because of this.

    Also can you give me a good reason why not to change the gun play in this game instead of just being edgy thanks.

    Gun play is fine, all they need to do is, add more cars, improve car driving mechanics, the customization of cars, clothes and how the game looks because that's literally what brings most noobies to play this game at the very beginning till they actually get hang of how the weapons work and they'd appreciate its uniqueness later on.

     

    It's no fun having Apb with some of the features or all features of other existent games like csgo and apex legends. Every game should be unique and every player just has to choose what he prefers. I'd say Apb should keep it's own gameplay as it is.

     

    The reason why alot of people who know this game and don't play it, is not because of the gun play but rather the graphics and the bad servers and how imbalanced the matchmaking can get for the starting players who do not even know how to properly use the tutorial menu and mainly wondering aimlessly not knowing what they are supposed to be doing, killing civilians and shooting at players who are not even playing against them in a mission.

     

    The other reason is because most people do not know that this game even exists because how unpopular it is and would probably not play it because of the previous reason not to mention there are no popular twitch streamers playing and advertising the game.

     

    All in all they should just add balanced matchmaking, ranked system, significantly improve servers, improve graphics and make the client have more consistent fps, add more cars, rework car mechanics completely and maybe implement somekind of car racing districts and missions into the game, add a more suitable tutorial menu for new players, add more maps and cities to the game and relaunch the game while reaching out to considerably known streamers to stream the game and this game would get from 10 to 20 times more population on its first day easily.


  10. 44 minutes ago, MartisLTU said:

    I think it would be better if "LO" rebalance weapons after engine update ofc. I hate when ppl. abuse ez/op weapons and it happens all the time in APB...

     

    What if we would get little more real life in APB ? You know like in those fast TTK games , no matter what weapon you have smg, rife or shotgun ... wins one who have better aim and reaction (only weapon range is important for performance). Just add new Hitbox so it would work ofc...

     

    I don't think that i want to wait till "LO" start testing new weapon balancing, they can try doing that at whatever the time they want to even if it was 2 years from now, but they should revert the previously balanced weapons that they destroyed, not to leave players getting frustrated with what they did and simply endure with it with no specific dates or information and i think they have the old data and can revert whatever the weapon they want in just 1 night if they wanted to.

    But when did they ever have fast reactions about fixing what they broke, take a look at the fricking car radar modification, like how did they even manage to break that mod and even when they stated that they fixed it they never said it was fixed 100%, instead they said that "they increased the reliability of the car radar tower???". 

    That was a big joke, like are they actually stating that they can't fix it back the way it was?  

    I don't know about you, but I'd never trust them in any upcoming weapon balance.


  11. I'm really unhappy with the changes made to the shotguns especially the CSG. The new pellet system that aimed to be more forgiving is undermining the skill needed to land fullshots by shotgun experts which was intended to give less experienced players an "Edge" of landing a Fullshot even if they are not accurate enough to do so and even now this is not even how the CSG works now either.

    I believe that this change only happened because of how alot of inexperienced players cried about not being able to land shots on the enemy and blamed the weapon for it when it was perfectly fine for experienced ones.

     

    I believe the CSG was just in the right and perfect position, after years of struggling to fix it's "Ghost Shots", It's Damage was too high when it came out at 800 hitpoints, then it got nerfed to 650 and that was the worse CSG nerf that ever happened, then everything was fixed but the damage was set at 600 which was surprisingly fine since the gun still had its firerate and range and easily 2 shotted enemies, then buffed again to 650 hitpoints which I have no complaints about whatsoever. The main edge of the CSG was it's range, having 20 meters of effective range was it's strongest point and had its own gameplay advantages to create unique maneuvers, While the JG had much higher damage with lower range than the CSG, this offered a unique taste to each weapon, each having its own scenarios to shine. After this change, both weapons sit at the same Range of 10 meters which makes the JG a far more better pick than the CSG for a significantly increased damage and an Increased chance of landing more pellets because of its wide spread at such range, without the necessity of perfect accuracy.

     

    Even though the CSG-PR1 offers Improved Rifling 3 to increase the range to 17 meters, it's still not worth sacrificing because the extra range is nearly not felt due to the loss of more pellets as the range increases and because the increased reload speed of the CSG-RT1 variant, which is totally needed in close quarters encounters, and for overall i believe this change to shotguns was totally unnecessary to be honest for the reasons I stated above.


    Main Points:


    1. Undermining the skill needed to use Shotguns and even though that was the intention, the gun is now far worse for both the inexperienced players and the experienced ones.


    2. JG Shotgun now has an edge over the CSG due to the ability of being modified by increasing its range, fastening its reload speed, fastening its equip time, yet has the same base range (7.5m is basically the same as 10m), significantly more damage, superior firerate intervals.

     

    3. OCA and PMG which are still superior to the CSG in its own range can still be used to snipe enemies up to 40 or 50 meters.

     

    4. It's impossible to win a 1v1 duel using no corners against an experienced player who plays SMGs like OCA, PMG, and ofcourse the JG shotgun; which all can be further modified, in the range of 10 meters which the is the same extent of the CSG's max range and it should have been able to rival these weapons and that was not the case before the last nerf. 

     

    All in all the CSG's place right now in the game is the garbage can, so do us all a favour and revert it already, it not should be that hard to do.

     

    Edit : forgot to mention how perfect the previous damage was against kevlar 3 enemies who have (1300 hp points). If you add up the previous 650 damage of 2 fullshots would make the exact 1300 damage needed to take down that specific enemy and that was rewarding. 

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  12. 13 minutes ago, KyoukiDotExe said:

    The anti cheat works, just not super aggressive. They did tune it bit last time and banned a wave of cheaters/players. But they do not want to ban innocent players, which is totally fair.

    Lmao alot of innocent players already got banned, me included in the last banwave. There are ones who never got a response from support till now. But I did, they replied to my ticket 12 days after the ban incident telling me that i was observed cheating and going to be permanently banned when i never did yet those kind of cheaters are still having their fun around perfectly fine. This support team is a joke and this anti cheat is garbage.


  13. 23 minutes ago, CookiePuss said:

    And your proof of these false bans is what exactly?

     

    I'm not saying there were or weren't false bans, I'm just saying that without proof it's just speculation, and maybe as you said "If  you do not know for sure and can not prove what you are claiming then stay silent".

     

     

    That's all. 

    From this point on you seem to be arguing for arguing sake to me. If any of the reasons i stated above of how inaccurate their data about cheaters is,  how they got to unban an actual cheater, how there are blatant cheaters that existed before the banwave and still exist after it perfectly with no problems and how those players that i know for sure that they didn't cheat and got no cheating record nor any previous bans got falsely banned. All Those things do not need to be proven as they are what happened and what is continuing to happen, these are called facts and facts my friend do not need to be proven. If that is not enough of a "proof" for you then i guess you have your excuse by staying too long on these forums. I'd suggest you take a week off that'll be a good medication for you.


  14. Just now, CookiePuss said:

    Exactly. 

    You claimed he was wrong, and I am asking for proof. 

    I'm glad we agree on this.

     

    I await the posting of your sourced data.

    There is no sourced data, but there are facts of what i know is true about the recent bans that yes it may have banned some cheaters here and there but alot of people got banned falsely and i guess for legit players to get banned and judging by the current daily population in apb we can identify the numbers between 5 - 7  players whom i know as alot not to mention if there were other victims. [ and as i said earlier that one of the players who got banned and unbanned after the incident immediately by one day was actually cheating and i personally confirmed that and there is no need to elaborate on how i did it ]. 

     

    And lets us not talk about the famous blatant clans in citadel (don't know if there are any in jericho) that are so blatantly cheating and the speed hackers are still free ruining everyone's experience in the game since day 1and didn't get caught in this ban wave nor did they get any type of manual bans which in my opinion is completely fine and there is no need to to research any data or do any investigations to ban those type of cheaters if they are that blatant.

     

    If the anti cheat is that incompetent then don't be so surprised when alot of people are out telling everyone that they got a false ban as LO were completely reiable on that "incompetent" anti cheat, so yeah dude these bans are not accurate at all.


  15. On 1/30/2019 at 5:51 AM, Thaumaturge said:

    just to make a point to people that don't know, you should take a gander at how rare false positives actually are, even with the worst anticheats. it's less than 3-4%

    That's not accurate my dude. Makes me wonder from where did you get these numbers and why are typing as if you have any experience any in that sort of thing


  16. 1 hour ago, liav said:

    I have to agree with you on anything you've said brother, this is pure madness that they just give the experienced players straight L's in the face and let us open a reroll ......

    This has been the first time I've been falsely banned and I never believed it was true untill it happened. So all of you saying "no such thing"

    Just wait, it will happen some day.

    Wow finally someone who can relate.

     


  17. 1 hour ago, Glubbable said:

    Pretty sure with how slow they've been rolling out BattlEye as the games anti-cheat and how graceful Matt has been over the possibility of false bans. I think calling the company unprofessional is uncalled for, especially when they have admitted to double verifying bans ontop of providing additional support towards those that just got banned just incase.

    Well I'm just stating the few who i know they never cheated before and never will;  the ones who i had been playing with for 7 years straight and btw just as an update there has been a couple of unbans for those who recently got banned and i know that one of them cheated for sure and i even know what kind of cheat they had and who never cheated still didn't get any replies for their support ticket and ofcourse are still banned for no reason, i guess that is good enough to call these bans and the way they handle cheaters are "unprofessional"

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