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ReaperTheButcher

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Posts posted by ReaperTheButcher


  1. 3 minutes ago, LilyRain said:

    I see you are still desperate for another stride and further show everyone that you are incapable of comprehending basic weapon-balancing discussions.

     

    Let us see here:

    - You got a lot of people in this very thread quoting your mistakes. Great job.

    - PIG is a tazer, that is what it does. It is only a problem to those who have a phobia against San Paro Jail. The weapon was like this for years and was never a problem whatsoever. If it was, everyone would simply be Enforcers with PIGs. We would have seen intense shortage in Criminals... Neither was the case, not by a long shot.

    - Nice slip up, Troll. You know the PIG is now useless with CCG and said it clearly is yourself. #EnglishIs2Hard

    - The N-HVR nerf is nowhere as bad as this, it is still functional, simply because Secondary→Primary works just fine. Too bad you spent all these hours in-game and still unaware of this.

    - Thanks for further proving that you are unaware of weapon stats. You really, REALLY can't contribute to weapon balancing.

    if 3 shots from the CCG and then a pig shot is called useless for you, there is no hope for you, even Kempington, a very respectable figure in the APB community said and explained why the PIG was the problem  here and you dared to say you "debunked" his claims, you are out of your mind, as the HVR is still functional after the nerf, the PIG is still functional just a bit less, and stop telling me i cant contribute to weapon balancing because i played this game more then anyone else and have my medals to prove it (eg. 11720~ Blizzkrieg 1 medals which is the highest in game), what do you have ?, nothing beside whining about this nerf, it is here to stay and you can keep being angry as much as you want, i might as well enter fightclub and whoop yo disrespectalbe a$$.


  2. 29 minutes ago, LilyRain said:

    PIG and those "unconventional tactics" were unreasonable and still required to remotely compete in the game... Lethal weapons do better without risk... without needing to switch.. without losing loadout slots and some of them don't even require the right-mouse-button.

     

    You call PIG a problem yet it isn't at all. People are just angry they messed up and ended up getting arrested, period. LTL is the least problematic thing in the game.

    I edited my post you quoted right before you posted this one i quoted, take a look at it, LTL is not the problem, the PIG was the problem as i told it had 950 stamina damage and allowed for unconventional tactics to be used which was never intended to work as with the pig percing, Little Orbit was nice enough to leave this tactic to still work but be less inconsistent, and you bring your bullsh*t that the other LTL weapons got indirect nerf to them because the PIG was nerfed and now you cant shot someone with the ccg and then PIG them as easily as before the nerf, your argument has no point because the other LTL weapons are still the same facts their stats wasn't touched at all.

     

    You are no longer getting my attention as you are close-minded and ignorant, your only interest is to them to rollback the PIG nerf because you used to main it before as a secondary weapon, and now as you say it is "useless" when clearly it still is, Little Oribt was nice enough and said that the pig-perc still works but require more skill to be consistent which is probably bad for people like you, guess what ? people whined about the NHVR quickswitching nerf and it is still here, your point is that the other LTL weapons got indirect nerf to them because you cant now hit a shot with Stabba - CCG and then switch to the PIG to stun, all the other LTL weapons are still the same just you cant stun people after 1 shot from a Stabba - CCG and then a PIG shot, now you need 3 hits from the Stabba - CCG to stun someone with a shot from the post-nerf PIG, guess what ? this nerf is here to stay so you might as well retire your justice sword as an angry enforcer that his broken PIG is now less broken, Adiós Amigos.


  3. 16 minutes ago, LilyRain said:

    Excellent, then you have no reason to oppose this thread as that is its entire point.

    The nerf is not going anywhere the same as the NHVR nerf, the PIG is different and more problematic then other none lethal weapons, other none lethal weapons are okay as they are, the problem was the PIG with the unconventional tactics it could be used with lethal weapons as with the ISSR-B or a perc grenade for example, it might be an indirect nerf to your loadout if you used your primary weapon as an LTL as an ccg and a PIG as a secondary, what do you want ? a buff to other LTL weapons like the ccg to "compensate" for the very needed nerf to the stamina damage of the PIG ? just because you use this loadout and this nerf messed it up and you want to keep it broken doesn't mean this nerf is wrong.


  4. 4 minutes ago, 404 said:

    the point is not the amount of stamina damage, every weapon deals enough stamina damage to stun before killing after a pre-nerf pig shot

     

    and yet every weapon is not capable of stunning someone, because not every weapon has the stun flag

    Thats the point, you shouldn't be able hit someone with the primary weapon (Lets say the ISSR-B) and then finish him off with a PIG shot that shouldn't happen with weapons that are lethal.


  5. Just now, 404 said:

    he's right tho, most weapons can't stun no matter how much you skew your stamina damage

     

    if you want the easiest example, you can't hit someone with a pig and then stun them with a jg

    A hit from the JG and then a PIG shot will do the job i might have mistaken between those, as you said most weapons cant stun but a few have higher enough stamina damage to stun you if you get hit by a PIG or a good stun grenade.


  6. 2 minutes ago, LilyRain said:

    End of discussion? More so welcome to the discussion.. We are in the 4th page of the thread and you still have no clue to what is happening.

     

    We are discussing the indirect nerf to the LTL-arsenal, while PIG+perc is still the same as ever. Those wanting to PIG+perc won't exist in this thread as they have not been affected at all. Percussion Grenades range is still stupidly wide and forgiving.

     

    I have enough skill and in fact arrested some of the best players that happen to be famous in both NA and EU. I am long ago at Cop Role 15 and Percussion Grenades are actually a mistake in serious matches. I in fact would like for Percs to be nerfed. Clearly you don't want them nerfed because there is a high-chance you resort to them with the other.. incredibly more busted combinations that would in fact render PIG+perc a joke.

     

    To further prove that you are completely clueless and a total-troll: the very picture you showed about your total playtime shows that you still have Mobile Cover equipped.. that consumable has been disabled for a good while now..

     

    It seems you don't even have the skill to buy a mod from the Joker Store. Thanks for the jokes

    What a joke, i dont want the percs to be nerfed ? are you out of your mind i use Frag grenades since forever since they are the best, so i dont care if the percs will be nerfed as i even prefer them to be out of the game completely the same goes for the heavy NHVR, i use percs omg lol xDDDD


  7. 1 minute ago, SkittyM said:

    Late to the party but Lilpiggy is correct.  Stamina damage does not affect a guns ability to stun.  Following your logic means the OCA Nano shouldn't be able to stun, or the DMR as both of these weapons do more health damage than stamina damage.  There's a simple flag that determines if a weapon can stun or not, nothing more nothing less.

    Wrong, i told that if you somehow get your stamina damaged before those weapons hit you, for example falling from higher place can result in a stamina damage or getting hit by the PIG, you can shot someone with the weapons mentioned by you and stun them, both the Nano and the DMR has health damage higher than their stamina damage, but if you get your stamina lower enough before those weapons hit you, you will eventually get stunned before getting killed by those weapons.


  8. 1 hour ago, CookiePuss said:

    Lol unbelievable 

    You might as well quote me fully as the part you quoted do not represent the full idea of what i said, i told that not a single primary weapon is as consistent to kill at 0.6 TTK as it was with the time to stun with the CSG/PIG tactic which is basically can be achieved as fast as you can switch from one another even more if you have a macro setup to execute it perfectly, the same goes for the JG/SNR, next time quote me fully to not butcher the main idea, just lame but what can i expect from a Newbie like you barely gold, as someone from the SPCT said, "we have players from the whole spectrum of skills",i guess you fall on the spectrum of the most un-experienced players there


  9. 8 minutes ago, LilyRain said:

    I am sorry, but you are very mistaken.. Consistency is not a problem against PIG as it only goes up to a maximum of 9 meters.. Most PIG users would fight at 5-6 meters.. if you miss at that range, God help you. Even the new JG+Snub is faster as I have shown above. You simply did not read.

     

    And no, Kempington's concerns were debunked. I am interested in seeing what he says next.

    This: https://www.gamersfirst.com/apb/news/2020/9/11/weapon-balance

    Take  a look at the "PIG" section of this blog post
    i will quote it very accurately for you:

     

    "The combination of Percussion Grenades and the PIG can be oppressive. By lowering the stamina damage of the PIG from 950 to 675, we are forcing users to hit their percussion grenade more accurately and follow up the throw with a shot from the PIG faster. This should preserver the strategy but make the combination require more skill to pull off."

     

    After all this nerf still allow you to use that pig percing tactic, but it will be more inconsistent since it require more skill to pull off, i hope that you have enough skill for that now, i really doubt it though.
    all the other ISSR-B/PIG tactics shouldn't even existed in the first place, the same goes for the quick switching with the heavy NHVR and the switch quick with the JG/SNR, which all was nerfed and made inconsistent but still manageable to some degree, now it is the turn of the PIG percing tactic to be made more inconsistent, i dont want to sound rude or anything but you are no different than the people who whined about the quickswitching with the NHVR which they probably played the most, guess what ? the nerf wasn't rolled back and it is here to stay the same is with the pig.

     

    End of discussion i guess.


  10. 13 minutes ago, LilyRain said:

    CSG+PIG has the exact same time-to-stun as ISSR-B+PIG and CCG+PIG (0.6s), so no, nothing here was forgotten.

     

    You just said no lethal weapon in the game can kill faster than that combination (0.6s)... which is enough for most people to discredit anything you say from this point onwards.. You keep calling people stupid but the fact that you posted your total play time yet still unaware of this fact tells everything. More of a reason to further say that you are yet to partake in any weapon-balancing discussion.

     

    Kindly step away and expand your knowledge rather than make a fool out of yourself.

     

     

    If i am not mistaken there is not a single primary weapon that can kill you with less than 0.6 TTK (Used to be JG/ snub switching which was "nerfed as well") as consistently as you could do with all those dirty none lethal tactics, all this "nerf" did was to make those dirty tactics less consistent, seems like you cry about your PIG being nerfed, dont forget everything has a reason to it and alot of brain storming behind it, i think @Kempington has explained it the best here:

    5 hours ago, Kempington said:

    I'm so very glad you brought up the whole "it's harder to stun" thing lily, I really am.

     

    You see, most people don't differentiate between "stunning" someone and "arresting" someone. You can abuse the fact that someone is stunned to go after the next enemy, deliberatly wait until the stun player is about to recover, then arrest or kill. You then make them wait even longer to get back into the fight, whether it be waiting for the arrest to finish and respawn screen, or just the respawn screen. Either way, you're taking a player out of the fight for longer than 20-25 seconds, which can make a huge difference in a team fight. Yes, you sacrifice a secondary weapon that can kill, but you can also take practically any primary in the game and it can setup the PIG for you in its previous state. As mentioned, ISSR-B + PIG. You have all ranges covered and don't have to worry about CQC much either if you play smart.

     

    Noob_Guardian, your argument of "sorry you got ambushed" is a null point, as that can be applied to practically ANY gun in the game if you get caught by someone on a corner waiting for you. That does not apply here. You also forget how potent corner popping is. See the JG for example. There's quite a stur about how the JG almost beats everything in CQC with minimal effort due to being able to abuse cover exceptionally well and hit very hard in a single shot. Sure, that's its role, but in a third person shooter like APB, it's devastating.

     

    Percussions are a problem in of themself and are not a direct factor of making other weapons viable. However, as mentioned before, the PIG doing 950 stun damage and allowing any primary weapon to tap you, was more of an issue. PIG Percing is annoying as hell, don't get me wrong, but that's not because of the Perc alone.

    Oandinotice thaliksomcoloto youpost
    so here you i have some colorfor you, just because i am nice today.

     

    oh and i do participate in weapon balancing only in the case i see something as stupid as your argument here.


  11. 8 minutes ago, LilyRain said:

    Thanks for confirming that your knowledge is severely limited and that you don't belong in any weapon-balancing discussion.

     

    Play the game some more.

    Let me just leave it right here...
    2b6bcd3ee0ae8e17b959592049b90e6f.png

    a972752db926dfe65efbf589e3567d67.png

    This is stupid to even argue with what everybody else can tell you, seems like you forgot about the csg/pig switching..

    and yeah.. i played the game more then you thats for sure.

     

    Your statement has no point

     

    Edit: i find it pretty funny you are arguing with Kempington about actual ingame facts, seems like a no brainer to me.

    • Like 4

  12. 22 minutes ago, LilyRain said:

    Because only those who fail with the best CQC weapons would want LTL nerfed.

    ff95559d37e83102bedffba32f032365.png

     

    This is not a smart thing to say, here is a big fat dislike, you dont think it is a little outrageous to say this ? with certain tactics you could stun players with less time to stun then any weapon time to kill in the game.


  13. 12 minutes ago, Motorola said:

    right before the nerf i mained CSG + Pig on my enf and alot of people disliked it.... it was literally like hvr quick switching only with an added 60 second respawn timer. 

     

    thank god the pig was nerfed 

    Very much agreed, i glad someone was sane enough to nerf this pig, and of course its natural someone who mained it as a secondary will cry here on the forums so dont take it too seriously the most important thing is that most of the community is happy.


  14. 34 minutes ago, LilyRain said:

    Yet cj3 OCA/Euryale is fine? At least LTL+PIG required skill and effort yet still falls short to these.

     

    Might wanna actually play the game with something respectable before trying to state concluding remarks.

    pig/perc or a shot from a ccg and then pig is "respectable" ? give me and all the sane players here a break.. its even worse than quickswitching..

    • Like 1
    • Thanks 2

  15. 10 minutes ago, Snubnose said:

    I'm so glad we have SPCT sitting down together with the devs to do weapon balancing... some of yalls suggestions are strange AF.

    don't get me wrong, providing feedback is exactly what LO wants... but I'm just happy that in the end it all has to go through a logical thinking process from people that actually know a bit about balancing in general.

    But But.. they nerfed you !!

    • Like 2

  16. 14 minutes ago, claude said:

    apparently discussing a nonsensical nerf on a forum where nonsensical nerfs are typically talked about is something you don't like to see

     

    so, why are you here lmfao

    LMFAO everything makes sense, and those nerfs was looked at by people with thousands and thousands of gameplay hours as everything has purpose to it LMFAO


  17. 10 minutes ago, lilpiggy said:

    That is WRONG. Only a few weapons have the ability to stun (all LTL weapons, nano, dmr, most or all grenades; explosives can stun too i believe). Other weapons can NOT stun. But most weapons deal stamina damage.

    Most weapons have less stamina damage than health damage, if the stamina damage is higher then health damage you will result in stunning the player and not killing him, you are probably a new player and dont understand that..


  18. 20 minutes ago, lilpiggy said:

    Or just remove the ability for the Percusion Grenades to stun.

    This is the same thing, stunning players is dealing stamina damage, before the "nerf" the pig had 950 stamina damage which is 95% of the damage threshold of the player, and the perc has enough stamina damage and even if you almost miss it and the enemy get hit by it even as little as 50 stamina damage and you hit the pig shot right after, the object will be stunned, all they did was decrease the pig stamina damage so that dirty tactic still works but wont be as consistent as before which is great.

     

     


  19. 4 minutes ago, Noob_Guardian said:

    AAjMExL.png

     

    A player has 1000 life total. You "can" use 85 to represent life % damage like 85% life damage, however 850 damage is the actual damage amount.

    I know, i meant there is 85* people complaining about the damage and not 850 but no one understood the "joke"


  20. On 9/13/2020 at 2:36 AM, Noob_Guardian said:

    Dude, people complain about HVR having 850 life damage, people complain that concs do high life damage, people complain that explosives kill in 1 hit. Nerfing stun grenades which are rarely used is a bad idea, ontop of the fact that at 850 people would still complain about them because it's less than lethal and people hate sitting around waiting to die. Look at the pig, 1 shot 850/900 stamina damage, people complained and it got nerfed because percussions, and instead of nerfing perc stamina damage, they nerfed the pig. Go figure.

    85* people 


  21. Of course there will be mixed feelings about gun balancing, some people main the PMG and they are upset it got nerfed as an example,

    This is completely natural and this update is a welcomed step foward to bringing back APB: Reloaded to its former ''glory''.

    • Like 1
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