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Benguin

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Posts posted by Benguin


  1. 1 hour ago, JDMxDrifter said:

    Yeah yall are right. I apologize for coming off as ungrateful, not what i intended it to be. I was mainly just wondering if there was any holiday sales like past years. 

     

    And i thought the premium was compensation? What's it for then?

    it's for that virus thing everyones talking about


  2. I don't get why people even bring up dethreaters, they are the cancer of the game and no one enjoys playing with or against them, neither in the silver nor bronze districts. Just a bunch of mouth breathers that can't accept that there are people better than them. They should just be banned.

     

    But ontopic, it's a scary thought to me that a game like this is balanced around players that don't really understand what they are doing. Ideally you want developers with background in competitive gaming, so that they don't have to listen to the community or only a select few. Don't think it's the case here though. Unless 'Barbie and Her Sisters: Puppy Rescue' had a competitive scene?


  3.   

      

    11 minutes ago, MrChan said:

     

    Baylan spawning is terrible generally. It was never great to begin with and with 20 v 20 instead of 16 v 16 for the past couple of years, it's just completely shite. The map is not able for that many players. You routinely have two non-red spawn options in a full district and enemies usually aren't far from one of them. Maybe if that was fixed, Remote Det would be less obnoxious.

     

    That being said, I wouldn't balance a mod around Fight Club play anyway. If anything was truly broken in FC but fine in general mission play it could be disabled in FC.

    They can easily fix that by adding concrete poles at the spawn exits, at least for the top left, bottom left and right spawns in Baylan.

    Imo it still remains a cheap way to kill someone. Even if you know someone is using it you always have to be aware to not be somewhere where you can easily be trapped, and even if you aren't the chances of avoiding damage are still small. Many people also run their car next to someone, start a gun fight and if they lose they press the panic button, the guy fighting him litterally has to hide or run away in the middle of the gun fight. Just dodge it lol, good thing mostly bad players only use it.

     

    I don't think Remote Detonator is the issue though, it is that you can mod your car to be a one button Chernobyl blaster

     

    Flak jacket is a huge downside if you play against anyone decent, so unless they change that I don't think it is a viable option.


  4. 49 minutes ago, Solamente said:

    i can't believe i'm taking this seriously but here we are

     

    the primary reason for players to be silver and bronze is a lack of game knowledge, a 50% health reduction doesn't matter much when you can (often literally) run in circles around lower threat players

     

    and i have additional questions about the actual health reduction mechanic too - does it take effect at the beginning of the match? does it only happen when in combat with a lower threat player? if so, how is combat determined? how does this mechanic function when the opposing team is a variety of threats? how does this mechanic deal with backup? is the reduction interpreted as damage (i.e. will the low health vignette be forced on affected players)? how does player health return to normal after the reduction no longer applies - is it instant or do players have to regen? how does the health reduction interact with character modifications?

    silvers deal 100% increased health damage against gold threated enemies

    solved)


  5. 31 minutes ago, Farbon Ciber said:

    So it’s completely ok to neuter a weapon when someone may have spent hundreds of dollars in joker boxes to obtain in? 
     

    I would prefer to see it enter the game completely tested and not have that happen

     

    I have had at least three purchases changed for the worse years after I purchased them. Many of them are no longer fun to play because of that

     

     

    Releasing something completely balanced is the ideal situation but weapon balance clearly isn't their strong point (yet). Apparently the recent NFAS and JG changes were fine and got pushed to live. Much rather have them balance weapons if needed be to ensure enjoyable gameplay regardless of release date. A balanced game requires all weapons to balanced, if other weapons get changed it could result in your weapon being more/less effective so it doesn't make any sense to limit balancing to after a year.

     

    Besides that, why does a year after release matter? How fair is it if you buy a gun today that got released years ago and gets nerfed tomorrow?

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