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VYDE

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  1. @MageLO @Emily @Ritual Hey Little Orbit ! We need explanation on how LO works ? You have everything to succeed but you don't do it, you do it in such a bad way, that we even wonder if you ever liked playing a video game? You brought a lot of fixes: OK it's a very good thing the game is back! But let's talk about the pendemic mode? The trailer: - You take the time to make a trailer, why not put a good music without copyright instead of putting a loading song? (the song is legendary only for loading screen.) - You take the time to put title animations, why not detail to explain how your Event works? Result: The trailer is ugly, we don't understand and doesn't make us want to (yet the idea is great) The Menu: - You made the effort to enlarge the event box to complete the menu, why not modify the image that corresponds instead of leaving the old one very pixelated and stretched? you made an image of the epidemic mod! it could very well match and make you want to play? -You put your ugly and incomprehensible video on 15 fps to replace the loading, why not just put an image to explain your event? Result: The menu is ugly and does not make you want to play your event The Event: - The idea of making a zone war is an excellent event idea, but you do not understand that APB is a complex game to play for old players who have left, and a pain for new players, why make such a complicated gameplay without any tutorial apart from your ridiculous post on steam that no one watches anymore? Too many negative points: - The maps are big for few players. - conquering an area with a Barril is really a bad idea it does not help the conquest, it is long and painful, no fun. - Having to go back to a camp to get a barrel is once again a bad idea, it makes the gameplay too slow! we are not Amazon delivery men! - The end game? we don't understand why it's there? half the map doesn't even realize it, no changes to be able to protect yourself, it's a no man's land, but without explosives because you just have to rush in a car with a barrel to win. - unrewarding reward system, have you put a reward system in the form of a JT reward? it's completely absurd to wait 3 to 4 hours to do a single activity to progress? where is the farm? where is the contact increase? there is none. Result: I spend more time writing in the chat to explain to the player how the mod works than actually playing, there is no explanation, and even with the steam tutorial, the gameplay is so complex and inconsistent that we don't want to learn how to play it, it's slow, boring, and if we manage to find an enemy other than in the central park, it's not bad but why do it? we don't win anything anyway, we'll have to come back later to play 1 game for our contact reward. Lots of solutions to counter this bad Event! The system of 3 teams and territories are very innovative! - Conquer the territory by a simple capture point? (much longer to promote team fights but at least we wage war, simple and effective) - Reach 100% the game simply stops. - add decor to the maps for halloween? burning buildings or dead trees? because that's the Halloween atmosphere and financial is too seen to have fun on a Halloween night... - Make a basic reward system, with a contact to farm, without reward delays, just a quota to farm, to play and replay the event, like for all the other events finally... - add a small tutorial on the screen before launching a game, small because the event will be simple, not your steam 2.0 tutorial released from an engineering plan - Make a video in GOOD QUALITY, with music that AMBIENCE, we want hypes! - replace the loading screen only with a decor of the same theme as the original game? - change the thumbnail of the home menu? With that I think we can have fun? There is nothing complicated in all this and you know how to do it, so do it because we still believe in you.
  2. I think the update is excellent! so much to say, but something shocks me since the last news AMA.. Why replace the famous apb Blue Vs Red logo with blue and yellow? it makes no sense at all! moreover, did you really lack imagination to make the criminal character or do you have a non-binarity quota? This is the most ridiculous and outlandish criminal in the history of video games. you've done a good job, don't condition yourself for the general public
  3. I've been waiting for this! I really hope that you don't stop there, and offer even more customization or a new external game mode like they did with Riot.
  4. in my opinion, 10v10 matchmaking has made the game more casual, and gives it a huge boost of fun. The game had become boring, playing 2v2 or 4v4 and dying at the hands of strong opponents who are usually the same in the next mission. The new MM is an excellent and much-needed update. It's true, however, that it would be preferable to be able to choose a 'classic' (4v4) or 'escalated' (+5v5 to 10v10) game, to keep that competitive spirit that many players crave. I haven't seen any problems apart from the chaotic aspect, which for me allows me to play without tryhard. It doesn't matter if I die, the action is permanent and the fun is guaranteed, no need to walk 200m to find an enemy behind a wall. The balancing is very efficient but sometimes the wait is far too long before finding a match with a filled district. if not for MM, never remove the 10v10 because it is the best thing that can have a dose of fun after a good day's work. Keep up the good work and players will be able to believe in you.
  5. it is however well specified an AI with a PVE in the near future thanks to the 64 bits, it will be accompanied by a new matchmaking, we can therefore conclude that it will probably be a 'tutorial' mode for the newcomers
  6. Thank you for all the work, the persistence will pay off, you will see in a few years your new baby, will be a great success again when the mass of cheaters will disappear, and that these virulent Gm will be banned. I have always believed in this game and I am convinced of its success, keep up LO !
  7. I hope the roadmap will be realistic, and detailed enough, we have been waiting for this, we want to play more on this 64 bits, keep the players busy with micro activities, don't leave them with simple optimizations, you are on the right track, and I am sure that with perseverance the community will follow you even with the eventual failures you will probably make. we believe it
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