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notMateo

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Posts posted by notMateo


  1. I came here to suggest this exact thing. There's literally no value in a downvote button on a forum like this, EXCEPT to try and discredit, devalue, or otherwise hurt other people on the forum. It's literally a put-down button, and that has no place here. It's literally enabling negativity, something this community struggles with self-moderating.

    • Thanks 1

  2. 1 hour ago, GhosT said:

     

    There's two "meta" mods, one being CA3 and the other CA2.

     

    The other mods aren't bad, just overshadowed by CA. The deployable changes were intended to help here.

     

    The deployables aren't particularly replacements for well balanced mods, though. So I'd personally call that a failure (in both concept and execution).

    I think if they're all overshadowed by CA2/3, that kinda makes them bad, when placed in the context of the game. 


  3. On 7/15/2020 at 6:13 PM, GhosT said:

    • Clotting Agent 3 has the downside that you're <100hp for a long time unless you stay out of a fight for a longer time. It's fine.

    Sorry man, but I'm calling fat bullshoot on this. CA3 is overwhelmingly popular, and if that's not indicative of "dominant strategy" I don't know what the hell is. If it were "fine", it wouldn't be the only really meta green mod. That's not fine, at all; having exactly one useful option is not fine for game balance.

    • Like 2

  4. On 7/20/2019 at 5:08 PM, Revoluzzer said:

    APB will still be an old game after the engine upgrade, no doubt about it. And "fixing" everything else that is wrong with it will easily take another couple years, if it is possible at all.

    [LATE REPLY, LEAVE ME ALONE. But this was a great response so I wanted to necro a bit for it]

     

    This is pretty much where I was thinking it would go, too. Honestly I don't think anyone was thinking otherwise though, so I don't even know why I even posed the original question. Hope, I suppose. 

    Thanks for the food for thought, though.


  5. 6 hours ago, Glaciers said:

    this is one of the largest reasons for the engine upgrade, it will allow the garbage systems we have now to actually be tweaked/changed entirely without destroying the rest of the game

     

    given how often this is discussed and how old you are as a player its odd that you dont know this already

    Often or not, when you haven't been part of a community in a while, things start to slip. I know that this is the first step, but probably just because it's the first step it makes me wonder.

    2 hours ago, Fortune Runner said:

     

    You're asking a very broad question that involves many many different components.
     

    Short answer is the Engine Upgrade is the main foundation needed to work on many other problems with APB.

    Its not a magical fix but only part of the whole of what is needed to be done.

    But nothing proper can move forward without this Engine Upgrade happening.

    You're right, it's far too broad; if I were to get one single question to ask LO, I'd probably ask them something along the lines of "Post-engine update, are there any plans for changes to the movement system, be it a full rewrite, a full 'from-scratch' redo, or simple QOL fixes currently in talks at LO?". Right now I personally feel like everything is in limbo of whether this "foundation fix" is going to give us these large remakes or just really good fixes to what already exists. Not that I don't have hope in whatever LO has planned, I'm just curious- with a little bit a fear truthfully.


  6. What I really want to know is how this engine update is going to affect the future of the game. Overtime, I think APB's problems have grown to not only include the obvious culprits such as bad performance, cheaters, and balance, but now envelop things like a dated gameplay experience, very bad presentation, and a dwindling niche community. What I mean by this is that APB isn't the fresh chicken it used to be, and I don't know how much the engine update is going to alleviate this.

     

    While I appreciate what LO is doing with this game, I still have nagging fears that it's gonna be all for nothing just due to the age of the game, unless complete systems start to get replaced in the game. Of course, I'm also not saying "LO NEEDS TO FIX THE GRAPHICS, THE GUNPLAY, AND PLAYERCOUNT IN THE NEXT YEAR" or anything that vindictive, I'm just saying that we're at the point now where the game feels like it'll be held by back signs of it's age. 

     

    So I guess I have some questions for LO; What does this engine update actually do for the future of APB? Again, I'm grateful for what you've done so far and I'm not asking for immediate fixes, but I am curious about the general roadmap of this game. Will this just stay a "classic" feeling game? Do you have plans to change any of the core gameplay systems or iterate on what already exists? 

     

    I'm really sorry if I sound condescending or like I'm asking for Moar, I'm just curious about where the game is going now that this long project is finally out the window. I don't remember if this was covered in previous blog posts- it's been a long 4 years or whatever.


  7. I think you're underestimating how much work would have to go into sifting through databases and files, per user, possibly per character. It's not like they can just "drag and drop" your old user into your new user. So for cons, I think "very fuggin difficult" is pretty accurate.

    • Like 1

  8. I don't think a PVE mode would really add much to APB. Especially no time soon. I can't even think of any PVE modes that wouldn't be anything aside from "novelty", where the fun would wear off rather fast.

    But I'm not much of a PVE gamer anyways. So I'm biased.


  9. Not reading earlier comments, I don't think car spawn/remote det should be taken out of the game. I think Car Spawner is honestly in a decent place right now (relatively). I'm not saying it's perfect but it's definitely low on the priority list if you ask me. Remote det is a bit higher up but not enough to be problematic. It's annoying but that's about it. Not particularly broken.

    I think they should both be changed (but I think this whole game is overdue for a balance and mechanic redo) but not taken out of the game.

    (EDIT: To the dismay of the community, I think car surfer should be taken out, or at least completely reworked lmao)


  10. Wow I love the early feedback on this thread; it's just a few people who've only posted kneejerk reactions and nothing else. Talk about a discussion.

     

     

    Anyways. Nah, I don't agree OP, but I'll actually explain my reasoning instead of trying to preserve the apparent "sole" of APB. Those empty districts are probably using next to no resources. I'm betting APBs servers have to be a little strong to deal with some of the things like the customization and all the entities in a district to the point that spinning down a few servers probably wouldn't really matter much. (On that note I wonder if APBs districts are like... virtualized servers or full on spin ups?) 

     

     

    I don't think the crummy AI is really taking up much resources either, or not as much as you might think. Like yeah, it's just another huge clump of entities to manage, I'm sure disabling them would free up some resources, and possibly more than spinning down empty districts, but I can't imagine enough to improve game performance. On top of that, I wouldn't want a pedestrian-less game, even at the cost of latency. (But honestly, I don't have lag issues like everyone else in this game. Count myself lucky I guess).

     

    But I'm not a dev, I don't have access to the resource usage.

     

    What do I know.

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