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Posts posted by AlienTM
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how many players this server had?like normaly in peak hour
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It was just ugly..u dont skip one of the little events we have in the entire year.U just dont do that..i dont care if is recycled and everything.Even "all working on 1.30 right now" cant be excuse.We have nothing about this engine upgrade/update for almost 4 years now anyway
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3 hours ago, glaciers said:they already announced that
where i missed it
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looks like valentine event is cancel for this year..i guess it is what it is
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must be next week..
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1.30 launch already?
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On 2/8/2022 at 8:07 PM, Yeedman said:so you want the anarchy mode but with ability to progress contacts?
No thats different.What i suggest is simple-remove the current missions and just make one faction vs faction mission where u just count whos gonna make most kills for 15 min.Like the final tdm stage of regular mission-without the option to see where the enemy is.All contacts will give u this mission and u progress.Thats how all players from ur faction can be ur teammates-not just 4 people and u dont have to go in this camping spots because the mission is on the entire map and u free to go anywhere
On 2/9/2022 at 4:44 AM, cowhorseman said:i have made a lot of progress on one crim and well over to much cash to even think about spending by ram raiding and ram raiding alone
like i got t3 contacts maxed and other shit
no idea what u refer..
Merged.
Anyway i was thinking about something else as well.Theres gonna be 1 mission like that for the entire district.Right now on live game theres 40 vs 40 district-lets count for example 10 teams with 4 players in each and another 10 teams with 4 players in each.In total 80 players.Roughly theres 10 missions running in each mission district simultaneously.Plus 2-3(missions)minus 2-3 because theres misions with 2vs2 players,1vs1 etc(or some players outside missions)If theres only one mission like i suggest-thats from 7 to 10 times less missions/systems running in the district than usual.This has to affect the performance for good.I dont know exactly how bad this mission systems/programs affects the game but must takes some serious resources.Correct if im wrong but eliminating the rest of missions running on the district-with all their stages,different game modes for the last stage etc-have to be beneficial performance wise for everybody
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Right now theres no threat districts and many players complain because of the hard oposition.Especially if you play solo like crim from my experience-is much tougher.You get almost in every mission golds and you team up with silvers or bronzes.Either is this or your teammate leaves and you have to play solo mission.I understand theres not enough players for returning the threat districts but i find out another way to make the game fun again(because is not right now)Is simple and i think is not hard to make
Alternative financial and waterfront districts for 40 vs 40 where you can also get experience and progress the contacts(not only money and JT)The mission starts when you press K.Is the same from all npcs "Eliminate them all"(detailed description can be added)Faction TDM on the entire maps where you encounter enemys and kill/arrest them.Time limit-lets say 15 minutes each mission.Wins the team with the highest score after the time runs out.For example enf-130,crims-107
Thats how low threat players not gonna be locked every time to do this impossible missions and the chance to win a mission is 50/50 because there always good players from both sides.New players can also catch others from surprise like that or just stick to high threats and get their assists/kills easier.Thats my suggestion-at least try it for some time and see how the community will react to it
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theres fart machines..
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Option to challenge to a match player/s of the same threat-can be good addition to the current situation.But idk if this kinda system gonna be easy/possible to implement right now
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the guest in this sort of podcast explains the current situation pretty well(from this minute till the end)
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good start can be taxi and medic missions(similar to gta-interactions with civilians)
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6 hours ago, Seadee said:so the very fact that they are still willing to put up with all this bullshoot from you people, would suggest that they are either really passionate about the game or just as stubborn as the rest of you...
this is somehow beautiful..
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when helicopters..
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12 hours ago, DOUBLEY said:Whats this mean for VOIP? There's a recent game i play that uses VIVOX and think it works great
yea i play 1st person shooter which usin it and works fine(u can also boost ur mic even if is 20 bux headset like mine)
7 hours ago, LilyRain said:But assuming 1.3 succeeds in going Live, I am hopeful for VOIP because 1.3's will supposedly have modern repositories and code libraries. At that point, I don't see why a voice-protocol won't work if LO and Vivox agree to support VOIP for APB.
indeed must be able to upgrade it..we need confirmation dou
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QuoteSo, we're going to change strategies for 2022:
- We will be freezing the 2.2 code base and switching back to development on 1.20.
- We will be versioning the 1.20 code base into a new APB 1.30 code repository.
- We will be upgrading the APB 1.30 code base so we can use modern compilers like Visual Studio 2019 instead of 2012.
- We will be upgrading APB 1.30 to 64-bit by upgrading our libraries to the same versions already in-use in APB 2.2. We already have all the code modifications in APB 2.2 to support these newer libraries.
- We will address the RTX crashes and frame rate hitches that are based on the current 32-bit memory limitations.
What this means practically is that rather than chase large engine upgrade that remains out of reach, we can focus on updates that serve our current player base now, so you guys can finally benefit from some of our work.
After that, I want to do a series of smaller sprints that can each be released to players:
- Back port the cooked package system into 1.30. This will massively improve load times.
- Back port the newer network code from 2.2 which will enable us to continue development on cross world play in 1.30.
- Back port the DirectX 11 renderer (and potentially a DirectX 12 renderer as well).
- Make a pass on fixing bad geometry and collisions that exist in the game today.
- Back port console support for Xbox One, Xbox X, PS4, and PS5 and make minimum changes to the UI
Essentially, we've wasted enough time trying to make the leap forward into a code base that has struggled for years. Now, since the code bases are so similar after our efforts in 2021, we will be picking and choosing bits to pull into the current game till we get all of the same features I wanted from 2.2.
So basically is what we want it from the engine in 1st place if u stop and think about it for a sec. and not jumpin into emotional conclusions.The game will be upgraded visually,will be more optimized and new content will be added easier.I mean if some1 told with the engine we gonna also get some big map like financial,some finan/waterfront merge or the game /pop will surpass the /pop of gta v-i mean it wasnt objective.I also have crazy dreams about the game but we must get back to the reality.Anyway who knows-the game may start growin and u never know what the future holds...
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Ill suggest it again.Release the new contacts(the mma guy and the cop girl)for new content till the engine fix.Gonna buy you at least couple of months time in which the population may increase(old players returnin+new ones)and if the /pop increase enough-u can return the threat districts.U hit 2 birds with one stone.U can make another 2 contacts with some stuff on it with the engine release(u already did some for social)The cons of this is that the players will grind new content on not optimized game but we always did that so is not the end of the world..
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Congrats to Matt Scott for hes marriage
Anyway looks like we have another year a head with broken game..at least i hope we get more tests this time
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wtf is dat..
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the Sun will swallow the Earth before the engine upgrade
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10 hours ago, ZoriaDunne said:What happened to the chinese that got APB ip?
Couple of years ago they sell the ip(probably)to some Hong Kong company called Unit game but kept all the rights to APB Reloaded(go figure)Interesting fact is that this happen when there was riots in Hong Kong for weeks.This a side..the company was supose to do something with the ip-idk if to bring the game to mobile or something else.Years past and no birds from dat nest either...
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11 hours ago, glaciers said:except we had the opportunity to test the engine upgrade from orbit, and it was different from the g1 console version
Im sure most of the work we tested was already made by G1/RP.Since last spring LO started all over again and the result we have till now is 0
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yea he did a lot past year..give the man a break
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Past year was the same.On jan 22 2021 was posted the roadmap and he said:
QuoteIt started with a bit of extra time off after the holiday to try and decompress from an exhausting year. I chose to do something I rarely do, which is largely disconnect from the computer.
after that the roadmap:
QuoteComplete and launch APB 2.1
Marketing for APB
Updated console builds
Matchmaking fixes / DAM
New player experience
New contacts with new rewards
New car, new guns, new clothing - all immediately available in the in-game Joker Store
Cross play across worlds
New player name strategy
Phasing R&D and further matchmaking upgrades
Another large overhaul of our online store
I guess he can copy pasted..
https://www.gamersfirst.com/apb/news/2021/1/22/apb-2021-roadmap (full post)
We want Valentine's Event LO
in General Discussion Archive
Posted · Edited by AlienTM
Upgrading to 64 bit,visual studio 2019,directX 11/12-i mean if thats not upgrade idk what is.And yea maybe is not unreal 3.5 but is step forward.The game may start growin and who knows what can happen in future