Repost, to get own Topic.
Also.. I would like to say.
Things like social... are those things, that of course, 90% of people dont do... But for the 10% that do? that's where the games cool stuff come from, so that the other 90% always have cool stuff for their char.. Cool and/or down looks.. Enough equipment, always for sale... New and fun stuff, always being available... All the colors unlocked, and in current and available rarities... etc.
These things all come from the 10%, to make the game more lively, and they're the ones that go and unlock all the new stuff, and hard to find things, so the 90% have things to do and buy... look forward to, etc..
So please don't throw things like social away, just cuz it was few that used it. It makes the game go round.
If you were to add an archeologist... and all they did was go around diggin stuff up, from pre apocolyptica? sure, there may only be 10% or less that do it. But it would feed the other 90%.
Fallen Earth example: I had max social, and max crafting... when I got to a lvl that I could sit around doin whatever... I used my time, buying copper, then turning it into arrows... then sold it back to the vendor, for small profit... This gave me available money, at all times, allowing me to be able to look at, and try out all the gear available, and craft whatever I wanted, and sell it on the market. I 'think' I was the first, to put science gear on the market. I could be wrong about that... but that's the way it seemed, as there was none on the market at the time, and i talked to chat, and they knew nothing of social/crafting endless money.
Edit, for New Topic: All these skills and/or crafts... that only a dedicated player can achieve. Too things, too boring, for the 90% to do themselves. Adding 1 skill, anyone could do... but if the whole char, is didicated, to just these things... the 90% would stick to killing, and buy the stuff found and/or achieved.
Archeologists digging up Hitori Hanso blades... from pre-apocolyptica... Remington rifles.
Specialised weapon crafting, with too expensive respecs, so not everyone can do the best stuff.
Scavenging, that only a true gatherer can find.
Dyes & Potions... only a true alchemist can make.
Scientists, that can add to gear, odd-job pluses, some may want.
I'm just going off the top of my head on these specialized crafts... and anyone has any, please post it. The economy depends on it...
Of course... we all want our own homes, to sell our stuff out of... but if that's not realistic? the current trade system will do I guess. If it were homes, with vendors, it would allow people to browse, for things they 'may' want or need... many such items, the 90%, 'may' not know about... but would learn, from a small list, or trusted trade home, they like to go to. Or, a more detailed auction house, would work, listing every items, that has the pluses they want on it, in search.
Sorry for rambling your head off... but I feel this would 'truely,' make the game.
Any ideas? on how the 10%, could help the economy, or take the 'annoyance' from the 90%, trying to get items on their own... rather than just buying em. Please list.
I hate to quote WoW.... I really do... But I have to say, one of the cool things, that make WoW playable... Is that the whole world is full of things. Either NPCs, huminoid monsters with stuff, normal monsters sometimes... NPCs walking around... No matter where you go, there's 'something' there... Fallen Earth, is 50% dead space... and dead space? Is obviously no fun. No one likes wasted space, or dead space... it's pointless... and a waste of time to go there, and being as it's a decent amount of time, anywhere you go. That means everything we do, is a waste of time, a decent amount of time.
One of the cool things about Ultima Online? You could show off how much money you had. So just sitting around, making tons of money, then showing it off? Is a thing
Please add a "Watch" option... in game. Listing all the best/#1 players by type... and choosing to 'watch' him/her play, from a sky view.
Of course... not everyone wants to be watched. So would need a toggle on/off mode, for the player to option...