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OmikronOverload

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Posts posted by OmikronOverload


  1. 10 hours ago, StunStick said:

    Don't take this the wrong way, but you're not capable of making APB in any reasonable amount of time.

     

    So far you've taken 3 weeks to make something that would take most 3D artists 20 minutes to make. 

     

    Since APB took a bunch of talented people 5 years to make, if you stay at your current rate, you'll be done in 7,000+ years.

     

    Even if you speed up, the moment you get anywhere close to release the IP holder of APB can just sue you and force you to close down.

     

    Doesn't sound worth it to me.

     

     

    I know im wont make the perfect replica or get anywhere close to it.

    Those 3 weeks were spent with no prior knowledge of either unreal engine or 3d modelling, i would say thats quite the progress. You are comparing a dog to an elephant.

    How will they sue me if i dont even use any of their assets, use any of their code, textures and anything but Inspiration.
    You cant just sue anyone whos Inspired by your work just because you feel like it. ABAP is a programming language by the way if you meant the similarity between those lines.
    You are making it look like as if im stealing something that doesnt belong to me.

    Thats not worth it no, i just do it for fun and the experience.

    Cheers Overload

    Oh ,i almost forgot, i dont even want to remake that city anymore.
    It felt way to boring so im making my own ;).
     

     


  2. 10 hours ago, Goabea said:

    Stop using someone else's IP to promote your shit.

    Make your own shit and promote that. APB has no value to it's name.

     

    We can either wait to get APB never released or we can make our own, there is n o promotion here. We only want to let people know that there are people willing to recreate and take actions.


  3. Just now, KubanHyena said:

    I am also developing a game in the style of APB, but not as unrelated to the game. As I understand it, you took the project "ALSv4" as a basis. This basis is not bad, the same used this basis, but then abandoned it.
    UE 4.27 (ALSv4):
    https://cloud.mail.ru/public/jZHM/ckxugatmJ
    UE 5.0 (Lyra):
    https://cloud.mail.ru/public/Y5ad/RTgPxnBD5

    I think the difference between UE4 and UE5 is visible.

    I didnt even know what that is xd
    I dont watch any other people or use theirs because there is a high capability that i will be quickly demotivated seeing that they have done something cool which i cant  or havent done.
    Your game looks pretty cool so far, keep going.
    The difference is Obvious yeah 🙂
     

    My proposition is that you use ChaosVehicles for handling car physics.
    Also if you wanna hang out, or talk about different stuff we can surely figure things out.
    Im open minded about Helping anyone starting with UE4.26/27.


  4. 17 hours ago, StunStick said:

    You don't generally need to fix normals if you modelled correctly in the first place.

     

    Also, structures like this are very easy to UV unwrap and model. Organic shapes like people are where that gets hard.

     

    And why would you need to optimize meshes this simple, you shouldn't need millions of polygons to make this

    Correct. Things like that happen very often, so check your normals.

     

    Correct, Organic shapes are more complicated to UV unwrap. 

    Simple terms, performance. The more poligons, the more computational cost on your CPU. If you want accurate Texture Blending, more Polygons would be the way.


  5.  

    On 7/21/2022 at 7:37 PM, Senkrecht said:

    You take 2 much time for this. I make this under 20min. 🤣

    Obviously you can make that in 20 Minutes, i would love to see your solution.
    You have to create the mesh, fix your Normals, apply UV´s, create textures. import it into ue4, choose collisions, reapply textures cause blender doesnt support colored texture export, place everything, scale it, test it.
    I want to see you model this scene in/under 20 Minutes with correct UV´s and normals.
    Oh and also it should run smooth, so be careful with your Vertices and vertex placement.

    Good Luck 😉


  6. Thanks for the positive responses so far.

    Ill try my best to make an inspired apb game.
    I dont like lawsuits, no.
    I know it all looks awful right now, there is no code yet other than the Character Model.
    My goal is to always be 100% Honest with everyone following my projects.

    We will have to see if we are going third-person, first-person or both. But i would suggest its better that we agree on one of both.
    Im going to have to see what the first responses on the Alpha are going to be like.

    I want to see an APB like game in a modern engine, thats my goal.
    Inspired Gameplay, and inspired city and lore.
    Vehicles, Weapons, Clothes, Sounds, Assets, Effects, Graphics will be all Handmade and not Stolen.
    I give all Respect to Realtime Worlds for coming up with APB, and giant Respects to Reloaded Productions, they made 2 Awesome games.

    Thats all for now.

    See you guys in a few days with some more Progress.
    Cheers

    Overload


  7. 5 hours ago, glaciers said:

    i'd consider divorcing it entirely from apb - no references, no copied assets or art

     

    its better to start clean now than have to go back and change everything (or shut down) once you get hit with a c&d, if your copy ever gets off the ground

     

     

    something something history repeats itself

    Yeah no, i do not copy assets. Im taking references, and making my own.
    It might look like APB in some aspects but which company didnt "steal" from another and called it Inspiration.
    Something something, my game is dead like APB and im in Jail.

    Thank you for your Advice, ill take it into account!

    I also wanted to expand the lore and add maps like Mid-Town and because its a few years in the future, it should be more chaotic than the current game.
    For example random bots plant a bomb on a bridge, the two fraction have to fight over it.
    If criminals win the bridge will break and change the map by blocking the street below(A Special Event appears with a special contactfor criminals).
    If the cops win the bridge will not break and change the map(A special Event appears with a special contact for enforcers).

    But yeah as you said no copy, no references, no copy art. Same general idea but no stealing.


  8. Hello everyone!
    I am currently working on a First-Person APB ripoff.
    Its name is ABAP:Reborn (All Bullets are pointing).
    I will share my progress on the game which i am making in this Topic.
    First of all i want to state that i do not want to spread false hope but instead inspire people that there is actually someone crazy enough to remake the game we all love.
    The whole thing is made in Unreal Engine 4.26 which is basically a precursor to Unreal Engine 5, the code works the same.
    Why am i not using Unreal Engine 5, the easiest answer is because its pretty bugged at the moment.

    Whats is the current state of the Game?
    - Its not something of a game yet, rather a showcase of unfinished buildings.

    What can i expect from you and your game?
    - Nothing is set in Stone, i want to remake a modern APB in First-Person. Thats all i can say for now.

    Why would you make an APB clone?

    - Because i am dedicated to my work, and i am also dedicated to the game.

    I dont want to spread false hope, i dont want to make myself rich.
    I dont want silence anymore, i want actions.
    No pay to win bullshoot anymore, only skill based gameplay.
    Creative content, and actually something new.

    If you still have any Question please put them below, i would love to hear what you have to say.
    And please be Honest, i couldnt be more greatful than to have an honest opinion about my plans.

    Thanks!
    Overload

     

    Merged.

     

    This is my first post showing what i have done so far.



    Cheers
    Overload

    • Like 4

  9. 2 hours ago, Hicks911 said:

    You've linked my topic here for some reason, which you're posting your work in, I'm not remaking apb, don't give people false hope please. You'd be lucky to make one building in 10 weeks let alone a whole city!

    Yes, no you are not. Im sorry for posting in your thread, i thought youd be okay with it. Ill make a new one instead you are right. 
    I got alot of spare time on my Hands, its possible with the right Mindset. But again 10 weeks sounds a bit crazy i know.
    Thanks for your Honest words! 🙂


  10. Even if you min the lottery, you will get nowhere close to a replica of APB.

    A : Production would range from 50-100 million.

    B : The Games Design choice defeats all modern day game designs in a way that no one would really play it.

    C : You will be flat broke after your winnings, without a stable income source.


    A wise egghead once said:
    "Making the mother of all Omletes here Jack, cant fret over every egg."

     

    Merged.

     

    On 7/6/2022 at 12:15 AM, Kestrain said:

    Come on Little Orbit. The game has on average 300 players. 

    You have the tools needed, and the systems and development Knowledge to take this game, remaster and remake it in a way that benefits you and the people. 

    You can take the failings of APB and create something great out of it. 

    Look around you, Show me ONE game with the customization levels of APB and the hilarity of Saints Row. You can't. 

    Unless the new upcoming Saints Row is Online and as big a shitpost as APB is with it's level of Customization, There is nothing that will hold a Candle to it. 

    Start over. Become a Phoenix before someone else does Little Orbit. 

    Make the superior Version of this game that we all long for. A better Customization system, Player Run Markets, etc. 




    Let the community help y'all please.

     

    And by the way if anyone is interested, im making a first person shooter with all the APB aspects.
    You can follow our progress here in this forum.
    Im currently modelling the maps with buildings etc.
    Basically that would take some weeks to finish, like 10 weeks.
    Then we Setup cars, weapons and gameplay.
    When we are done we boot up a one week ALPHA for people to test the game and send in some Bugs.
    If people still want to play the game we will need some Cash obviously to program the advanced features, the most bothering me at the Moment is the Music Studio.

     

    Cheers!

     


  11. Soooo, i wanted to do a post of what ive come up with yesterday.
    But the shading was so aweful that i didnt wanted to show it.

    Watch the Concept on YouTube.


    Im also on Vacation this week, actual unintended.
    Maybe ill do some blender models when ive got some spare time.

    Till next week.
    Overload

    Note(This is done in UE4, cause UE5 bugged as heck)

    • Like 3

  12. Ah you got me.
    For a second i thought this was a real rendered scene in ue5.

    I am currently working on a First person APB rip-off.
    For a second i thought someone knew how to do meshes faster than i do.
    (I am very slow, everyone would be faster lmao)

     

    Merged.

     

    But wait wait wait. give me an hour imma make this scene reality.
    Lets see if we can push it further.

     

    Merged.

     

    Seems like if overestimated my skills here, but well you get the idea
    Bild-2022-07-03-120456818.png

    • Like 1
    • Thanks 1

  13. I found many of you people crying about updates and new content, but never stumbled upon this question "Why am i still playing?"

    If you are playing a game and give them feedback they will ignore it because it either its not possible or they have no resources to fix the issue.
    It is most likely that whatever you type they will tell you to fuck off because they are well aware and there is no fix for this.

    If you want to get new Content you need to tell the Devs "Hey im quiting, pls do something about this problem im having or im never coming back."
    The more people quit like i did the more they notice "Hey, we dont have any money anymore to spend on dumb ideas that are not working, we need to do something about it"
    This is also explained by Garbaj: 

     

    So stop playing and do everyone a favor.
    we can come back once this shit is fixed.

     

    • Thanks 1

  14. On 6/20/2022 at 10:45 PM, MonkaS said:

    drop unity if you ever want to make anything close to a decent game. anything you make with unity will have massive memory leaks.

    Oh shit sorry, i always mess unity and unreal up. Im using Unreal 🤦‍♂️

     

    Merged.

     

    On 6/20/2022 at 7:34 PM, Senkrecht said:

    You will fail.

    You can win if you dont play, i guess?
    Be a good player and you will be good, success doesnt grow on trees you know.


  15. fuck this silence, lets make our own game. Im currently working on one in unity engine 4.27. You can join me on my journey, it will be fun. Yesterday i invested 10 Hours in learning Unity Netcode. We will run dedicated servers and synchronize the whole gameplay from the server. I learned how to model cars in Blender with blueprints and am currently planning the whole netcode and map/gameplay, how to program a Need For Speed like tuning System ,turning apb´s concept upside down and checking for weakspots in gameplay. I want to re-"create" apb in First Person, we will tackle a lot of problems and ideas on the way.

    https://discord.gg/WBCHpbwd7t

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