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JiMMY13

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Posts posted by JiMMY13


  1. On 11/18/2023 at 7:11 AM, Haganu said:

    I was kidding when I posted 2 months ago! 

    Come on @MattScott. If @MACKxBOLAN can tell us about his life struggles so can you. The only ones left here are listening.

     

    They could make a Matt Scott NPC in social that is in a different place every day and repeats some information about this request and other hot forum topics when it's interacted with in-game.


  2. If you've ever seen Team America, there is a philosophy about d**ks, pu**ies and a**holes.

     

    This same philosophy can be applied to APB regarding silvers, bronzes and golds.

     

    D**ks and pu**ies like clean fun, but the a**holes have been shi**ing on everything for way too long and with VOIP gone, the bounty feature gone and matchmaking at an all-time-low, their holes are growing bigger every day, letting even more of their s**t flow unto the streets of San Paro like a plague.

     

     

    Now in 64-bit.

    • Like 1

  3. Great point Hex and top post Oldfart.

     

    While that segregation was a notorious change, this game definitely needs to cater for two main types of players.

     

    The competitive players who prefer small teams with a huge emphasis on teamwork and winning and the casual players who enjoy larger, more chaotic, social teams.

     

    The competitive players rarely call backup, as it stands to compromise their teams' co-ordination and when these players are in the bronze district ( as silvers ), newer players don't stand a chance. Hence why they leave.

     

    It's also the case when silvers or "yellows" go up against a team of competitive gold players... They want to leave, but they have a second option to continually dethreat back to bronze.

     

    Newer players will benefit a lot more playing with better players, than playing against them and the current system sees the former happening a lot more and it's understandable that some don't have the desire or patience to help them out, which is fine. This is why at least one segregation would be beneficial over none at all, IMO.

     

    Old-school players have posted RTW scoreboards that have predominantly large teams with varied threat-leveled players and that is exactly what newer players will benefit from. They should have good players to learn from on their team as well as some newer players on their opposition that may give them a decent shoot-out or two. That's what I would hope the casual district to be like.

     

    Meanwhile, the competitive players will have their 2vs2, 2vs3, 3vs3 matches with little to no desire to use the backup system.

     

    Merged.

     

    Just played a round of the new Beacon game-mode with what I can only describe as a Call of Duty weapon patch.

     

    The current game is extremely slow paced compared to many popular shooters these days. A trend which became very apparent after 2010. COD has always been fast paced and with it's surge in population during the MW and MW2 days, triple A developers started to add infinite sprint, increased sprint speeds and increased weapon accuracy.

     

    A personal example is the change from Battlefield 2 to Battlefield 3. BF2 was much closer to this game's pace and weapon handling and BF3 became a COD clone. No loss of accuracy simply meant the AR or SMG with the highest RPM was often the best choice and shotguns became OHK.

     

    It also has to do with the higher percentage of millennial gamers who desire higher kills-per-minute for higher dopamine releases. A new player to this game gets absolutely none of that. Assists don't count, as they are merely "kill steals". Battlefield 4 even introduced "assist counts as kill" in an attempt to keep them happy.

     

    As lame as it all sounds, this game's graphics and engine may not be a problem at all when it comes to how "dated" this game may feel to people who are used to current shooters.

     

    Personally I enjoy it. It reminds me of BF2 and CS in a GTA setting, but food for thought all the same.

    • Like 1
    • Thanks 1

  4. Firstly, I would like to thank you for dedication in persisting with the engine upgrade. As a player and not a developer, I can only have faith that you truly believe it's worth the time and money to doing so.

     

    For the current version, which I feel is still a long way ahead of Version 2 as an overall better experience, I am hoping some of these changes could be "relatively" easy to implement to the live version, while we wait patiently for your hard work to come to fruition.

     

    In my humble opinion, these long overdue changes will make the game more fun and competitive and could bring more players back, which means potentially more income for development in the meantime. Without the need to add more bloat to the game, just to give the few whales and ever-decreasing long-term players more ARMAS items to spend their cash on.

     

     

    Gold Districts

     

    - Remove them entirely.

     

     

    Silver and Bronze Districts

     

    - Players can rank up all contacts in Financial and Waterfront, with only a small penalty if the contact is native to the other district.

    - Players cannot put a hold item in a 4x4 Vegas or 4x4 Coywolf.

    - The player with the lowest threat on the team becomes the VIP, with the intention to be defended by their higher threat teammates.

      ( this could possibly be a Bronze Server Only suggestion )

     

     

    Bronze Districts Only

     

    - Players with gold threat cannot ready-up to participate in missions, witness criminals or be witnessed by enforcers.

    - Team leaders can always call backup if their team has less than 4 or 5 players. Current backup rules apply after that.

       ( players can still choose not to call backup if they want 2vs2, 2vs5, 3vs5, etc. )

    - Players cannot car surf on a car that contains a hold item.

       (that would still leave the possibility to set up another car with a car surfer to defend an item-driver while the attackers could potentially have an extra car with a car surfer if the team has 4 or more players) 

     

     

    General

     

    - Change the red and black Coywolf designs in the Joker Store to the ones on the splash screen.

       ( or hold a community competition to redesign them and maybe other cars as well to add to Speedball's stock. Sell entry tickets on ARMAS to cover your costs; Artists will pay for the chance to be "immortalized" in the Joker Store )

     

     

    Thanks for your time.


  5. No threat restrictions.

     

    Groups disabled.

     

    Solid system to minimize friends teaming up by readying at the same time.

     

    Matchmaking minimum 4 vs 4.

     

    Current backup system.


  6. The most fun I've had in this game is with large teams from both leaders being able to consecutively call backup until 10vs10 or higher.

     

    A competitive server that allows tighter, more organized teams and a casual server that allows large teams of mixed-skilled players would be my best suggestion, short term.

     

    Also, 1vs1 teams really need to go. Happens with trainees and also players abandoning missions and leaving one person on their own. Mostly can't call backup once it starts and hands-down the most boring way to waste precious time playing this game.

    • Like 4
    • Thanks 1

  7. Sometimes matchmaking will make a single player team with one Trainee against any number of players grouped or teamed together.

    Any chance this could be addressed not to happen?

     

    If people /abandonmission and leave one player on the team, matchmaking will oppose them against another single player.

    Any chance this could also be addressed not to happen, giving the single player a chance to call backup or make backup mandatory or automatic if two single-player teams are opposed against each other?

     

     

    Thanks.

     


  8. 1 hour ago, Sophiie said:

    High framerate used to be an issue in UE3, namely with networking performance.

    Plus...
    Why would you want your PC to use more CPU cycles when it doesn't have to? More framerate isn't going to stop the poor threading done in code by UE3. It's going to make it worse. The human eye definitely can't see past 120hz.

    High FPS is about reducing input lag, which is why it can feel beneficial, even if your monitor can't display the extra frames in between. How many frames your eyes are seeing is not that relevant, it's how much of the delay you can see / feel from when you move your mouse to when the screen updates.

  9. 37 minutes ago, Snappy said:

    I doubt anyone with a jailbroken PS4 even cares to mod APB. 

     

    GTA V modding on PS4 is where it's at.

     

     

    So primitive and complicated.

     

    With this new technology you can simply use double-sided tape to stick a magazine cut-out of your favourite car over the top of your TV!


  10. I hope telling us will make it easier for you to open up to your family and / or psychologist about your problem, as the road to inner happiness will be bumpy and hard to walk alone.

     

     

    All the best mate!


  11. 2 hours ago, KyoukiDotExe said:

    General rule of thumb of APB performance: as much GHz as it can get, the more performance.

     

    Agreed and Intel CPUs are better than AMD at the same speeds for APB.

     

    You may want to check for quad-core Intel CPU+Motherboard+RAM combos on the used market, but brand new on an AMD APU budget, I'd recommend looking at either of these high speed dual core CPUs, plus an entry level video card.

     

    Pentium G4560 @ 3.5GHz

    I3-7100 @ 3.9GHz

     

    nVidia GT1030

    AMD RX550


  12. 5 hours ago, Poperon said:

     

    Besides it sounds like a good idea, people would just turn the opportunity into another Refer-a-friend abuse. Claiming that they tested things while they would really not test them.

     

    Providing they run Nite's proposed event with a new build that's playable, just reward people for winning missions there.

     

    That way they just have to play the game while LO monitors stuff from their end and obvious bugs and glitches will be brought up as usual (more likely by the players who have glitches and bugs used against them).

     

    We know players will use all sorts of game-breaking glitches and bugs to win rewards, so use that abuse to our advantage to find them all.

    • Like 1

  13. I see there's already some new positive reviews on Steam about the acquisition, including the open letter from Matt.

     

    More positive Steam reviews, playing through Steam and word of mouth is a much more realistic plan to raise awareness than an E3 expedition.

     

    Re-introduce a refer system that doesn't encourage the referrer to make disposable smurf accounts like last time and lock all of the benefits to the referred player's account so they can get a good start with some cool items (for a new player) and premium so they can do some initial modding and get some quick cash off the bat.

     

    Nothing exclusive that long term players wouldn't already have access to, just popular single slot weapons, vehicles and weapon / vehicle mods that can't be traded. Maybe even a temporary OSMAW/OPGL or enough Joker Tickets for one, so they can learn its strengths and weaknesses (i.e. by having better players counter them) before spending the next 130+ ranks complaining about it being unfair.

     

    As the referrer, the only benefit should more players coming in and to reduce the workload, I'd also suggest that referring them is all that's required, rather than having to play missions with them. Less of a refer-a-friend and more of a general promotion to refer new players.

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