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Grelko

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Everything posted by Grelko

  1. That's why I just made a couple suggestions like other people have. I don't expect any of them to actually come true but, you never know. Like I said in my first post, I know what it would do to the game economy. It would definately make it harder for new players to get certain materials they need for some of the missions though. I was saying about full world PVP and lowering the rate of item spawns, simply because I like the struggle of getting certain items in the game. It makes me feel like I actually worked hard to get something. I do tend to play a lot of the "hardcore" and "perma death" games (especially Diablo 2 lol). I personally hate PVP, but have played that style many times over the years. I haven't checked into S3 much yet, so I'm not sure if the materials are spread out farther than they are in S1, S2.
  2. 12 hour maintenance. Over 30 hours later. Seriously though, do what you need to do so that everything is in proper working condition
  3. I always try to make the game much harder than it is lol. My 2 favorite things to do in a game is grind and craft. So far, my longest grind session killing the "same mob" over and over in any game, was 9 hours straight. When I played Cataclysm DDA, I would always set the "item spawn" to the very lowest at 0.01, so that I would only find a couple items through an entire town. My main character in Fallen Earth is currently lvl 23, but I'm still using player lvl 5-15 gear and weapons. I'm trying to completely stay out of the towns, or buy any items at all and just craft everything myself. Except for the couple items you are forced to buy from a merchant. Like stale spice...
  4. That extra 2 hours has turned into almost 3.5 hours so far. Been checking out the wiki page while waiting.
  5. Thanks, I just noticed I had it in the wrong area
  6. Still unable to connect. I don't use steam, just PC version.
  7. Hello everyone, first post. I feel that Fallen Earth should be turned into a true "wasteland". (Too bad none of this would never happen) Make it an actual struggle to get what you need to make certain items. Yes I know what this could do to the game economy. There needs to be complete overhaul done, to make people want to play this game again. I just got back a few days ago and even talked to a couple "brand new" players, so atleast that's good. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Here's the short version. Raise the shop prices 10x of what they are now, but leave the "sell to shop" price the same. (My character doesn't have much money, but this wouldn't bother me at all.) Remove 9/10 of the nodes (Force players to barter between themselves for the materials they need.) Have the mobs drop materials 1/2 as often or less. This would also include harvesting/skinning. Make bullets very hard to get and completely remove them from the shops. Specific bullet recipes for each gun. Full world PVP with a bounty system for player killers. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ First thing... make bullets VERY HARD TO GET. Even the materials to make them. You can buy 20 bullets from the store. You can make 150 bullets, you can make 300 if you have Improved. Completely remove them from the shop and make specific recipes for each gun. If a gun can hold 6 bullets, the recipe will make 6. None of this, queue up a bunch, logout and come back the next day with 6,000 bullets ready to go, Or spend 1 red chip for 2,000 bullets at the store. Money isn't that hard to get. Have a way to reclaim your spent shells to make more bullets with. There should be a 10 foot deep pile of empty shells covering the entire world by now, but apparently brass dissolves instantaneously in the future lol. Shouldn't gunpowder take 3 items to make instead of just 2? Weak biologic, weak geologic? What no coal? None of these groups of 15 nodes close together, that you can gather a few and watch the other ones respawn behind you as you go. Make it 1 or 2 nodes far apart. Places like this would include, all of the plants, fruit and sugarcane at the "Ravaged farmlands" mission and many other areas. Even when I played this game years ago, when there were many more people playing, it was still very easy to get mass amounts of ingredients within a short amount of time. Or Make the entire map PVP, so that people could actually fight over the nodes they want/need to farm materials from. This part wouldn't work that well, because people would be killing others randomly and for no reason, unless it was strictly a "roleplay" server with a court and police system. Or atleast a sheriff. Also, it wouldn't work properly, unless they made certain nodes last longer than 1 use, then wait for respawn. It would be more like staking a claim at a silver node for example and protecting "your land" from others. Then if someone was stealing from you, then you could have a valid reason to kill that player. If there was PVP through the entire world, they could add a bounty system for "player killers"
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