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  1. Yesterday
  2. Hey everyone, Apologies - I missed a couple weeks. We have been super busy internally prepping the next couple of big releases. Totally my fault for letting this drop off my radar. STATS for 7/18/2025: Oldest ticket: July 10 Total Tickets in the system: 645 Unassigned Tickets: 64 Assigned Unsolved Tickets: 193 Pending Tickets: 36 (awaiting player response) STATS for 7/25/2025: Oldest ticket: July 16 Total Tickets in the system: 561 Unassigned Tickets: 57 Assigned Unsolved Tickets: 219 Pending Tickets: 27 (awaiting player response) Thanks, Matt
  3. Last week
  4. We have posted deadlines before and that clearly didn't work out for us. We thought GFAC was ready until it unraveled in front of us as we moved into the testing stages. The Team has been working on GFAC non-stop since the delays and we're making progress at a great pace but we are not going to post any more deadlines regarding GFAC. Discord allows us to chat with players and inform them of short-term progress which is something that isn't really suited for the Forums. We use the forums for significant announcements, not small talk and sneak peeks into how development on X or Y are going. If you want to stay up to date on the important things that are going on in APB then the Forums will do that, if you'd like to see snippits of extra info that don't matter to most players then you may find one of our developers such as Frosi or even Matt talk about it on the Discord. As mentioned above, we don't have an ETA either, we planned to launch the Anti-Cheat during this weeks maintenance but ran into a last minute quality issue that caused us to delay it - If we had announced that it is releasing this Wednesday and then had to delay it again the Community would have been rightfully upset. Development on APB or major new Systems like an in-house Anti-Cheat is extremely unpredictable so we are not posting deadlines for that very reason. Having had to delay GFAC the first time was a massive lesson for everyone on the Team and we learned from that, while we don't intend to keep players in the dark we think it is a better approach to announce something will release when we have greenlit the Release build internally.
  5. Hello everyone, as we're nearing the 8 Hour mark of the maintenance we have decided to extend the maintenance to give our Team more time to finish their remaining tasks. Thank you for your patience and keep an eye our for more news as we get closer to unlocking the servers.
  6. Hello everybody, Our standard weekly maintenance will be held this Wednesday (07/23) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience.
  7. Hi everyone, I want to let everyone know that we are aware of how awful the EU networking has been. For the last week, our primary network provider has been getting hammered into the ground by very large (1.5T) DDoS attacks. They aren't the only ones. Most of Europe and other regions have also been hit with these large scale packet floods, and it has affected a lot of sites. While Little Orbit has Anti DDoS protection that we route all of our game traffic through. But currently if our primary network provider's network gets saturated with attacks, then we still go offline. I am finalizing a new upstream provider with much larger capacity, better routes throughout Europe, and end to end Anti DDoS protection. I am hoping that we can get this new solution in place over the coming days to help stabilize the game. Thanks for bearing with us, Matt
  8. Earlier
  9. The servers are now back online - Please let us know if you encounter any issues.
  10. Hello everybody, Our standard weekly maintenance will be held this Wednesday (07/16) starting at 1 PM UTC. The game should be back up and running after 8 hours. Thank you for your patience.
  11. Hello again everyone, We would like to apologize for the EU Server instability seen throughout today - Our EU providers are conducting unplanned maintenance. We will keep you all updated on the status of the EU Servers as we get information from our provider. We apologize once more for the inconvenience and thank you for your patience.
  12. The EU Servers are back online - We apologize once more for the inconvenience and thank you for your patience.
  13. The login server is once again operational, we're now working on getting the EU World back online.
  14. Hello everyone, we're currently investigating issues affecting our Login server and EU World - We currently do not have an estimated time frame on when these issues will be resolved but will keep you all up to date as we work on resolving the issue. We apologize for the inconvenience and thank you for your patience.
  15. The servers are back online - Please let us know if you encounter any issues.
  16. The maintenance has been extended by another two hours. We apologize for the delays and will keep you all updated on the status of the servers.
  17. Hello everyone, we're going to be performing emergency maintenance at 7 PM UTC to resolve the ongoing server issues. We expect this downtime to last 1 hour. We apologize for the inconvenience and thank you for your patience.
  18. The servers are now coming back online. Please let us know if you're having issues logging into the game.
  19. Hello everyone, we're going to be performing emergency maintenance starting in 15 minutes to resolve the ongoing login issues. We expect this downtime to last under 2 hours. We apologize for the inconvenience and thank you for your patience.
  20. This maintenance does not include GFAC or any of the other Anniversary patch items. We're making solid progress working through the issues internally and will share more news in the hopefully near future.
  21. Hello everybody, Our standard weekly maintenance will be held this Wednesday (07/09) starting at 9 AM UTC. The game should be back up and running in 4 to 6 hours. Thank you for your patience.
  22. Hi everyone, STATS for 7/4/2025: Oldest ticket: June 30 (tickets are running at about a 4-5 day wait) Total Tickets in the system: 459 Unassigned Tickets: 57 Assigned Unsolved Tickets: 265 Pending Tickets: 44 (awaiting player response) Thanks, Matt
  23. Hello APB: Reloaded Community We've got an important update regarding our ongoing efforts to improve APB Reloaded, especially as we approach the 15-Year Anniversary. First, we want to reiterate our commitment to combating cheating. As part of the upcoming 15-Year Anniversary patch, we are on track to implement significant upgrades to APB's existing in-game protections. This is a major step to make it much more difficult for cheaters and hackers to disrupt your experience, and these enhancements will be part of the anniversary patch release. Regarding GFAC, our new, dedicated anti-cheat solution: we are continuing to pour resources into its development. When transitioning from our internal environment to our Testing environment we have encountered a couple of major blockers which delayed testing. We have since resolved those blockers and are making solid progress acting on the issues encountered by our Player Testing team. To honour our commitment to releasing a truly robust and effective anti-cheat, we've decided to further delay the release of GFAC itself. This decision allows our team the necessary time to refine it, address every identified issue, and ensure it meets our incredibly high standards before it's deployed. We believe this approach provides the best outcome: you'll receive crucial strengthened in-game security with the 15-Year Anniversary patch, while GFAC gets the dedicated development time it needs to be the comprehensive, powerful tool we all expect. We know the fight against cheating is paramount, and we're tackling it on multiple fronts. We genuinely appreciate your understanding as we strategically roll out these improvements. Stay tuned for more details on the 15-Year Anniversary patch as we get closer to its release! Thank you for making San Paro such a vibrant city.
  24. Hello everyone, Unfortunately, the 15-Year Anniversary Patch needs to be delayed. We have encountered a small, last-minute technical hiccup that needs our full attention before we can launch. To give our team the necessary time to resolve this, we'll be postponing our Weekly Maintenance to Friday, July 4th, at 9:00 AM UTC. This adjustment should allow us to deliver a smooth and celebratory experience with the new patch. We truly appreciate your understanding and enthusiasm! We'll be sharing more updates and the highly anticipated patch notes very soon.
  25. APB Reloaded is officially turning 15! Join us in-game starting July 2nd as we kick off our anniversary celebration with limited-time events, rewards, and a sneak peek at what’s coming in the upcoming Legends patch. We’ll also be hosting a live AMA with our CEO Matt Scott on today at 5 PM UTC over on Twitch, where you’ll have the opportunity to ask questions and hear more about the future of APB Reloaded. Learn more about the 15-Year Anniversary Event in our newest blogpost. Thank you for 15 amazing years of APB: Reloaded and here is to many more!
  26. Hi everyone, STATS for 6/27/2025: Oldest ticket: June 23 Total Tickets in the system: 398 Unassigned Tickets: 86 Assigned Unsolved Tickets: 209 Pending Tickets: 44 (awaiting player response) Thanks, Matt
  27. Hello everybody, Our standard weekly maintenance will be held this Wednesday (06/25) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience.
  28. Hi everyone, STATS for 6/20/2025: Oldest ticket: June 19 Total Tickets in the system: 447 Unassigned Tickets: 5 Assigned Unsolved Tickets: 212 Pending Tickets: 77 (awaiting player response) Thanks, Matt
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