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Victoria97

06/18 HEATWAVE PATCH

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So firstly at your site you announced everything: link then at the end of a page you said: "Got any questions? Then discuss this article in our Forums!"
Why do you lock the thread on the forums if we are suppose to give you feedback about pistol changes? Let it set there a bit. Very illogical thing to do.
So lets discuss balance changes, let the player base tell you here their opinions. I will start.

 

 

Balance changes

 

Colby .45 AP

Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.86s.

Improved accuracy when coming out of sprint.

 

FR0G

Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.86s.

Improved accuracy when walking and running.

Decreased Bloom per Shot.

 

Joker M9

Rate of Fire decreased to increase its Time to Kill from 0.8s to 0.9s.

 

Mountie

Rate of Fire decreased to increase its Time to Kill from 0.78s to 0.82s.

Burst Interval decreased from 0.45s to 0.35s.

 

N-FA 9

Health damage decreased from 70 to 66 to increase its time to kill from 0.63s to 0.675s.

Increased magazine capacity from 28 to 31.

Increased reserve ammo from 168 to 186.

Reduced Horizontal Recoil by 16%.

Reduced Vertical Recoil by 5%.

 

S-AS PDW

Rate of Fire decreased to increase its Time to Kill from 0.84s to 0.876s.

 

UL-3

Rate of Fire decreased to increase its Time to Kill from 0.84s to 0.876s.

Decreased maximum bloom.

 

OCA 'Nano'

Decreased equip time from 0.8s to 0.4s.

 

RFP-9

Reduced sprint delay from 0.525s to 0.425s.

Improved accuracy when walking, running and sprinting.

 

Obeya FBW

Improved base accuracy from 19cm to 18cm.
 

 

Imo only thing I care for is .45 nerf, for entire year already. The only thing that made me somewhat able to kill .45 users, is the joker m9. Ever since i purchased pulse check, I started to win 1v1 vs 45 users.
So what you did? You nerfed bullets from 16 to 12. Okay. It was said it is probably one of last nerfs.
Now we got another nerf.
I am not pro with stats nor with ttk miliseconds, but even I can notice that again 45 was less nerfed than pulse check. You nerf 45 with 0.8s to 0.86s but pulse check gets entire milisecond. 0.8 to 0.9.
Why was such an issue to nerf 45 identical to pulse? why not from 0.8 to 0.9 for 45 as well? But again 45 now gets 0.04 better ttk than pulse. Thats just wild.

Again 45 kills faster at the end of a day, and whole idea was to nerf 45.  You created pulse check to beat the 45 or give us other common mortal users a chance vs 45 gods, and then you make pulse check longer time to kill. and again you nerf pulse check MORE than 45.
..............like.. why? 
Lemme see what other ppl think. 

Edited by Victoria97

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MCD APPROVES THIS POST!!!

THE RFP WAS ALREADY OP.......WHY DIDNT MCD EXECUTIVES LIKE ANIMATOR OR EMCITEMENT TEST THESE CHANGES?

 

-🍔🍟

 

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