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BlatMan

Interacting with ladders has very high udp packet send rate.

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Not sure if this is a bug. Climbing a ladder produces significantly more udp packets than normal gameplay. Below is a packet capture of APB.

 

At about 20s, I was tap firing a shaw while spamming aim down sight, crouch, and shoulder switch. Average packets per second is about 50 to 70.

 

At 32s, I climbed down a ladder. At 35s, I climbed up the same ladder. I climbed down 5 times, and up 3 times. The wider spikes are the times I climbed up. Highest average packets per second was 190.

 

nhGqjIK.png

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Climbing fences also causes a large amount of packets to be sent to the server. The only data that should be sent is the player's position when they start climbing, and when they end climbing. Anything else is useless, at least from a performance, optimization perspective.

 

Black line is client to server. Red line is server to client. The two 125+ spikes are when I climb over a fence.

 

zsOCptc.png

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